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(+1)
Reporting a bug:

If you find this setup and click in the door stuff without a key, the rat retreats to the normal stair icon, wich gets unclickable and you get permanently locked. The setup in question is Stairs -> Door -> Stairs

why?

why not?


Got to floor 16 with this, unfortunately died to a snake since I couldn't counter the poison.

(+1)

It doesnt save correctly, it also bugs out to where it doesnt load, when you refresh the page.

There's a bug with the shield potion, if you drink it, the shielding effect gets removed before the opponent start attacking, rendering the potion and any other shields useless.

did you have ninja armor in your backpack?

Second run and I got a bit into endless with it somehow.  Didn't think to take a picture, but I had 10 mana, the relic that replenishes three mana per turn, the relic that gives an extra energy, a book that converted two energy into four mana and increased damage of surrounding weapons by 2 per use, a crown that restored four mana when a wand killed something, a ring that gave four block for one mana, and a wand that base dealt 7 damage for one mana that I then buffed to like 16 with gems.  So I had 18 mana first turn and 11 every after that.  Free space was then just armour and roses for spikes.


Even the king at the end wasn't a threat, considering I had enough mana to just block everything and nuke summons, and my spike generation outpaced his regen.  The run only ended when endless threw a pair of enemies that generated 21 spikes per turn at me.  When your strategy is unleashing a bombardment of mediocre attacks, that enemy surviving one turn make them sort of unstoppable.

(+2)

man those fire lizards are consistently run enders. curse, high damage, and fire is a little much. that and groups of 3. thats the only part that has felt unfair

welp hercule pavise dosnt activate adjacent weapons with shield spirit

(+1)

I did a strange bow run but it worked so...

(+1)

Are you supposed to be unable to save?

Died on Floor 9 - King with 3 Regen / Turn is some kind of soft lock at some Point, if you cant remove. Got him to like 500hp before he heal more than i could do Dmg. Spike wasn't a problem until Armor Cap 999. Sad i did not got somethink to increase my DMG (just 19 with all 5 cleavers)


But it was fun to play with Bricks :)

If you're generating more than 3 spikes per turn it sort of outpaces the regen.  Not perfectly, but enough.

Well, if you generate more than 1 spike per turn you eventually should oneshot the boss:)

(+1)

Very true!  Just have to block him for 750 turns.

Or more, depending on how far you are into the endless run :D

whats that one cleaver doin?

It wasn't good enough to hang out with the other cleavers...

fun soft lock

This is pretty funny if you managed to get all these items on floor two just to be softlocked like this:)

how did you even get softlock here? I mean it's floor 2

forgot i could reorganise

Died again at Floor 12 Queen Bee with Poisen and Summoning Lil Bees with Curse - this scaling is to hard, to counter it at all - and a lil bit unlucky to find purple/green clever. But I'll try again :)

It'd be cool if the shopkeeper didn't steal from you when you move your inventory.

An undeniably fun game to play. Ended up going through at least 3 playthroughs in the span of 2 hours straight. Looking forward to seeing the final build!

That's the farthest I've made it. Floor 22... there was nothing I could do, the enemy dropped 30+ spikes on turn 1.

That 'gold axe' whatever it was called, would get proc'd by my shield/relic combo but still cost gold... not sure if it was a bug or not. 

Most of this run I was using a 'ring of doom' and 4 or more manastones. Got rid of it because my rage was OP and I wanted to try that Gold Axe. Died 2 fights later. Unrelated though, I would have died anyway.

I had +3 rage forged on my Queens Cleaver and +1 Haste on the shield.

Great Game! Already told my buddies about it. Thanks!

I present to you Cleaver Frenzy the best build I've ever tried. 78-79 Dmg. I reached the 14th floor pretty easy. This screenshot is the result of gradually removing pieces, below there is another screenshot of my build at the end of floor 9.

Floor 14 setup:

9th floor setup:

I noticed that superior Cleavers that didn't get the +2 bonus from the ring became obsolete. and all gems were replaced by simple mana. Since the ring for every 1 mana, gave +6 damage. And finally I was finding bricks and taking off all armor.

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Pick axe might be the easiest to play & strongest build that will get you to floor 10 and higher! Check it out!


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6 attacks per turn, +1 per kill, -1 per attack.

(+1)

Did over 52k damage turn 1.

Holy shit!

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I think I like the Halberd/letter combo the most it's just fun.  Left side of my inventory got ruined when i used a bombstone cause I didn't understand what it did and lost my halberd for all of floor 10 and I bought alot of fish to survive until I got it back

Edit: Also Tusk sprite is cursed

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Another report, in case anyone cares: either duct tape is not working, or I'm getting it wrong.

Setup:
OAO
ADA
ABA
OBA
OAO
Where A is Accessory, B is teddy Bear sword, D is Duct tape and O is irrelevant cell. Teddy Bear Sword's text states, that it gets +1 per adjacent accessory, and Duct Tape (which is an accessory, for the record) claims to make every item adjacent to it, adjacent to each other. This way I should get +8 to my sword, while I actually get only +5


Also, should Charcoal refresh only the items which say "can be used X times each turn" or any "can be used X times each Y"? Currently it doesn't refresh Dueling Sword, which can be used 1 time each combat. Even if it's not a bug, I don't think it'd be too busted to refresh this item by Charcoal, too

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It should actually be +8 but it may only be counting the top half of the sword or just the duct tape not working at all

Okay I did some testing with bricks and duct tape. I've found that some items just aren't working properly with duct tape. Most of my bricks work fine but a couple just refuse to proc it. Seems like a bug and you and I just got unlucky with it.

I thought Duct tape just nabs the "effects" from nearby accessories.

With the new update, the bow says "the first arrow to the X will be used" was this supposed to say the "adjacent"? as any gap between the bow and arrow will mean the arrow is not used.

Maybe the arrow not being used is the bug. When I hover the bow the arrow gets highlighted, even though it is not being used

My best run so far.


This build was surprisingly strong! Got unlucky with nothing to give me bonus energy each turn, but my luck balanced out by getting three guardian bands. Died to poison from the snakes, hard counters this build cause it kills through the shield. Not sure how to counter in the future, in endless mode anyway. Didn't face any fire in endless mode so idk if it could handle that either. 

Tried out the ninja and haste combo, I feels like this is the best one to pair with mana build to climb endless. I hope this will be kept as a feature instead of getting removed.

A metallic wand with at least +2 rage and a stopwatch is needed to get a kill in the first all out turn (2k+ damage). A mirror shield with at least 1 haste like I have here is essential to activate combo and deal with spike & rage from axeman, king and ohm (the candle is not needed). A mana hat (with windmill to keep the energy to 3 minimum is important) and a frog relic give you 7 hits every turn.

The dark headband is nice to quickly refill mana and potentially kill the next target immediately with all the built up damage. The wetband is needed to heal yourself up, especially against poison. It also allows you to not waste shields against king since you can attack him until the spike is beyond your heal then just shield up.

I believe I can just keep going until I make a mistake or die to the build up curse. The only way I can see myself getting any stronger is through forging for more rage, block and haste. Unfortunately I cannot save the game at all so once I quit, it is over. Hoping for a local build in the future.

The only thing for me to say is that I love this build. It does not have the kill power that a chef knife build has, but provides back and forth struggle (especially at the start) against your opponent that also build up overtime which is just my taste.

I reached the 14th floor and I already thought it was an incredible feat. My respects. I will definitely try that build.

How do I start from Matthew? Every time I die, it takes me back to the tutorial without giving me the option to start from Matthew. I was able to start there a couple of days ago, but since then, it's all been tutorial start.

Also, Despite saving, upon refreshing my browser, the game restarts for me at the tutorial

(+6)(-1)

press "m" on your keyboard at the start screen

If i could give you 100 upvotes, I would! Thank you so much

same. I would give you all the upvotes

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I'm pretty sure the cause of the bug that completely messes up the backpack and disables every button is related to loading a save too many times, since it remembers each time you do, in the stats screen for some reason. So in case that's true, maybe try not to reload too often

I hate to report this as a bug but Ninja costume is giving me max armor every turn because each haste stack is 'removing' 100% of my armor which is uh, multiplying it positively. <3

The save function worked my first run but now every time it just says "save failed". Anyone know how to fix? I cleared my cache and cookies and that didn't help :(

You have to be in an empty Room and Just try a Brunch of times, sometimes the Game doesn't wanna save Instant

(+1)

in my case, everytime i got died i click the retry and if the save failed i just refresh my browser and start the game from matthew

furthest i have ever gotten with this load out
(+1)

Axemen and this boss ruined this build, I could barely get past them but spikes is too op

(+2)

Cleaver builds live and die on getting the candle relic early

(-1)

i mean then again you can just save and reload until you get it

I tried to go for a cleaver build, but it ended up becoming this, and I won't complain!

Though I did lose a cleaver run earlier with 4 ninja costumes, a chef's hat, a queen cleaver, 4 regular cleavers, and 2 gold cleavers to the queen bee because I was a fool

how did you lose to 80 hp boss

(+1)

something tells me that they weren't on floor 3

are you sure?

yeah no, you're totally right, you can DEFINITELY obtain 4 ninja armors and a chef's hat in 10 battles, and then proceed to lose to an 80 hp boss while you're doing 22 damage per hit

I like where this game is going! It even works on Android if you open it up in Chrome Beta (Other browsers work, but the game becomes unplayable if you back out of it and you need to refresh). Scaling is a bit weird, depending on your screen's aspect ratio, but its very playable, with tapping with the other finger used to rotate items, and (quite clumsily) dragging your finger from somewhere empty to objects to hover over and see descriptions. Also, the game fails to save after starting over from a death, for some reason. A few tweaks and it would work perfectly on mobile. I know that's not on the roadmap (at least it doesn't look like it) but it should be a lot easier bringing it to Android than Switch, I'd imagine. (IOS also strikes me as difficult in some ways).

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The Game works on Android with the Standart Internet Browser too. You just have to Klick: (fix game)

Getting the Pick Axe floor 1 is absurdly powerful, once you get a few good gems it just compounds on itself, it also gains a ton of damage each turn if they manage to survive multiple hits like bosses.

I found a forger to put +1 rage on my wand. I like the grandmaster final boss. Makes me less paranoid for gathering cleansing bombs.

Interesting tanky warrior mage build. Unfortunately lost vs. queen bee due to poison.

W/ ring of doom & first wand you can pick whether you want regen or extra damage for the fight, blade summoner lets you get ethereal blade, and ethereal wand gets you 4 energy letting you attack twice. 2 guarding bands lets you gain haste vs solo enemies and get crazy amounts of haste vs swarms.

Useful little Exploid:

If you wanna try a Boss again, make sure you save the Game before you enter the Fight, so If you die you can reload your Browser (sometimes you have to restart your Browser), load the Game and Press continue Run, it should act as a Backup-File. You can just do this over and over until you defeated the Boss or the Enemys

the game autosaves before a floor, so it doesn't affect the bosses that much, but doing it for enemies is pretty good for rerolling drops

I knew about that. still once you're on a boss floor if you're unable to win no matter how many times you reload nothing will change since the game autosaves on entry to the floor and you have no way of obtaining new items

True

(+1)

Monster Bug: The wizard newt(?) that gains dodge on being attacked doesn't play well with arrows. (the one that conjures up flowers)

Had a bow with 6 arrows.
On the first bow action, the first arrow gets through, deals damage normally, and the monster gains dodge as a result (expected).
The second arrow misses due to the dodge which goes away, and a new dodge is generated immediately (bug).
Rinse and repeat for every arrow. Including the first arrows of the preceding bow actions.

Using a weapon will dispel dodge without replacing it with a new one. Passing to the next turn will also reset things, so the first arrow of the first bow action will work again.

Hope that helps. 

Its not a bug, and any weapon will remove dodge stack and place a new one. The idea of this boss is to either do one hit per turn, stack poison or get vampirism (it applies because weapon hit removes dodge, then vampirism deal damage, then new dodge stack appear). However vampirism would only be useful for floor 6, later he'll have too much health to be able to get enough vamp:)
"Using a weapon will dispel dodge without replacing it with a new one." - literally didn't happen with any weapon I ever had in my runs when encountering this boss. Always worked like that, you only can reliable hit once per turn:)

Hmm.. its been a few days since this happened.. (my comment was a day later)
But I know for sure that I found a way to deal damage more than once per turn, which according to your explanation shouldn't have been possible? It happened at least once, though I only tried for a turn or two, before switching to a strategy for getting rid of mobs. So I'm not 100% on the specifics, other than that I succeeded in dealing damage twice in a turn at least once.
Taking a second look at a screenshot of my set-up, I likely didn't have another weapon, so its possible it got dispelled via Scratch? Ooor possibly an empty mug?? 
Just to double check, a cleaver build would also only have the first cleaver hit and all subsequent triggered cleavers would be dodged?

Can confirm its a complete nightmare with cleaver build and I reorganized to only have main / few cleavers to get triggered before this fight to not wait forever.

I'm not sure what exactly you've used to deal 2 hits in one turn, as I said weapons with vampirism miss the main hit and deal damage from vampirism but thats pretty much all that goes into my head. Although I kinda remember on some multiattacking build I've seen like 2 hits out of bunch hitting the boss. My best guess is that pure vampirism weapon (there is dagger with just 2vamp and self-poisoning halberd) may remove dodge without triggering next one? Because around that time I was rocking Shield Spirit setup with one of my weapons being that vampiric dagger:)

As for the scratch, I never really used it so not sure how this one interact with boss dodge mecnahics. Should actually try it next time I meet him:)

Will try as well when I see him again.

Only used Scratch because I had no other weapon than the bow :) Fight took forever as it was on the Endless portion.
There's also the smaalll possibility that it was a consumable, in which case it'd be a mug. But much more likely it was Scratch.

I believe this is intended? You are meant to wait until the next turn when it's dodge disappears.

Really hope the save failed gets fixed asap. Had a fun mage build though. 

This was my best try so far.

It does around 400 damage with food in the first turn.

Please buff the sword that gets permanently +1 after a kill. Maybe something like after floor 10 it gets +2 or 3 per kill.

This is a great game and you can play it for free.
Tanks for making this game. :)

So I noticed a few bugs with the newts in the swamp area.

First of all I was running an arrow build and the spikes they create apparently still affect arrows for some reason.

Second and kinda unrelated to newts but rather to the vampirism gem, but since the vampirism damage counts as a second attack you get hit by their spikes twice when attacking, lost a run because of that one... and just realized that this may have been why my arrows where procing the spikes as well because I had a vamp gem that run too.

If you have vampirism on arrows, they trigger spikes when vampirism proc. But they shouldn't do that on their main hit still, at least I don't think they hit me twice on my early runs when I tried it:)

Oh, yeah no, the second instance was with normal weapons, not arrows. I would take damage for the weapon from spikes, then damage again because of the 1 tic of vampirism... 

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