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Whetstone is way too op as is. Suggest reducing dmg by 1 and limiting it to one use per round. 

Legendary whetstone should be changed to +4 per use with a limit of 3 uses per round. 

I don't know if there is a Rare Whetstone but if so I would suggest it gets +3 to damage with a limit of 2 uses per round. 

All Whetstones would still require 1 energy to use. 

Philosophers stone should be adjusted to consume one use of a consumable per click. If more than 1 consumable is next to the stone then it should give 1 energy for each consumable. (only one use per turn)

Add the ability to save with 3 slots and I will gladly pay $10 

Oh and please get this released on steam :-) 

Really loved 'I am Overburdened' and this scratches the same sort of itch.

Really hope I get to pay for this or expanded version of this in the future.

I absolutely loved this game. I felt supremely rewarded for planning carefully. Please please please... let us donate for your effort. I would love to see a more complex game with this kind of concept.

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Some setups just too busted

Here we have hats that mostly add haste but with archangel armor and thread they got +1\+2 armor.

So on the second turn of the fight i got around 40 armor passively.

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Damn guess thread is busted

Great game.

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Very nice game.

Right now,it feel it is too easy. Maybe it gets harder later on, the but the first 4 floors of the game are so simple they could be condensed into fewer.

Of note, "luck" and lucky ring are unclear in their meaning/use.

The Whetstone is absolutely busted right now. Have a sword and 2 single use per turn weapons, starting by using it 2 or 3 times is insane. I ended up not using it to try to have some challenge.


Also, being able to farm mana using books against weaker enemy is feels like an exploit. Was fun to deal 100 damage per sword hit on the final boss though :)

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Now try Ring of Doom

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This game works surprisingly well on small screens (mobile phone).

Bugs:

  • screen not rotate automatically to landscape
  • Tooltip show up after touch-up. this means I can’t see an item’s description without using it in combat, or go to a place on map
  • right click (touch with two fingers) buggy but usable
  • prompts covering UI; you need to re-layout UI

If you fix all this, you can put this game on Android

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Well the game should was probaly ment for pc or chromebook not phone so you might have to wait a bit for these changes to be added

nice game

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This was so good.  Inventory management done right and in a really fun way.  The only thing to improve might be to add accomplishments, but it's already great. 

Also, maybe having a thing that explains how the bonuses work.  I did go into battle with the bow 3 or 4 times before I figured out how the arrows had to be next to them.  (I think one of the bows said adjacent arrows would get +4 and either I didn't understand how it worked, or it malfunctioned.)

But seriously, hours of fun.  Great job.

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Spent too much time than what I planned, really got hooked on this game!!!

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Adopting Slay the Spire's enemy turn indicators was a very smart decision; the game is full of great strategic moments thanks to it. However, this inventory management system is wholly unique -- I love the "adjacent" bonuses and tradeoffs: it's a different kind of 'strategy', but a nice break from battles.

 I would love to see more kinds of unique item placement mechanics and interactions (like the energy-granting rings that can't touch anything, gems augmenting weapons on columns or rows, and the fish-sword that's powered up by fish) -- for example, a rat companion that will burrow into your backpack and eat your food and grow bigger the more it eats, but provide you with buffs during battle. Inventory slots could also be elementally charged; putting a regular arrow in a fire-charged slot could give it a damage boost, but burn up any wooden items placed inside. 

The point is, there's a lot of good things here and so much room to expand on this concept. And I love the character designs! The merchant frog and main character are wonderfully charming.

Awesome work.

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Wish Me Luck Guys

Your build is so wacky and I fucking love it.

For anyone just starting the game some items that are really good are rose, most rings, The wooden club just as good as the wood sword uses one less space and makes atacks coming your way weaker, another good item to start off a run is the luck sword makes it easier to get better items, and the fish sword you can get fish really easy and you can like 30 damage very easily with the fish sword, Ring of Doom is broken btw.

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there are few games that you play and just immediately know you are going to spend way way to much time playing it, for me this is one of those game, i just got immediately sucked in, especially after how terribly i handled my first run 



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Oh wow the changes that have been made are cool! It's definitely harder, and I do miss meals healing as well, but I love how there's more health regeneration items. I wish I didn't have to replace items with curses, I did like how it used to not allow you to use the cursed items previously, and I would like if it made it instead so if something was cursed a certain number of times it would destroy it.

Im pretty sure one of the rings gives you healing for curses

Ingenious little game. Wizard's Cap, Assassin's Dagger, and Ring of Doom was a pretty OP combo, and I got it on my second playthrough...

Getting Ring of Doom is pretty good against The King just save up 50 mana and your good

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Also New Video

When You Can Defeat The Final Boss With No Weapons But You Still Can't Defeat A Green Slime: i have won but at what cost?

amazing and fun

I experienced a bug where I got softlocked on the You Win! screen. It was the fight with 4 rat ninjas I think on the second level of the second area, and I think it may have been caused by the Ethereal Sword from the magic staff disappearing? Had to restart, but fun game so far!

I managed to get trough and beat it on my second try after the first. The Cauldron doesn't seem to reset consumables (even potions) and the herb doesn't do anything it seems, otherwise, everything seems to function and is fun!

herb can heal you if you have seasoning

herb can also increase damage on a scimitar

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damn, I enter the floor of magma and I think ''okey clean the floor and sell things'' and in the first battle two of the lagarts are going to deal 44 of damage, I should have farmed a little more

Amazing game but an idea that might help early game a little is adding some kind of healing in the begining with some energy because most of my runs may end due to not having a way to heal beside the bandage and one more the bandage is bugged and activates more than once healing 30hp not 5hp. Also I feel like some meta progression would be nice like a new loadout or something also last thing but does luck stack.

Yes luck does stack! Your chances of getting uncommon, rare,  and legendary loot keep going up until you find a piece. Then it is resets for that rarity and you need to build luck again

Nice

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As Promised Here Is A Video it is rushed

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great game, and a fantastic update! really looking forward to seeing where this game goes.

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An absolute gem, kind of repetitive towards the fourth zone but really interesting mechanics and ambience :D so thanks a lot for this game !! an enjoyable experience ^^

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Totally agree! I'm still working on late game balance but I just significantly shortened each zone.  Should help! Great feedback!

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jagged blade no work :(

Sorry about that! Why isn't it working? When I test it, it seems to work okay.

it doesn't deal the eight damage its supposed to do to all enemies when it has extra attack damage

Fixed in the most recent update!

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beat the king in the first round

Great job! I am making frequent updates so please try again soon!

you know, i hate turn based combat, and rouge likes, but this game is simply amazing because it get rid of all the things i hate about rouge likes and turn based combat, no RNG with if i hit or not or if a crit, makes my victory's and failures feel like it was because of me. and no having to play for 20+ hours until i unlock the actual fun items that rouge likes tend to do.

This is already really good but i did find a way to get infinite money using a merchant an expensive item, the wooden sword and just repeatedly switching them (so for example taking the expensive item from the shop, placing it over the sword forcing it out then repeat with the sword and so on)

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not sure if its intentional or not but i find it funny if i put gems next to a water flask i can kill people by fucking drinking.

I fixed this! Good catch!

aw man, now my endless thirst can't kill people

was playing again. some herbs have the same issue

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nice game i dont have discord (yet) but i beat the game

(i will upload a video about this tomorrow)

Great! Please share your video here!

i will soon

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This game is very fun to play, and the idea of using the backpack as a center mechanic is an amazing idea

Thank you!

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The concept is very nice and well done!

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First game on Itch.io that hold me actually pretty long. I'm really enjoying gameplay!

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Hey Jaspel and pals! Just a heads up that I'm doing a bit of a Jammy Wednesday on stream tomorrow at 2pm, and I'll be checking out Backpack Hero and giving feedback. Hope to see you there :D

Had an absolute blast

why I cant sell item?

Great Game!! My Record Is Floor 12!

Love it. The tricky decisions between items, the desperate grind to find that one last coin, the crushing defeat because a rabbit stabbed you in the back...

Love this game! The music fits perfectly with the art and transitions really smoothly between all of the game states.

I'm hooked. Hits a sweet spot between RPG and... Tetris?

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This game is so adorable and SO FUN!! <3

I absolutely love the mechanics. Inventory management is so fun and I love how this game does it. This is great, seriously!

... Also my gremlin self didn't realize I had to put the coins in the backpack. Like, for some reason my brain thought coins were counted separately. So I accidentally did a no-coin run for like 30 minutes until it clicked with me. I was like "Where can I see my coins? Why can't I afford any of those merchants? Do I have to give up my rings?", lolll. c':

Super fun game! Having to re-organize the inventory mid-combat is such a cool idea. The items that clear all hazards in a certain column made the game much easier for me though... That is, until the badgers one-shot me. I still don't know how I'd have beaten those badgers, WOW. I guess I'd have needed potions? Anyway!

This game is amazingly fun and I can't wait to see where development goes! ❤️ Keep up the awesome work! 

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