Mann I really like the game design. Especially the backpack item management. I reached lvl 50 and a bit disappointed that the game doesn't have a floor boss :(
I stopped since the game pretty much repeating the same thing since floor 15th or something >.> That said, I enjoyed the game pretty well.
(The total armor value: 47 Total attack value: 20)
Tho, there are a couple of thing that I would like to comment:
- 2 Bugs found: The gold trap idol ambushscreen stealth (Can't target the monster because they are outside the screen after the player activated the gold trap idol) and Armor/Hp interface gets a little crowded when the HP reached triple digits (100+ hp value)
- Flask bug?: A weird mechanic when you have 2 flasks on your backpack -> The first turn you gain 2 regen -> Afterwards, each subsequent turn you gain +1 regen ( So you get 3 regen on the 2nd turn, 4 regen on the 3rd turn, etc). It is a bit broken since the mechanic only requires 2 slots. Haven't tried 3 flasks or more tho, so I dunno if it is a bug.
- Monster/floor monotone after floor 15th to 50th. The monster design, item, trap, etc become monotone after floor 15th. Or at least when I noticed it? It becomes a bit boring when you had a perfect item formation. The monsters maybe hit a little bit harder on 30th + floor? I'm not exactly sure tho.
A couple of suggestions if you dont mind:
- Add floor boss pls >.> Like every 10?
- Harder difficulty? Maybe you can add multiplier calculation on the items and the monster stats based on the floor? So that we need to find new item continuously? You don't have to change the item design and just randomize the item name xD. Or maybe add more deadlier trap? Also, the item/upgrade cost on everything is pretty cheap. Maybe too cheap >.>
- More fun interaction? The combat organizing mechanic is pretty much useless since it is never worth the action point. Unless you add like... Disorganizing mechanics? (Like a monster randomly move or lock the items on the backpack) To remove the lock you need to pay with gold or use a specific item ?
Overall, I really enjoy the game!! Good work devs ! :D
Really appreciate your feedback! All of your suggestions are fantastic and they are planned! Balance is still a work in progress! We will be adding more enemies, bosses, and a "win" state. I also plan to implement a "curse" system where enemies will force you to take negative items that will disorganize your backpack! I just added a new version where enemies get progressively harder after floor 12. I hope you will try it! And I'll be sure to let you know when the larger features get implemented!
An excellent game in the 4 floors I've played so far. Got soft-locked in a fight vs two badgers on level 4(?), but talked with dev and that should be fixed soon:tm:.
I love the combination of random items to find, tetris'ing items about your bag, and the pretty constant minor reorganizations of your bag to max out item/weapon effects.
Super excited to see what more is available after the soft-lock and what comes next.
This was a super fun game, i really enjoyed it! It was fun stuffing as many buff items as possible on my weapons. Very proud of my setup hehe. Really looking forward to more of this game!
Super glad you enjoyed it! I will make an update to fix this soon. There are more enemies coming! And I love seeing the screenshot of your build! Thanks for rating and commenting! You can join the discord too if you want!
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The last time I was this involved in proper inventory management was Resident Evil 4.
That's a compliment!
Mann I really like the game design. Especially the backpack item management. I reached lvl 50 and a bit disappointed that the game doesn't have a floor boss :(
I stopped since the game pretty much repeating the same thing since floor 15th or something >.> That said, I enjoyed the game pretty well.
(The total armor value: 47 Total attack value: 20)
Tho, there are a couple of thing that I would like to comment:
- 2 Bugs found: The gold trap idol ambush screen stealth (Can't target the monster because they are outside the screen after the player activated the gold trap idol) and Armor/Hp interface gets a little crowded when the HP reached triple digits (100+ hp value)
- Flask bug?: A weird mechanic when you have 2 flasks on your backpack -> The first turn you gain 2 regen -> Afterwards, each subsequent turn you gain +1 regen ( So you get 3 regen on the 2nd turn, 4 regen on the 3rd turn, etc). It is a bit broken since the mechanic only requires 2 slots. Haven't tried 3 flasks or more tho, so I dunno if it is a bug.
- Monster/floor monotone after floor 15th to 50th. The monster design, item, trap, etc become monotone after floor 15th. Or at least when I noticed it? It becomes a bit boring when you had a perfect item formation. The monsters maybe hit a little bit harder on 30th + floor? I'm not exactly sure tho.
A couple of suggestions if you dont mind:
- Add floor boss pls >.> Like every 10?
- Harder difficulty? Maybe you can add multiplier calculation on the items and the monster stats based on the floor? So that we need to find new item continuously? You don't have to change the item design and just randomize the item name xD. Or maybe add more deadlier trap? Also, the item/upgrade cost on everything is pretty cheap. Maybe too cheap >.>
- More fun interaction? The combat organizing mechanic is pretty much useless since it is never worth the action point. Unless you add like... Disorganizing mechanics? (Like a monster randomly move or lock the items on the backpack) To remove the lock you need to pay with gold or use a specific item ?
Overall, I really enjoy the game!! Good work devs ! :D
Really appreciate your feedback! All of your suggestions are fantastic and they are planned! Balance is still a work in progress! We will be adding more enemies, bosses, and a "win" state. I also plan to implement a "curse" system where enemies will force you to take negative items that will disorganize your backpack! I just added a new version where enemies get progressively harder after floor 12. I hope you will try it! And I'll be sure to let you know when the larger features get implemented!
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ok i love the game but for some reason the combat stops for some reason im at floor 7 rn what should i do?
I fixed the bug! You should play it again! Sorry about that!
Thank you!
An excellent game in the 4 floors I've played so far. Got soft-locked in a fight vs two badgers on level 4(?), but talked with dev and that should be fixed soon:tm:.
I love the combination of random items to find, tetris'ing items about your bag, and the pretty constant minor reorganizations of your bag to max out item/weapon effects.
Super excited to see what more is available after the soft-lock and what comes next.
+1 to getting softlocked on badgers! XD
This was a super fun game, i really enjoyed it! It was fun stuffing as many buff items as possible on my weapons. Very proud of my setup hehe. Really looking forward to more of this game!
Super glad you enjoyed it! I will make an update to fix this soon. There are more enemies coming! And I love seeing the screenshot of your build! Thanks for rating and commenting! You can join the discord too if you want!
Bizarre, I also soft-locked in a fight with badgers, but on floor 7
Rly good game tho
Badgers are now fixed