Stupid question - is there a downloadable version of this demo/game? It's so fun but I live on a boat with internet that cuts on and off quite often and it keeps interrupting my playing this. Just curious and thought I'd ask. Wonderful little project, can't wait to pick up the full copy in a year!
Fantastic - any chance of uploading the demo from here to Steam as well? Either way, thanks SO much for the reply, and will be waiting (im)patiently! :)
finally got a good cleaver build going! getting fairly unlucky with the chef hats, however i got 4 duct tapes within the span of like 20 floors so that's pretty cool tbh
Bug report with cleavers chainsaw. At some point when the animation takes too long before ending combat, the map lets you get to the next combat. Then the end of the previous combat is triggered in the middle of the next combat. Result : The map lets you move out of combat and initiates an infinite walking animation throughout the dungeon :)
Tried something new (to me anyway). Build relies on spikes (got early), shivs (can always get), and some lucky armor and whetstones. Made it to the typical floor 13 where poison becomes overwhelming for builds not specifically tailored around dealing with it. I originally had 2 machetes for free aoe, but they took up too much space.
at this point my poison hourglass berserker's club build is so laggy that it takes almost like 40 minutes per battle because doing 2300+ hits with 1 hit per second if i only use poison and dont let them try with any spikes or anything
idk if it's because of the limitations of google or what but not having some kind of steam version is killing me and not being able to donate to the kickstarter due to money issues is :(
jaspel if you read this, please make a free downloadable version of this that's as outdated as the web version for the sake of lag and removing memory limitations
As someone who has the Kickstarter alpha build on Steam, don't worry; all of the intensive junk with the Berserker build and Mana Stone flood fill will be fixed on launch. That being said, I agree that there should be a downloadable web version.
Dude I just got into the weirdest boss fight ever.
I couldn't use my shield or weapons because I had so many Debuffs, and nothing was able to attack me so I had to scratch the boss to death and use poison from my dagger.
the hourglass likes to do this fun thing where the numbers glitch out after a few thousand and i just think the thought of pressing this 332 million times is hilarious
I guess the rarity only cares about how novel the item is not how good it is. For example, jagged sword is worse than some other weapons that aren't legendary.
Big curse seems really unbalanced to me. Taking up four spaces and the only way to get rid of it is either hoping for rng to give you a medic or charmed bracelet which is a horrible legendary otherwise.
I will say i have a similar set up and im getting about 140k on turn 1 and im on level 158 and i am still murdering. So its probably not worth it to keep going
When you die against Blademaster but you have a glitched potion so you reset and manipulate RNG to get a regenerative whetstone and spam it while abusing Queen Bee's summons to farm health.
How does everyone always have so many duct tapes and chefs hats for cleaver runs? I went to floor 18 and didn't find a single duct tape. I got 1 chefs hat. I had 3 lucky rings on for 6 floors. Help.
No it's still a thing. The only thing that was changed was the same save having different items in a chest, but if you walk around before opening a chest, you can still get different items. I used it to save scum to get a regen whetstone.
This game is SO good, in all aspects: the differing yet balanced costs to use items in combat, the large number of niche builds, the balance of being fairly serious but with plenty of humor in the item and character descriptions, the amount of detail put into the pixel art, the perfectly balanced music-- this game has so much going for it, and I have yet to find anything that I feel needs to/could be improved. I get SUPER annoyed by the curses and by being set on fire to the point of taking 80+ burn damage in one turn, lol, but NEVER enough that it feels like a design flaw. Wonderfully, WONDERFULLY designed game!!
There is a bug that happens when you go to a merchant, but you have not clicked on them yet to access the store. If you start rearranging items, the merchant will take gold from you, but not restore it if all you did was move items around.
What is the thing that occasionally happens when starting a new run that gives a boost like 1-2 items or more health, and is there a way to force it to happen
Press M, that shows an old rat that gives you an option to become an archer, get more max hp, get a rare item, and lastly give you two uncommon items. Hope this helps!
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Stupid question - is there a downloadable version of this demo/game? It's so fun but I live on a boat with internet that cuts on and off quite often and it keeps interrupting my playing this. Just curious and thought I'd ask. Wonderful little project, can't wait to pick up the full copy in a year!
I will attach a comment here to also find out about this.
The game is on Steam! And it will be released into Early Access there sooner than later! Please add us to your wishlist!
Fantastic - any chance of uploading the demo from here to Steam as well? Either way, thanks SO much for the reply, and will be waiting (im)patiently! :)
Stalliest build ive done, take minutes to complete any fight (its turn 51)
Its very op, but i dont wanna watch it die to snakes, i think i'll just give up
This build is soooooooooo overpowered for what it is. Got me to floor 12 and I died because I made a stupid move. Love this game! :3
finally got a good cleaver build going! getting fairly unlucky with the chef hats, however i got 4 duct tapes within the span of like 20 floors so that's pretty cool tbh
Bug report with cleavers chainsaw. At some point when the animation takes too long before ending combat, the map lets you get to the next combat. Then the end of the previous combat is triggered in the middle of the next combat. Result : The map lets you move out of combat and initiates an infinite walking animation throughout the dungeon :)
Something that can help with this is to max the Item Animation Speed in the Settings.
sadness
Tried something new (to me anyway). Build relies on spikes (got early), shivs (can always get), and some lucky armor and whetstones. Made it to the typical floor 13 where poison becomes overwhelming for builds not specifically tailored around dealing with it. I originally had 2 machetes for free aoe, but they took up too much space.
at this point my poison hourglass berserker's club build is so laggy that it takes almost like 40 minutes per battle because doing 2300+ hits with 1 hit per second if i only use poison and dont let them try with any spikes or anything
idk if it's because of the limitations of google or what but not having some kind of steam version is killing me and not being able to donate to the kickstarter due to money issues is :(
jaspel if you read this, please make a free downloadable version of this that's as outdated as the web version for the sake of lag and removing memory limitations
Agreed, I've only ever tried the berserker build once, and I won't do it again until it launches. Too resource-intense for a browser.
As someone who has the Kickstarter alpha build on Steam, don't worry; all of the intensive junk with the Berserker build and Mana Stone flood fill will be fixed on launch. That being said, I agree that there should be a downloadable web version.
The most cool looking blade but can it defeat the final boss or will it brick?
Finally won with a mana build.
1000 max hp! Red Hoodie MVP.
can the healer reset curs dmg each round
why always i die the tutorial start again? Help ;-;
how'd you avoid your heavy blade being destroyed by bombstone?
Dude I just got into the weirdest boss fight ever.
I couldn't use my shield or weapons because I had so many Debuffs, and nothing was able to attack me so I had to scratch the boss to death and use poison from my dagger.
How long did it take? I never go to enchanted swamp now, unless I have a good enough strategy.
It took like 15 mins to finish the fight since poison exists, and this is the first time ive been in swamp
Very interesting interaction here...
The beserker club:
123x hourglass
The vampirism deals 1 damage to the enemy and yourself and the health heals it back.
the hourglass likes to do this fun thing where the numbers glitch out after a few thousand and i just think the thought of pressing this 332 million times is hilarious
Assassin's dagger does the same thing.
Bug: If you have vampirism on a beserker's club, it deals the vampirism to yourself. I don't know whether this is intended or not.
it's intended, any negative affects applied to the beserker's club, or anything that normally deals self damage, will always go both ways
Yeah, I figured. The only thing that doesn't is healing...
pov: berserker's club strats
pov: cheesing the game with a club with spikes, two stones and an hourglass
I heard that there was a backpack size change on youtube but I don't see it
steam version
what does a chef hat do? was wondering as i have never got one before...
all cleavers below the chef's hat gain 50% more damage.
If Brutal Spear is a uncommon, Seasoning also should be.
Edit: Also why is club common and spiky club uncommon even though they have a really similir effect and club is actually better
I guess the rarity only cares about how novel the item is not how good it is. For example, jagged sword is worse than some other weapons that aren't legendary.
Big curse seems really unbalanced to me. Taking up four spaces and the only way to get rid of it is either hoping for rng to give you a medic or charmed bracelet which is a horrible legendary otherwise.
Or don't take it.
I guess.
this is why i don't do magic
Spikes?
nice
Maybe you can be the first to make it to level 999?
I will say i have a similar set up and im getting about 140k on turn 1 and im on level 158 and i am still murdering. So its probably not worth it to keep going
How do you farm without breaking the save file? I barely get this strat started and the save file gets corrupted every time.
Can't fail me now!
It failed me :(
When you die against Blademaster but you have a glitched potion so you reset and manipulate RNG to get a regenerative whetstone and spam it while abusing Queen Bee's summons to farm health.
How does everyone always have so many duct tapes and chefs hats for cleaver runs? I went to floor 18 and didn't find a single duct tape. I got 1 chefs hat. I had 3 lucky rings on for 6 floors. Help.
do you know the glitch where you can reroll relics
Well you can also do it with shops battles and even events to get the items you want
What is that reroll glitch? I kind of want to try it
please tell me the glitch so that my beserker club/hourglass run can actually work
if you mean saving and then quitting and then continuing i already know that
are you talking about save scumming? p sure they fixed that
No it's still a thing. The only thing that was changed was the same save having different items in a chest, but if you walk around before opening a chest, you can still get different items. I used it to save scum to get a regen whetstone.
Are you sure about that? I try save scumming and it constantly turns corrupt and ends the run.
That's how I did it
Fire is getting too hot, please raise shield cap
😀
That is one strong slime :O
End turn on a single slime and bec of haste he cant die. He's probably over round 200 of combat
It is such a mess but I love it
This game is SO good, in all aspects: the differing yet balanced costs to use items in combat, the large number of niche builds, the balance of being fairly serious but with plenty of humor in the item and character descriptions, the amount of detail put into the pixel art, the perfectly balanced music-- this game has so much going for it, and I have yet to find anything that I feel needs to/could be improved. I get SUPER annoyed by the curses and by being set on fire to the point of taking 80+ burn damage in one turn, lol, but NEVER enough that it feels like a design flaw. Wonderfully, WONDERFULLY designed game!!
One Hit, I've done it! Thank you so much to all that helped me. First time getting here after 20+ attempts.
There is a bug that happens when you go to a merchant, but you have not clicked on them yet to access the store. If you start rearranging items, the merchant will take gold from you, but not restore it if all you did was move items around.
What is the thing that occasionally happens when starting a new run that gives a boost like 1-2 items or more health, and is there a way to force it to happen
Press M, that shows an old rat that gives you an option to become an archer, get more max hp, get a rare item, and lastly give you two uncommon items. Hope this helps!
though matthew (the rat) buffs you, fights are harder mainly at the crypt (the first area) and there is no tutorial area.
Whats the most damage anyone has done on turn 1. Im at 150k
60+ I don't know the acutal number but that ^ is a crazy one turn damage count, nice job
Yeah cleaver run. Pretty much maxed out. Bout to restart. On floor like 160 and 1 shot everything except 1 boss and it almost 1 shits him
~500, but for the whole turn (3 energy) around 4k.
i think around 13k with arrows post-nerf
Anyone know the purpose of the Tasty Flies?
majorly reduces shop price
Wow that could help me a lot easily.
The price is reduced by 66% rounded down, on sale items have the price dropped based of there price if they weren't on sale.
this is awesome!