Can someone explain the hype around Berserker club? I get that it costs 0, but without some insane luck with the healing whetstones, i cant see how to make it work.
Buffing the damage also buffs the self-hurt... Idk!
Just don't buff damage and go for rage/ poison instead. I currently have 2 healing whetstones and use it as a tool to fully heal my 100s of hp. Self-hurt also works with items that activate when hurt. A ton of synergy options
You should probably switch the shiv next to the cleansing rag to the space under the mirror shield and move the cleansing rag down one space. Also, the conductor isn't doing anything useful as far as I can tell.
My Best run so far, reaching floor 15 and doing 2k damage in a single burst turn. However no sustainable way to replenish my mana and ended up dying to the boss..
Hey so I don't know if this is a bug or intended feature or unintended future but when the bat attacks you and you have dodge you don't take damage but he just heals
I believe vampyrism works like other status ailments such as poison, where even if dodged the status is still applied causing them to heal for the damage they should've done.
I find this incredibly fun, and also frustrating. I feel like I had a pretty good build, and then I run into 1 enemy that does 15+ poison damage to me every other turn, which seems a bit OP, especially when the opponent has 900+ health. Since only 1 poison falls off each turn, the 2nd time they poison me, I'm at nearly 30 poison damage per turn. This is on endless though, which is supposed to be hard. But it's a little too hard imo, I don't see a way to beat that 1 mob (that's not even a boss), unless I'm carrying around a bunch of status cleanse items, but if I were, I still wouldn't kill it because I wouldn't be doing enough damage. Well, time for a new run! Can't wait for this game to be completely finished!
Berserker's club is great for healing, but I got unlucky with relics and smiths, 1 smith so far for haste. It's taking forever to progress. I just need a weaponsmith. I've also been looking for the item that gives haste when you take damage, no luck so far.
I've experienced the dead save several times recently (seems like you can load a game a certain amount of times from save scumming only so many time (10?)). This one is new and has a neat effect that none of the other ones had.
you can play it here same as usual on mobile. I've done it before and the only downside is the general smallness, you do have turn on rotation in the options though.
Bomb with ethereal weapons is straight up nutty. End boss didn't even get to attack me once before he died. Each arrow was doing 50-80 damage each and I had enough mana to fire 3 or more times per turn with consumables to help me get up to even higher numbers if needed. I never considered how good mugs (or other one use weapons) are with bomb as well!
I've been trying to get an ethereal sword + bomb run going but have not seen the staff on about 20 tries. I think the numbers need to be tuned a bit to make this game more fun as it is a really, really low % chance to get any non standard run going.
Yeah, it would be nice to be able to choose out of more relics for bosses or merchants, so you could get more interesting items or relics, instead of only three options. I get that it's for balance so that you wouldn't just choose the OP relics every time, but three choices is just not enough.
Id suggest adding more ways to heal. I always have a pretty good build, feeling good. Then im forced to fight something that gives curses and I die from poison. (I am relatively new so maybe im doing something wrong)
there are actually a lot of ways to heal or avoid/minimize damage...trouble is finding them...or finding the right combos to use them. I mean, with my 1 healing whetstone I can easily heal 100+ per turn from turn 3 onwards in my current setup.
I feel, personally, that damage scaling is the bigger factor. I'd love to see some more of that. More ways to get rage maybe, more smithys definitely...that kind of thing...
The spices accessory is ok on occasion but you definitely don't need 3 or to keep them long term. The health rings are trash items, opt to get health max from the priests and fountains instead. With the extra space, go for more damage scaling accessories or weapons, or energy boosts.
same as what umchyoka said...except for 1 thing. if you're looking to go more towards a consumables build, then keeping the seasonings might still be worth...but it looks like you're in a more mage position so searching for a tome, a rage ring, a broken armor ring, and maybe a regen wand and skull wand would probably be what I would aim more for.
Either way, start replacing those health rings asap...they can be a helpful boost at early floors, but seeing as you're now at floor 13 they're practically useless...
my first ever won run, it's a single wand build with damage scaling from mana, and lightning bolt for area of effect damage. Got the wand up to I think 200 damage on the king fight because the lightning bolt was unfortunately scaling him faster than I could scale myself to his damage lol.
Very fun little game. Stumbled into a Pickaxe build - gets stronger with every turn of combat. But I seem to have run into a bug with the inventory expansion - there's one slot missing in the middle of the bottom row.
Suggestion: Make Scratch bypass armor so you wouldn't get softlocked by a enemy that blocks every turn(armadillos) and you would actually have a reason to use scratch
I think not. Idk because I've never tried. A new item was added called glove of knives and it deals 2 damage to all when you scratch, would be nice if it was buffed because rn it's really underwhelming.
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turns out spamming your shield and doing 102 damage for 1 energy is kinda op
Can someone explain the hype around Berserker club? I get that it costs 0, but without some insane luck with the healing whetstones, i cant see how to make it work.
Buffing the damage also buffs the self-hurt... Idk!
Just don't buff damage and go for rage/ poison instead. I currently have 2 healing whetstones and use it as a tool to fully heal my 100s of hp. Self-hurt also works with items that activate when hurt. A ton of synergy options
Beat the game with this. Had enough defense to just stack damage and win. I didn't have the bottom right relic. tldr duct tape shivs op af
how does duct tape work? idk how to get anything to apply to it, most effects apply to weapons
no idea. But i think the OP was using it with Pearl to make duct tape have +atk and then pass on the +atk to 4 weapons around it.
how does duct tape work? idk how to get anything to apply to it, most effects apply to weapons
One of the funniest. Just stacking infinite armor + spikes.
NOTE: need some potions to avoid dmg from curses.
>Gets poisoned
>Dies
You should probably switch the shiv next to the cleansing rag to the space under the mirror shield and move the cleansing rag down one space. Also, the conductor isn't doing anything useful as far as I can tell.
My Best run so far, reaching floor 15 and doing 2k damage in a single burst turn. However no sustainable way to replenish my mana and ended up dying to the boss..
nerf posion arrow with full space and composite bow
Hey so I don't know if this is a bug or intended feature or unintended future but when the bat attacks you and you have dodge you don't take damage but he just heals
I believe vampyrism works like other status ailments such as poison, where even if dodged the status is still applied causing them to heal for the damage they should've done.
Can't believe DF played this game AFTER I played it
Well that's definitely OP. +12 damage each turn for 4 free weapons.
And 95 damage for 0 energy.
Really nice Build until I encounter Double Bat. Until this Point i could handle one Bat without Problems, but two are to poisonous xD
So just another round before it gets dark outside :p - too addicting^^
I find this incredibly fun, and also frustrating. I feel like I had a pretty good build, and then I run into 1 enemy that does 15+ poison damage to me every other turn, which seems a bit OP, especially when the opponent has 900+ health. Since only 1 poison falls off each turn, the 2nd time they poison me, I'm at nearly 30 poison damage per turn. This is on endless though, which is supposed to be hard. But it's a little too hard imo, I don't see a way to beat that 1 mob (that's not even a boss), unless I'm carrying around a bunch of status cleanse items, but if I were, I still wouldn't kill it because I wouldn't be doing enough damage. Well, time for a new run! Can't wait for this game to be completely finished!
Make it download able for windows and also make it 32bit ( if possible )
You can download the itch app launcher, which launches the game in its own engine. Runs much smoother than in a browser!
So I was resetting on floor 16 to get a 10th energy and now my save file is corrupted. Is there any way to fix this?
This is took me a long time to make
Is it just me or was the Salamander way overtuned in this patch. 14 attack AND curse every turn is back breaking
Berserker's club is great for healing, but I got unlucky with relics and smiths, 1 smith so far for haste. It's taking forever to progress. I just need a weaponsmith. I've also been looking for the item that gives haste when you take damage, no luck so far.
Seen we're sharing our pickaxe builds
Warrior's Spellbook OP
cant wait to buy this on steam, take my money
auto 999 armor + fish
I've experienced the dead save several times recently (seems like you can load a game a certain amount of times from save scumming only so many time (10?)). This one is new and has a neat effect that none of the other ones had.
Finally made a personal record of floor 22...turns out the berserker club isn't good...it's REALLY good
plz dev a mobile version or mobile support
you can play it here same as usual on mobile. I've done it before and the only downside is the general smallness, you do have turn on rotation in the options though.
I did it. I successfully used the pickaxe.
I love the symmetry
I found a bug.
Spike scale doesn't give spikes when it's adjacent to a shield unless you have another item in your inventory that also adds spikes, like a rose.
You have to use the shield to get spikes.
Bomb with ethereal weapons is straight up nutty. End boss didn't even get to attack me once before he died. Each arrow was doing 50-80 damage each and I had enough mana to fire 3 or more times per turn with consumables to help me get up to even higher numbers if needed. I never considered how good mugs (or other one use weapons) are with bomb as well!
I've been trying to get an ethereal sword + bomb run going but have not seen the staff on about 20 tries. I think the numbers need to be tuned a bit to make this game more fun as it is a really, really low % chance to get any non standard run going.
Yeah, it would be nice to be able to choose out of more relics for bosses or merchants, so you could get more interesting items or relics, instead of only three options. I get that it's for balance so that you wouldn't just choose the OP relics every time, but three choices is just not enough.
That moment when you realize that the common brutal spear is stronger in your setup than all the legendary weapons you've found...
Id suggest adding more ways to heal. I always have a pretty good build, feeling good. Then im forced to fight something that gives curses and I die from poison. (I am relatively new so maybe im doing something wrong)
there are actually a lot of ways to heal or avoid/minimize damage...trouble is finding them...or finding the right combos to use them. I mean, with my 1 healing whetstone I can easily heal 100+ per turn from turn 3 onwards in my current setup.
I feel, personally, that damage scaling is the bigger factor. I'd love to see some more of that. More ways to get rage maybe, more smithys definitely...that kind of thing...
Any tips for this rn. I'm struggling.
The spices accessory is ok on occasion but you definitely don't need 3 or to keep them long term. The health rings are trash items, opt to get health max from the priests and fountains instead. With the extra space, go for more damage scaling accessories or weapons, or energy boosts.
same as what umchyoka said...except for 1 thing. if you're looking to go more towards a consumables build, then keeping the seasonings might still be worth...but it looks like you're in a more mage position so searching for a tome, a rage ring, a broken armor ring, and maybe a regen wand and skull wand would probably be what I would aim more for.
Either way, start replacing those health rings asap...they can be a helpful boost at early floors, but seeing as you're now at floor 13 they're practically useless...
fun build, sadly died next fight because 999 shield doesn't matter in area 3
my first ever won run, it's a single wand build with damage scaling from mana, and lightning bolt for area of effect damage. Got the wand up to I think 200 damage on the king fight because the lightning bolt was unfortunately scaling him faster than I could scale myself to his damage lol.
Finally got wand build to work. If I had had frog totem or wizard hat it would have been way better.
Very fun little game. Stumbled into a Pickaxe build - gets stronger with every turn of combat. But I seem to have run into a bug with the inventory expansion - there's one slot missing in the middle of the bottom row.
It's so laggy with lots of manastones.
My record run... floor 15
Suggestion: Make Scratch bypass armor so you wouldn't get softlocked by a enemy that blocks every turn(armadillos) and you would actually have a reason to use scratch
Making a full scratch build would be awesome, I think the pacifist ring doesn't proc and destroy itself with it?
I think not. Idk because I've never tried. A new item was added called glove of knives and it deals 2 damage to all when you scratch, would be nice if it was buffed because rn it's really underwhelming.
Would love to see More Scratch based weapons to make a Monk Build where you don't actually have weapons, just stuff and armor in your bag.
Yeah! I've tried a run where you can't use weapons after boss 1, but if you get bad rng it's literally impossible.
I love this game and I think the devs are doing a wonderful job. I'm just sad I lost my saves due to random glitches a few times now.