Hey, it's great that you could go so far without a weapon! but how did you defeat snakes? it seems like they would just destroy you... did you switch to a no weapon build after you beat the game?
don't let vampires heal through dodge please. same with players. it makes no sense and when a vampire is able to heal its entire health bar in one turn with an attack that misses, that's kind of annoying.
My most OP build yet, I use the blue little stone to buff every weapon 4 times, aka add 12 damage to everything then the belt of spikes lets me add 3 damage to every weapon adjacent to the one used. ON TOP OF THAT, every weapon costs zero energy.
I accidentally soft locked myself on my 3rd run, I can'tkill them and they can't kill me. Spike build is really fun though! If you're wondering how I got such a high number of spikes, it's because I have coral.
Infinite armor, spike, healing, and damage scaling thanks to rage on berserker's club would have made it way farther if not for only getting 3 additional health things all game. Sad.
Got softlocked, no prompts or anything to do. Tooltip about the enemy that was cowardly appears everywhere the cursor is. Killed the non-cowardly enemy in the middle with poison. Killed this group of enemies in this same manner before, but this time it softlocked, unsure why.
el juego esta buenisimo pero siento que se genera un ligero softblock con enemigos; que curan, que aparecen otros enemigos, que agregan espinas a los enemigos, etc.
Love the game. Don't really know where to report bugs so I'll leave it here.
Chose the spike upgrade on the blacksmith for my mirror shield thinking that it would add +1 spike on usage to myself but as it turns out it actually downgraded my shield from -2 spike removal on foes to a -1spike removal.
I think the other options are the Old Log (which I didn't get a proper chance to use yet, 2x1 creates a herb) and the Cauldron (2x2, heavy, creates one random potion, one use per battle)
Edit: but they still cost energy so maybe I didn't help :/ I don't remember seeing anything apart from them, though. Would the Pickaxe count?
If you have a 1 use per turn 0 cost item producing item, you could break the game using a philosopher's stone, two coals and three of that item, so that's why I wanted to know.
Don't have an option to start from Matthew despite beating the final boss a couple times. Weird b/c I had the option many times before ever making an account.
Great game stacking fury i could beat any enemy before he can atack me but then some gekos burned me to death, this game need new ways to counter negative status
You can't attack enough times with rag to counter poison. If you have more poison that your max hp you're basically dead. Poison should be nerfed. Though I agree with the other things.
great game...spent something like 40hours in it...but, nerf poison and fire pls, or put better mechanics to play against...made the ultimate counter everything build and lost in a place that was or 3 firegekos or this fight...and if the bag could be just one collum bigger...oh boy...=)
2x haste on the shield, 3x rage on cleaver, 3x gold whetstone
gemstone heart and the candle are lifesavers since doing 101 attacks last time I checked.
started off as a poison arrow build until floor 12 when I finally got the candle and was able to build full cleaver. Minor bugs that seem to happen are that the Hercule Pavise doesn't like to transfer the adjacent weapons are used through the duct tape and I nearly died on floor 20ish when I replaced a 2x2 shield that adds +1 to dmg to adjacent weapons on use for additional duct tape and cleavers. Haven't been brave enough to move it since. 1st chef hat was on about floor 40 and I've been debating about throwing away the gold for food to trade away at the chef ? event for a cleaver rather then searching shops and raising hp. currently each attack can take about a minute to complete to resolve all the effects. I've also found that its a good idea to swap the duct tape around after loading a save or when adding a new one just to make sure that they get properly used else they sometimes will not properly duplicate the effect to adjacent spots.
TL:DR I'm loving the duct tape with cleaver builds and quite enjoying the game
Combo Cursed Wetstone + Assasin's Blade = insade damage. Ethereal wand gives extra energy, to use to dispose of Curses, and spawn in Herbs for healing.
Intermediary build. Currently I can deal with everything quite easily by just spamming pickaxe. If need be, I can use my shield which gives 23 block due to 4x forge. Still looking for the legendary whetstone to buff up the pickaxe some more, which is why I have the piggybank, gold, rose and band
Just frigging delete everyone on the first turn, aight?
What a fun, wonderful, absolutely adorable game! It hasn't seemed very hard to me at all, but it might be due to sampling bias. A joy to play nonetheless!
Cleaver + arch angel made me defeat the boss for the first time. You lose your first turn to absorb the incoming damage but it lets you stack up quickly. Follow it by the barage of cleavers!
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Killing them softly
Hey, it's great that you could go so far without a weapon! but how did you defeat snakes? it seems like they would just destroy you... did you switch to a no weapon build after you beat the game?
With a bit of luck(good enemy rng) and scratching.
Hp regent
Item reset use
BUG after "continue game", cant move or open anything. Pls upvote so they can see this bug - I had the cool cleavers :(
"InvalidCastException: Unable to cast object of type 'Transform' to type 'GameObject'."
Lovely game so far. Got my first win and backed on Kickstarter. Pickaxe + Double Haste shield and thorns, was a very easy win with this set up.
First Time kind of a good Cleaver Build, but unfortunately no chance again Grandmaster and his Fire-DMG :(
But it was really fun to Play :)
nice
The Curse-per-turn Salamanders need a rebalance. They are as bad as poison/burn stacking enemies.
don't let vampires heal through dodge please. same with players. it makes no sense and when a vampire is able to heal its entire health bar in one turn with an attack that misses, that's kind of annoying.
out of curiosity, has anyone pulled off a successful nunchucks build? so far it just feels like a worse berserker club...
Please nerf poison damage la
My most OP build yet, I use the blue little stone to buff every weapon 4 times, aka add 12 damage to everything then the belt of spikes lets me add 3 damage to every weapon adjacent to the one used. ON TOP OF THAT, every weapon costs zero energy.
all you need is some coal
I accidentally soft locked myself on my 3rd run, I can'tkill them and they can't kill me. Spike build is really fun though! If you're wondering how I got such a high number of spikes, it's because I have coral.
Infinite armor, spike, healing, and damage scaling thanks to rage on berserker's club would have made it way farther if not for only getting 3 additional health things all game. Sad.
Got softlocked, no prompts or anything to do. Tooltip about the enemy that was cowardly appears everywhere the cursor is. Killed the non-cowardly enemy in the middle with poison. Killed this group of enemies in this same manner before, but this time it softlocked, unsure why.
Simply an amazing game. This was the farthest I had gotten; it was an endless run, and I got down to the magma caves.
I actually managed to win by spamming my shield on the last boss lol probably should've taken the pacifist's ring earlier in the run
Great game, second time I beat it, I used this backpack, made me lag to hell for some reason though
el juego esta buenisimo pero siento que se genera un ligero softblock con enemigos; que curan, que aparecen otros enemigos, que agregan espinas a los enemigos, etc.
2nd Win for me first time I tried out the Cursed Blade. Turns out 6 energy per turn with a 70 Damage weapon is pretty good
Love the game. Don't really know where to report bugs so I'll leave it here.
Chose the spike upgrade on the blacksmith for my mirror shield thinking that it would add +1 spike on usage to myself but as it turns out it actually downgraded my shield from -2 spike removal on foes to a -1spike removal.
Cleavers!
A wonderful backpack I aspire to have
Is there anything that creates an item without energy cost?
I know keg exists but that costs gold.
I think the other options are the Old Log (which I didn't get a proper chance to use yet, 2x1 creates a herb) and the Cauldron (2x2, heavy, creates one random potion, one use per battle)
Edit: but they still cost energy so maybe I didn't help :/ I don't remember seeing anything apart from them, though. Would the Pickaxe count?
nope. and there likely wont be, a 0 cost item producing item could honestly be like cleaver type breaking stuff, even if it's a 1 use per turn thing
imagine you have 3-4 spices, ~150 max hp, and a 0 cost 1 use per turn item that produces something like a consumable...
it'd be pretty difficult to die in that scenario, before the tougher endless floors anyway
If you have a 1 use per turn 0 cost item producing item, you could break the game using a philosopher's stone, two coals and three of that item, so that's why I wanted to know.
Don't have an option to start from Matthew despite beating the final boss a couple times. Weird b/c I had the option many times before ever making an account.
if you press m on the loading screen it should take you to Mathew if it doesn't show the option normally
yay first game i finished im so happy
Great game stacking fury i could beat any enemy before he can atack me but then some gekos burned me to death, this game need new ways to counter negative status
burn can be countered by shield
poison by self healing and that rag thing which is way underpowered compared to the snakes
curses are just instant damage, which can be dealt with by self healing
and stuff like weak, slow, etc can just be countered by waiting or not giving a frick
tho spikes are busted and the only way to stop them are shield which sucks and archery which was massively nerfed
You can't attack enough times with rag to counter poison. If you have more poison that your max hp you're basically dead. Poison should be nerfed. Though I agree with the other things.
After the latest patch, bug where I can't get past the tutorial. Beat the game twice, but I'm still not seeing Matthew.
press m on loading menu before starting game
great game...spent something like 40hours in it...but, nerf poison and fire pls, or put better mechanics to play against...made the ultimate counter everything build and lost in a place that was or 3 firegekos or this fight...and if the bag could be just one collum bigger...oh boy...=)
poison sucks but for burn just build better shield
there was a time when it hited 600...=/
stack haste and get 999 blocking
Great item setup when you get deeper into the game. Arrows+stopwatch dmg output is pretty filthy, would have liked more bomb arrows.
Could use more ways to mitigate poison. I basically ran into vamp? Giving you 20-30poison per turn.
End up with hybrid mage build where mana used only defensively. Who needs wands anyway?
Ok, lets say this is a draw :/ :D
Floor 64: 28,000 dmg 1st hit
over 55,000 dmg 2nd hit.
2x haste on the shield, 3x rage on cleaver, 3x gold whetstone
gemstone heart and the candle are lifesavers since doing 101 attacks last time I checked.
started off as a poison arrow build until floor 12 when I finally got the candle and was able to build full cleaver. Minor bugs that seem to happen are that the Hercule Pavise doesn't like to transfer the adjacent weapons are used through the duct tape and I nearly died on floor 20ish when I replaced a 2x2 shield that adds +1 to dmg to adjacent weapons on use for additional duct tape and cleavers. Haven't been brave enough to move it since. 1st chef hat was on about floor 40 and I've been debating about throwing away the gold for food to trade away at the chef ? event for a cleaver rather then searching shops and raising hp. currently each attack can take about a minute to complete to resolve all the effects. I've also found that its a good idea to swap the duct tape around after loading a save or when adding a new one just to make sure that they get properly used else they sometimes will not properly duplicate the effect to adjacent spots.
TL:DR I'm loving the duct tape with cleaver builds and quite enjoying the game
omg kkkkk
I also reached lvl64 (took 16hr)
Combo Cursed Wetstone + Assasin's Blade = insade damage. Ethereal wand gives extra energy, to use to dispose of Curses, and spawn in Herbs for healing.
50k damage first hit
+91.5k for each next one
9 energy first turn
All of it gives in total 3.7m damage first turn. With no spikes and heal up to 120 hp with vampirism for every attack.
I belive i could play forever.
Never have I added something to my Steam wishlist faster. I wish you all the best with development!
Bug
no dmg from bow
Yeah I have had this issue too, I found saving, completely closing all browsers (or restarting PC) fixed it for me on the reload.
Badger smith a qt
right here :)
Intermediary build. Currently I can deal with everything quite easily by just spamming pickaxe. If need be, I can use my shield which gives 23 block due to 4x forge. Still looking for the legendary whetstone to buff up the pickaxe some more, which is why I have the piggybank, gold, rose and band
Just frigging delete everyone on the first turn, aight?
What a fun, wonderful, absolutely adorable game! It hasn't seemed very hard to me at all, but it might be due to sampling bias. A joy to play nonetheless!
Cleaver + arch angel made me defeat the boss for the first time. You lose your first turn to absorb the incoming damage but it lets you stack up quickly. Follow it by the barage of cleavers!