Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 2,242 to 2,281 of 2,458 · Next page · Previous page · First page · Last page

I had a bug where curse of poison weapons added poison to my enemies, rather than me.

Beat the game with 72 damage per hit. Got lucky on the wheel event and got 2 " Gold soap" (Did not remember its name) and used them to multiply the damage of the weapon.

This is the farthest I've gotten so far; I'm pleasantly surprised by how well this build worked for me. I got double rage-upgrades on the cursed sword, but sadly no upgrades on the shield pictured.



Guardian ring doesn't seem to detect diagonal shields.

no it does it just doesn't show that there is a diagonal shield it still works

(1 edit)

it would be cool to be able to summon helpers
and achievements system

I think I hit an infinite, as I generate all energy used.

The shield spirit uses a bow, and the elven wood generates an energy.  As I have the Soldier's Shield, my weapons do not lose power as they are used.  The candle prevents me from dying to spikes

looks like a bug to be fixed

but yes the only reasonable way to play with shield spirit is to get the soldier's shield

I don't think it is a common enough occurrence to be an issue.  It requires two relics, and a rare item.  Its really cool, but not quite ready to knock down a peg.

(+1)

I love this game

(+6)

i feel like i'm ripping off someone playing this for free

(+1)(-2)

Really liked the new mana system.

Deleted 2 years ago
(+3)

There needs to be a resign or surrender button...

lmao

I needed it to get to over 100 dmg after my 88 weak to kill it, which took half an hour..

(2 edits) (+4)

Oof — the magma core floor health bumps in the latest build are tough. The three fire gecko fight is a brutal roadblock.


edit: This was a decent build and it got completely destroyed by everyone's favorite gank squad. The stacking poison, the curses and the insane health pool mean that unless you have crazy damage output you're doomed.. Could poison stack but also decrease by one at the end of each turn? Could this be a fight against two geckos instead of three? Why is the final boss three geckos in the middle of the magma core level?


(+2)

Ya this fight for sure felt a bit much

(+2)

oh i hate the gecko trio

This fight is the ONLY thing I've lost to since I started playing. They seem absolutely overtuned. Too much damage, burn can't be cleansed with potions, curses every turn. They definitely need to look at these guys.

\BUG\  The arrow keys no longer rotate the items.  Right click still works, but the message at the start of the game still mentions arrow keys, so I think that its not intentional.

Thank you for fixing the bug

(+2)

I didn't realize that with the shield spirit, every time I used the shield my weapon's damage decreased. I definitely think some clarity with what the relics do would be great. When I say that I mean a bit more detail in their descriptions. I also don't love the mana rework.

Combine that with the shield that gives 1 dmg to every weapon per use and you got yourself a build that says: Defense is the best offense XD

(+2)

Most of the update I enjoyed but the rework to the mana update which limits the effectiveness of magic builds.

A suggestion i could give instead of complaining was allowing a single stack of mana that has a cap of 20-30 so that you could still stack up mana for the next battle while still being able to beat the current fight. 

Also a way to deal with posion so for some builds poison ruins it. Even with these 2 issues I still think this is an amazing game.

(+1)

The new update is cool, and the artifacts from the bosses came out surprisingly balanced, but it's a pity that the magic weapon has lost its past power, although now it is not a panacea for everything, but compared to bows or various swords it is rubbish, although the idea of manna stones is enough not bad, I wish you could have more manna, for example, how should I double the amount of manna in the fireplace, or I just did not understand the new system.(sorry for the mistakes English is not my native language) 

I would also like a version for Android, because the game works great on the tablet and I do not think that making the version for instant launch will be installed difficult . 

one of the ways to go without farming mana

(+3)

I cannot stop playing this, its amazing. 10/10

(+2)

Could you add a downloadable version, and possibly even source code? It would be fun to mod.

Amazing Luck Of Mine

(+1)

Very unique idea and great execution. Keep it up!

(+1)

The Needler can clip any item through it's tip so it may not be set to it's full 3 square shape.
As of Backpack Hero Event Update Hotfix 3

Such a great game. It's super fun and easy to understand. 

(+1)

tôi nghĩ bạn nên bỏ phần hướng dẫn khi đã chơi một lần vì nó khiến tôi phát điên

(+2)

A really fun roguelike. I got quite lucky on my second run and found quite the broken tool set as seen in the screenshot below. I agree with the other comment saying magic is broken, the ability to stockpile an energy like resource and then have items like the broken ring that can abuse that is nuts, even if I only had two books to generate 20 each combat.


Archery also sort of sucks unless you are able to create infinite poison arrows to clear our the main game with other defense items. The cost of 3 slots for just a bow and arrow generator plus the 2 for each arrow set you want to carry really kills its usability if I were to go for another run. Also for some reason the elf bow and normal bow apply their arrow buffs differently???

A lot of the items are redundant if you own feather caps since they basically just make you spam helmets for the slot efficiency. Haste stacks way too strong with helmet spam since it adds 2 per armor piece. I was capping at 99 armor after only a few turns, which is sort of an odd breakpoint and also means that this infinite combo will eventually die to multiple hits of 99 damage from enemies, which kinda sucks. I would want armor to be uncapped like all the other buffs of which I have had up to haste 112 from just swapping out my spike helmets as seen in the screenshot to farm enemies.

Seasonings should probably be an artifact considering it's basically only useful for its ability to make adjacent items heal 5hp. I found this most useful when I had water on hand which could be used 4 times at any point to gain 5 hp each use. Why would anyone want to spend 1 energy to heal 10 and discard such a broken item? 

Overall quite a fun game, but could take some mechanics from similar roguelikes like Slay the Spire like higher defense caps and enemies scaling other than just getting poison to screw your defense build over.

bug report:
died from skipping a curse but the fire gecko died from my poison and the game thought i was still alive so it still going, met some olm while still on my "dead phase" but i can't use anything except scratch
(also sorry for my bad english) 

recent versions have broken shop spawn rates. There are runs where a shop will never spawn and this happens really often. You can tell if a shop doesn't spawn on the first floor. If that's the case, no shop will ever spawn for the rest of the run.

I will look into it and make sure that a store spawns on each floor. But I didn't change anything about the shop spawn rates so you should still be finding them just as before.

archery is too weak. Arrows and bows takes up too much space

(+1)
nice

it was a lot of fun to figure out a good build


(+2)

It's enjoyable as a point and click roguelike game with inventory sorting synergies. but there are some parts i cant understand sometimes like the description of an weapon/item/consumable and the only stat i dont understand is luck since it doesn't tell you what it does.

(+1)

luck just gives you a higher chance to get rarer items but when you pick up a rare/legendary item luck resets

(1 edit) (+1)

Best Slay the Spire inspired inventory management rouglelike that I didn't' know I needed. Favorite game of 2022.

Edit: and the music is a bop

this game is fun and can be enjoyable .... the only problem i have with it is that my luck is so absolute garbage that i have legitimately died to the first enemies around six or seven times now .... four of which was in a row

happens just use sheild more

finally gotten to reaching the final boss for the first time and ...... by the sweet merciful spikes hurt.... 

(+1)

so good, I have lost hours to this enthralling game

(+1)

Fun game.If you add more content to this game and sell on steam,I will pay for this!

(+1)

Magical Royal Flush

This was fun. I really love all of these wands now. Cleansing is now a viable option for any build, really; Ethereal easily replaces Crimson Energy, it's a perfect snowball tool for faster setups. Magic weapons are really good!

And that's the problem. Magic weapons outplay any other weapon type the moment you get a single Wizard Cap. It's a shame, as i want to try out bows, as i love ranged classes in any game. The problem is that there are only 3 bows, bows and arrows take up more space than a single wand (unless you have a crossbow and a small arrow, but they are weaker than a wand), no armor related to archery, and they aren't immune to spikes. There is no reason to not go for magic builds. 

I don't want to suggest another magic nerf, considering others already did, i want to say that archery needs it's own update someday, with buffs, new accessories, weapons, armor and some reworks to make them different from other weapons. At least letting bows ignore spikes will be a sufficient change to give them their own identity.


Wow, that's a very long shopping list.

Are you, um, on my side? Or...?

tôi nghỉ nên có save game ở trong phần menu

Nó chỉ nhớ rằng bạn đã chơi trước đây. Nếu bạn chết, bạn có thể khởi động lại mà không cần giới thiệu / hướng dẫn

nhưng tôi vẫn phải chơi phần hướng dẫn tôi  không biết cách bỏ qua nó

Sắp có trò chơi lưu!

Great game, I've played through it a couple times now. I tried the endless mode with this really tanky spikes based build with the fox rapier to scale defense. However, the first boss, with rage scaling and four summons can do over 100 damage, while block is capped at 99, leaving me unable to actually block enough and die despite otherwise having the capability to. First time commenting, hoping to see more improvements in the future, this is a really promising game!!

(2 edits) (+1)

So a few things. 1: I was wondering if you could break 9999 in either mana or coin, you can. 2: If you have negative energy, anything that costs 0 energy cannot be used (was trying to use the gold whetstone using my energy restore items, yeah nope lmao). 3: I agree with a previous commenter that mage cap should probably only provide 3 mana per turn, since it's a single slot item that doesn't degrade other items when in the same row.

Rage ring might? need a limit per combat (though it does cost 2 per use. and in the first 9 floors it's acceptable. I'd assume anything that kinda breaks in endless is kinda okay, especially since floor 1-9 took me like 40 mins, but getting to this point took me around 4.5 hours, mostly to try for a 9999 mana cap.

Really fun game, might post some more random breaking the game stuff at some point. Would like to see a legendary wand/staff sometime soon, probably similar to the current staff cost wise (both energy and mana) to avoid, well... this lol. I'd say a high mana cost would work, but here I'm gaining 25 per turn (though I am on floor 21.)

I'll be checking this out daily, and always down to playtest and breaktest.

9999 is not the usual limit the limit is either 2147483647 (32-bit integer limit) or 9,223,372,036,854,775,807 (64-bit integer limit) or maybe even 32767 (16-bit integer limit) unless Thejaspel made the limit 9999

ah i remember when the nerconomcion was the best "weapon" in the game and where a run where pacific berserk ring was easily possible with it (unless a forced fight with a fire gecko happens that is the hards enemy endless mode king is easier than story mode fire gecko) so sad that there is a 5 use limit since the dev had to nerf mana farming maybe only have the 5 use limit on the mana and not the effect of the book

Viewing most recent comments 2,242 to 2,281 of 2,458 · Next page · Previous page · First page · Last page