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Starts at ~1200 dmg and climbs about 200 dmg per turn. was fun.

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I finished a run with a jagged blade buffed up to 30dmg each swing. Truly beautiful :D

Found a "bug" tho: If you save the game and reload, your HP get reset. I had 68HP - saved (to go to kickstarter and back this gem of a game), came back and pressed continue: Every item is there but not my HP

Sad... Hope this will be fixed in the Steam release

What's the tasty fly

Click it at the merchant when there is something you want but can't afford. It will make all the items discount.

ah, thank you

idk but you can give it to the merchant and i think he gives discounts but don't quote me

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Most magnificent house I've built yet.

man...that "on taking damage" change was a pretty big nerf to to some things...oh well, time to adapt

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27 floor. Maybe my max is 32-33 where 2 stack of poison hit more then all my HP but too lazy to go further. 1 cleek on the shield activates everyting including cleavers but had to split to countre the king. (blacksmith gave 2 dex to shild, rage from mana)
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It used to be like this

oi

Just waiting for poison to kill me.

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Pretty sweet. Later found another Hercule for 28 block per energy. Cause of death: clicked the lil' buckler instead of Hercule.

Next run had the sword and 2 emerald bracelets. 13 energy first turn. Run died when I ran into the first thing I couldn't otk.

Idk if anyone asked but is there a reason I have to do the tutorial every time I retry?

Hit M at the start screen.

How to beat the king in one turn haha !
This nunchuk build is insane ! To be fair I fully used two water flask on him :p

Not sure if it's a good build, but I beat the boss  with some struggle (am in endless now, but the important stuff is the same)

seems legit to me...some rage and haste for endless mode and you're set

What a fun run! I got the earth sword early - thats why I built up the blocks, the block conducter item was helpful for space management. The Ring of Doom was the actual game changer tho. Per mana all my weapons gained 2 dmg. Happy counting! My 0 energy items dealt around 60 dmg. Simple, yet brilliant game 

The left most dagger was doing over 100dmg per throw thanks to the white whetstone (which wasn't optimally placed) at the final boss.

This is a great game but every good run I had so far got anihilated by poison

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i started with 2 jack cleavers from matthew so i did my best as a raging chef, base game i was given some cleavers so it was kinda easy was able to 2 shot king and 1 shot everything before him (died to poison + curse floor 16)im loving the game so far and this was my fav build ive done  

Nice One :)

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I love the new Robot Toy item!  I think I found a little bug, though.  The toy doesn't count connected manastones IF they are connected through bricks that were made conductive with the Manastone brick.  Hovering over the toy does highlight the affected manastones as if they are connected, but the damage only accounts for manastones connected directly.

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Hey, i saw someone who asked if a nuchunk run had been done, and nobody answered, so i did it.

Notes: The build was full DPS, so i took dodge as a defence as it takes a small amount of space and i can usually kill one or two enemies in 1 turn and dodge the attack on the last one. Faced grandmaster, dodge potion was my saving grace to take the fire damage which would have killed me. (i never used the double coal, i was waiting for the rogue's mask which never came)

I died at floor 13 tho

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In my opinion. great setup for dmg pickaxe.

I think I figured out a bandage fix for the bug where the game gets bogged down by having too much Mana. It doesn't fix the core issue, but it helps.

Make Mana-related items always useable, but, when they are used, do a check for surrounding Mana, and if it has none, give a 0x multiplier to its effect. It doesn't help the fact that the algorithm is extremely processing-intensive, but it makes sure that the game only actually does the check when necessary, whereas right now it does it constantly.

it was a trip to reach here, wonderful and simple game

Yet again, the only way I find to beat a game is using my drinking problem ( using all my money on beer is way to close to reality, I have to pause the game a bit ).

This game is awesome btw !

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Why is the Crooked Arrow the worst arrow, yet the best rarity? It takes up 3 spaces, only awards the same damage as the normal arrow, and a lower bonus damage. I can't for the life of me figure out a situation where it has any use.

the reason is that if you place it correctly there could be more open spaces giving it better potential damage, like you can place it in a corner with nothing else in the row and it gets more overall damage.

It's only going to get more damage than the short arrow...but takes up 3x as many slots. One gem or forge and it's not competitive at all.

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this was an interesting run.

never got any good upgrades. had to improvise on what i got. cant wait for you guys to be out on steam.

will this be coming out on mobile if so thank you

What a beautiful and funny Run with DORU <3 and shields

Too Bad i did not calculated accurate with spikes  :(

wowowowwo!!!! steam is coming

If I refresh the page, I can never continue my game even though it's saved. What's the fix for that?

Make sure it isn't on an incognito tab, and cookies are being saved. Also, the game just updated, and that wipes save data to avoid conflicting versions of items.

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My inventory seems to be bugged. Only the first arrow that I place down with Archer's Wand is able to be fired, the other one is becoming 'disabled' for some reason. I have tried setting up the bottom one first, and (on a different encounter) the top one first. Either way that I do it one of them becomes disabled but the other one doesn't. I imagine the Barbell item is bugged somehow.

Sidenote: Bombstone + Archer's Wand + any 3x1 bow is SO good. The only thing its struggling with is encounters with 4 mobs at once, and I was able to somewhat fix that with the Ninja Costume to give me 1 free dodge each turn.


Edit: I figured out the culprit of the bug. Its actually the duct tape. Swapping its position with the Coins seems to have resolved the issue. My guess is that that Duct Tape is treating any tile around it as a tile with an item in it, even if that isn't the case. And due to that effect it interacts with the Barbell in a really nasty way.

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How do you get matthew's blessing?

i think you need to lose 5 times in a game

Press M in the Mainmenu - this works for me :)

Cursed Whetstone is bugged, you cannot stop using it until you've run out of energy

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You have to re-click the Whetstone again after applying it

On my 6th(?) try, I made it through the base game, and I'm currently working on endless mode. Lots and lots of block is super helpful against fire and poison, and stuff can get ridiculous when you're stacking modifiers. (Also I probably wouldn't have made it without the Doru [the spear on the left] - base damage of 1, but +14 at the end of every round.)

For sum reason i lost all of my progress even though i saved 

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at the start it always told me "save failed", idk if you have that problem as well... it's fixed now idk how

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Man the poison and fire that enemies give you seem to be way too high, if you dont have a way to get rid off it instantly you just lose, that feels so unfair and cheap, if it was reduced to half it would be way better, because right now you NEED to be able to kill the fire geckos in 1 turn or you just die.

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fire isnt as bad as poison. fire is countered by shields so you can mitigate the damage assuming you have adequate shielding by the time you reach the third level. Honestly if you can't deal with the fire geckos by either overpowering them or have the health pool and shielding needed to survive then you're probably not gonna beat the final boss either with whatever build you have.

Poison definitely is a run killer at times, though. I don't know if it really needs a nerf but it would be nice to have more options on cleansing it because you either are lucky enough to have the rag and weapons to trigger it or just keep a couple potions on you that clear your status effects. I've never made it past the snakes on a second run because they stack poison so highly and have such huge health pools. Something to reduce fire would also be nice, even if its less dangerous since it can be blocked.

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the biggest problem for me was the fact that they limit the possible builds so much... i tried a no weapon run and snakes and bat were my downfall every time, on my successful attempt i had to get regen that healed all my health in 1 turn because if i missed even a little bit of hp the poison would one-shot me... definetely op

i managed to beat the final boss one time, but not the grand master, i doubt i would have killed him too, mf did 12 burn two times in a row, i think he does 10 or 12 burn, if he does 2 times in a row you get  20/24, and grandmaster summon other fire geckos, so if you dont got a build with enough damage to kill a fire gecko instantly, the fire is going to melt you.

The poison and fire should just be recuded in half, it would still be dangerous if you dont kill them fast enough, but not like "omg i need to kill him right now to have a chance".

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this was my most sucessfull build so far, if not for the bug on the legendary shield this build would be better and faster, but it was awesome anyway, i got stopwatch from this fight so maybe i could have gone to the third endless but i was lazy, the fights were lasting sooooo long XD

How many times did you get to forge your shield?!

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My favorite build. Died to poison :( Takes a bit to start up and didn't have enough healing crystals. Still had sooo much potential.

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You should try a similar build that I forgot to take a pic of but its the same idea. Put your whetstone in one of the corners and then line up the entire row and column with shivs and hatchets. Getting that legendary shield and surrounding it lets you build up damage with some early safety shielding. Just remember to not take armor if you take hatchets since it reduces their damage but that was a pretty fun run that also died to poison on the second run through. You lose out on the AOE the machetes offer but you also get way more bag space to keep spices and consumables to heal up with.

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ugh i can't get past the grand master xD

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The easiesr way to get past him (and most bosses) is to have some kind of great ramping, you could increase your defence with archangel armor, or your damage with something like pickaxe. that's probably the best option

I tried to play but I can't get a cursor and I don't know how to get one does anyone know how I get a cursor? My mouse is over the continue game button but it doesn't appear

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there seems to be a little bug in the game, if i press the hercule, he should use the 4 club, but its not using it, even if it sayr that it should, marking it

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Good catch! Will be fixed in tonight's update

can i suggest a function of "use all mana"? xd

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by the way this run is being insane, i found 5 blacksmith, 3 for shields, 2 for the weapons

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