Backpack Hero Balance Update Hotfix


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Wow! Thank you to everyone who has supported the game! We also just unlocked a new character on our Kickstarter!  Please support us and get a copy of the game to play on Steam (when the campaign ends)!



We also just released a new update! There's lots of new stuff!

16.1a update:

  • Fixed the jade axe sprite
  • Fixed an issue with line-of-sight on the bow
  • Change the sprite for the iron helmet
  • Fixed name of spaghetti (your backpack is NOW ready)
  • Changed physics and several glitches with the buckler-o game
  • Fixed a typo in Matthew's prompt
  • Changed the effect of duct-tape and fixed some bugs related to the duct-tape
  • Nerfed King and Queen Cleaver. Let the tears flow.
  • Added a new Cleaver!

16 update:

New stuff:

  • Added a new type of moving item
  • Add a new sword
  • Added an uncommon gem
  • Added an item that is activated on Scratch
  • Added a new minigame event
  • Added two new consumables 
  • Added a new piece of armor
  • Added in a new arrow
  • Added in a new item that's kind of sticky
  • Added in a new small shield

Changes:

  • Some items are now tied to specific biomes
  • Many items have new sprites (and they're way better)
  • Bows have been rebalanced. They now fire the first arrow only
  • Increased the speed of the "Use Item" animation
  • Frothy drink is now uncommon
  • Dodge potion is now uncommon
  • The dueling sword has been changed
  • Gloves have been buffed (they will be revisited again soon)

Bugs:

  • Added additional protection to help the game save properly
  • Fixed the block icon - which had anti-aliasing
  • Fixed a glitch with the ninja armor and haste
  • Fixed a glitch where poison from the forge made the Vampric axe damage the player

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Comments

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(+2)

Nooo my cleaver

⠟⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⢻⣿ ⡆⠊⠈⣿⢿⡟⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣎⠈⠻ ⣷⣠⠁⢀⠰⠀⣰⣿⣿⣿⣿⣿⣿⠟⠋⠛⠛⠿⠿⢿⣿⣿⣿⣧⠀⢹⣿⡑⠐⢰ ⣿⣿⠀⠁⠀⠀⣿⣿⣿⣿⠟⡩⠐⠀⠀⠀⠀⢐⠠⠈⠊⣿⣿⣿⡇⠘⠁⢀⠆⢀ ⣿⣿⣆⠀⠀⢤⣿⣿⡿⠃⠈⠀⣠⣶⣿⣿⣷⣦⡀⠀⠀⠈⢿⣿⣇⡆⠀⠀⣠⣾ ⣿⣿⣿⣧⣦⣿⣿⣿⡏⠀⠀⣰⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠐⣿⣿⣷⣦⣷⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠀⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⣾⣿⣿⠋⠁⠀⠉⠻⣿⣿⣧⠀⠠⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⣿⡿⠁⠀⠀⠀⠀⠀⠘⢿⣿⠀⣺⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⣠⣂⠀⠀⠀⠀⠀⠀⠀⢀⣁⢠⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣄⣤⣤⣔⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿

(1 edit) (+1)
  • Added a new type of moving item


  • Add a new sword
  • Teddy Bear Sword is not classified as a weapon but as an accessory meaning you can use it with pacifist ring, and +1 damage per adjacent accessory


  • Added an uncommon gem
  • Citrine add 2 damage to adjacent weapon below


  • Added an item that is activated on Scratch
  • Glove of knives deals 2 damage to all when you scratch


  • Added a new minigame event
  • Added two new consumables 


  • Added a new piece of armor
  • Red Hoodie adds 3 max health when attacked once per combat


  • Added in a new arrow
  • Crooked Arrow is a arrow shaped like ⠓ with normal arrow stats

  • Added in a new item that's kind of sticky


  • Added in a new small shield
  • Hercule's Pavise activates adjacent shields and blocks for 2
(2 edits) (+2)

The new character is cute. A porcupine I think?

The graphical overhaul is pretty good too!

That aside, I relate with the other 2 comments below, I feel that the nerf on the bow is a tad bit misjudged. The real problem stemmed from the barbells and the mouse wood combined that added an excessive amount of attack power to the arrows.


Edit: You forgot to mention a few changes. For example, machettes are much better with this update. Since Sunday, I was wondering why so many players had machettes in their backpacks.

(+1)

Cleaver and bow nerfs make me so sad since I haven't gotten either build to work well yet lol. But the sprite updates, increased animation speed, and the new legendary buckler are insanely pog. Love the update Jaspel!

Same with the bow and cleaver builds. I always end up with a melee/armor/shield or magic build. I haven't gotten to play on the new update, but the changes otherwise seem positive.

(+3)

Arrow nerf hurts bad, I've only gotten a bow build to work once before due to the loot pool and now they seem completely dead even if you get them early.