Backpack Hero Relic Update Hotfix 1


New Content:

  • Added heavy and buoyant items! -including a new sword, the brick, the brickwall, and the bubble
  • Added a "Slime Sword" weapon.
  • Added a "Nunchuck" weapon
  • Added an "Hourglass" relic
  • Added a "Stopwatch" relic
  • Added a "Conductor" relic
  • Added  a new "Burn" status effect - similar to poison but can be blocked
  • Added a left and right "Gauntlet"

Changes:

  • Replaced the "Lucky Blade" with the new "Heavy Blade"
  • Lifted the armor cap from 99 to 999
  • Status effects all now degrade by 1 each turn
  • Changed the "wand" to the "electric wand" and made it conductive.
  • Made the wizard staff conductive
  • Increased the power of the poison potion
  • Changed the Lightning Bolt to get used each turn - standardizing its effects with other items
  • Changed the name of "locking" to "anchoring" - as many players seem to confuse locking with deactivating
  • Changed the name of the "Weight" to "Barbell"
  • Changed the icon for "Slow" to a snail... it's small but looks different!
  • Changed the Grandmaster and the Fire Gecko to use Burning instead of Poison
  • Lowered the health of the Fire-Geckos, Axeman, Frog-Wizards, Rabbits, and Armadillos
  • Increased the Wizard's Robe from 1 to 2 mana each turn
  • Made the Cauldron, Steel Boots, and the Keg heavy
  • Improved mana-flow particle effect

Bug-Fixes:

  • Fixed an issue with the particle effects on the medium and large mana-stones
  • Fixed the Tower Shield which used the Attack animation
  • Fixed an issue where the Shield-Spirit could use items and not use up their limited uses
  • Fixed an issue where the Shield-Spirit could use deactivated items
  • Fixed a glitch where the effect of the dark whetstone wouldn't stack appropriately
  • Fixed a bug where you couldn't hover over items in the card game and the spin-the-wheel game
  • Fixed a bug where you could sometimes place curses over other items when playing a mini-game
  • Fixed a bug where the color of items wouldn't properly reset
  • Fixed an issue where mana-flows would remain on the grid after combat ended
  • Fixed a glitch where mana-stone values could appear behind the item while dragging it

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Comments

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PS Fire Geckos are still a huge pain.

- I'm getting 1-2 curses a turn, which in turn make me weaker or less armored. And the fire geckos are strong enough that they hardly need +10 rage or regen from me getting rid of the curses, but if I don't..

- By the third area, my inventory is pretty stacked, so there's not a lot of room for 2-block curses, and taking damage when I can't place them is essentially game over because..

- Burn is a cool idea, but I'm carrying 20-30 burn by the time I've got rid of a single gecko and that's barely survivable because..

- The Geckos' or Gecko plus Olm's health pool is so big that I need multiple turns to get rid of even one of them.

I traded a life ring in the event with the rat, and though it has been removed from my inventory and its effect removed from my character, the ring image is now permanently in that square of my backpack and can have other stuff put on top of it (see the bottom left ring + key scenario)

"Status effects all now degrade by 1 each turn"
This really hurts the regen wand.
I think the mana bundles need to increase as 1/1 just dont hack it....
Or the regen wand needs to be at least 2....

Changed the Grandmaster and the Fire Gecko to use Burning instead of Poison
Lowered the health of the Fire-Geckos, Axeman, Frog-Wizards, Rabbits, and Armadillos