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Immune to everything, except poison :( 

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Is there a reason you made the game so much harder early on with the last update? Seems unnecessary.

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My poison arrow suddenly stopped working in the swamp and I died. From what I can tell, this is a bug, not an error on my part.

I have noticed significant performance improvements with the latest update.

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If I just did 6 more damage with each use, I would have survived... :(

Idk how I never managed to get a king cleaver, I even had a bunch of extra cleavers waiting to get one

Managed to get a win on the first try.  My build was an uncreative "hit stuff with a stick and chug food" build, but it worked.  Don't mind the pointless mana; I replaced the ring of Fury it was attached to with the candle.

Hi, great game! But all the curses destroyed the game a bit for me. you have a great built and then you get 2 Enemies with big curses. Then you can decide to destroy your built or to die. That's no fun...

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If you actually had a good build you wouldn't have to worry about curses. I.E get good bro

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You sound like someone who hasn't played the game. the point of curses is to ruin builds. so if you have a good build. it ruins them. there is no getting good with curses.

I don't think this is exactly a solution. Because yes, curses, poison and burn are not a problem when you have a "good build" (op enough to kill enemies in one turn). But that feels a bit wrong, to purely rely on glass cannons only as defences are pointless for certain fights, specially when you continue in endless (I mean it makes sense for endless to eventually trade defences for more damage, but not feeling the need to start without any def right away). So you both got some point, you can play around bad mechanics but also "playing around" as for now is mostly restricted to get as much damage output as possible:)

IDK if it's only my experience but...having only beaten the current final boss one time, and having what feels like 40 failed runs otherwise...things just aren't balanced. Enemy damages and all get too high too fast, chests/merchants suck for the most part, and unless you get a godly backpack setup in the first 3 floors, you'll lose by floor 4. I like this game, don't get me wrong, but it's got balance issues.

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You probably missing something then, because first 6 floors are pretty easy to beat even if your setup is far from being any strong. You may experience problems in magma core on many build that found not enough power on the way, but also it isn't that hard to beat magma core as soon as you get some experience with the game, items and combinations. I'd say I was beating 9 floors on about 80% of my runs, then usually dying to magma core+ on the most of them:)
EDIT: Admittedly, game received an update recently and people say it became harder for the main part. Have to try it myself yet, as I was a bit busy lately:)

Yeah the game has definitely gotten a bit harder but overall it wasn't that much harder, I was still able to beat it pretty easily.

curse from boss lizard end me i will get my revenge!

damn this build was fun a couple of good cleaver and it would have been perfect! 

the grandmaster just got like soooooooooo much stronger. It's good for some and bad for others.

Finally got a strong magic spell. Interestingly metallic wand, an uncommon, feels stronger than the rarer wands I found. The fact that the more mana rocks you connect the more powerful it gets AND you can attack more snowballs quickly. Paired with ring of doom I was able to simply wait out spikey enemies while buffing to the moon, then one shot away.

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so, 16+ levels are unreal=) 

I got to the max Shield possible with these assassin daggers and Structures build

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Found a bug with the cursed whetstone, it forces you to keep choosing a weapon to enhance after declining to take the curse it generates, eventually your inventory will be filled or you take curse damage until your energy runs out. It killed my run because of the bug.

isn't that what it's supposed to do?

Deleted 2 years ago
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It's more like it locks you in an inifinite loop of using the item so that I can't use another action

i think you gotta tap/click the cursed whestone to unuse it.

p.s. had a cursed whitestone and cursed sword run before unless a update bugged it.

u just need to click on stone again to take off buff choosing

I see, might try it again next time

The way the item currently works is: 

"On use: enter a buff activation mode. While in this mode, clicking an adjacent weapon gives ALL adjacent weapons a +125% damage buff and generates a curse. This does not end the buff activation mode. Click the Cursed Whetstone again to end the buff activation mode and return to normal backpack interaction."

If I had to guess, the whetstone is supposed to automatically select each adjacent weapon for the buff automatically, but something in the code is borked enough that it doesn't finish the "activate on X, end string" part of its sequence on its own, leaving it to the player to do those steps manually.

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Got to floor 14  then died to spikes

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really enjoyed the game so far, cant wait till full release, though i noticed the game starts to get a little laggy when mana is used with this many conductive items

I noticed a similar and significant decline in FPS while running my Archer's Wand/Broken ring fit with probably 14 mana across 6 mana stones.

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Cleaver build, is quite OP if you get the right items for it (made it to Floor 16, could have gotten further. Kinda got overwhelmed in the end without too many consumables. And didn't have too much luck without getting any.

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Quite an update this was. The nerf to bow is definitely significant, the stages are significantly harder and a bit more difficult to gain xp at the start due to the new cowardly mechanic but probably would make endless a bit easier.

I think having king with 3 regen might not be a good idea with how difficult he already is, now he can easily softlock you if you do not have anyway to scale your damage or remove regen due to bad luck. Oh well, I can only adapt.

A funny picture of me getting softlocked, doomed to endless torment.


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Welp...finally made it to floor 17, where I was immediately stomped completely into the ground so hard I'm still trying to figure out which part is rock and/or rodent.

GG

Hey, question. How much HP does the fox have, and do you get something special from defeating him? (or is it impossible to?)

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i dont know how much health he has but you can beat him and you'll get a legendary sword called the fox rapier

Idk if it varies or not (it might based on level or floor...) but I started the battle on floor 4 and he has 380 HP.

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Reporting a bug:

If you find this setup and click in the door stuff without a key, the rat retreats to the normal stair icon, wich gets unclickable and you get permanently locked. The setup in question is Stairs -> Door -> Stairs

why?

why not?


Got to floor 16 with this, unfortunately died to a snake since I couldn't counter the poison.

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It doesnt save correctly, it also bugs out to where it doesnt load, when you refresh the page.

There's a bug with the shield potion, if you drink it, the shielding effect gets removed before the opponent start attacking, rendering the potion and any other shields useless.

did you have ninja armor in your backpack?

Second run and I got a bit into endless with it somehow.  Didn't think to take a picture, but I had 10 mana, the relic that replenishes three mana per turn, the relic that gives an extra energy, a book that converted two energy into four mana and increased damage of surrounding weapons by 2 per use, a crown that restored four mana when a wand killed something, a ring that gave four block for one mana, and a wand that base dealt 7 damage for one mana that I then buffed to like 16 with gems.  So I had 18 mana first turn and 11 every after that.  Free space was then just armour and roses for spikes.


Even the king at the end wasn't a threat, considering I had enough mana to just block everything and nuke summons, and my spike generation outpaced his regen.  The run only ended when endless threw a pair of enemies that generated 21 spikes per turn at me.  When your strategy is unleashing a bombardment of mediocre attacks, that enemy surviving one turn make them sort of unstoppable.

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man those fire lizards are consistently run enders. curse, high damage, and fire is a little much. that and groups of 3. thats the only part that has felt unfair

welp hercule pavise dosnt activate adjacent weapons with shield spirit

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I did a strange bow run but it worked so...

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Are you supposed to be unable to save?

Died on Floor 9 - King with 3 Regen / Turn is some kind of soft lock at some Point, if you cant remove. Got him to like 500hp before he heal more than i could do Dmg. Spike wasn't a problem until Armor Cap 999. Sad i did not got somethink to increase my DMG (just 19 with all 5 cleavers)


But it was fun to play with Bricks :)

If you're generating more than 3 spikes per turn it sort of outpaces the regen.  Not perfectly, but enough.

Well, if you generate more than 1 spike per turn you eventually should oneshot the boss:)

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Very true!  Just have to block him for 750 turns.

Or more, depending on how far you are into the endless run :D

whats that one cleaver doin?

It wasn't good enough to hang out with the other cleavers...

fun soft lock

This is pretty funny if you managed to get all these items on floor two just to be softlocked like this:)

how did you even get softlock here? I mean it's floor 2

forgot i could reorganise

Died again at Floor 12 Queen Bee with Poisen and Summoning Lil Bees with Curse - this scaling is to hard, to counter it at all - and a lil bit unlucky to find purple/green clever. But I'll try again :)

It'd be cool if the shopkeeper didn't steal from you when you move your inventory.

An undeniably fun game to play. Ended up going through at least 3 playthroughs in the span of 2 hours straight. Looking forward to seeing the final build!

That's the farthest I've made it. Floor 22... there was nothing I could do, the enemy dropped 30+ spikes on turn 1.

That 'gold axe' whatever it was called, would get proc'd by my shield/relic combo but still cost gold... not sure if it was a bug or not. 

Most of this run I was using a 'ring of doom' and 4 or more manastones. Got rid of it because my rage was OP and I wanted to try that Gold Axe. Died 2 fights later. Unrelated though, I would have died anyway.

I had +3 rage forged on my Queens Cleaver and +1 Haste on the shield.

Great Game! Already told my buddies about it. Thanks!

I present to you Cleaver Frenzy the best build I've ever tried. 78-79 Dmg. I reached the 14th floor pretty easy. This screenshot is the result of gradually removing pieces, below there is another screenshot of my build at the end of floor 9.

Floor 14 setup:

9th floor setup:

I noticed that superior Cleavers that didn't get the +2 bonus from the ring became obsolete. and all gems were replaced by simple mana. Since the ring for every 1 mana, gave +6 damage. And finally I was finding bricks and taking off all armor.

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Pick axe might be the easiest to play & strongest build that will get you to floor 10 and higher! Check it out!


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6 attacks per turn, +1 per kill, -1 per attack.

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