Pro-tip: Do not use the poison whetstone on the vampiric axe because you won't like the result.
I am sure it is a bug because this weird behavior occurs with the mirror shield too.
Basically, the issue with the mirror shield is simple: whenever the player adds a spike effect to it at the forge or with a spiked scale, it overwrites the shield's spike removal effect.
edit: Added a strikethrough to one statement. (The spiked scale acts independently from the shield, I believe)
First king kill. Shiv did 30 damage and the sword did 45. Ninja Armor for protection, with two seasonings giving me an absolute boatload of healing on demand, and with a ton of frothy drinks, energy on demand. If I made the backpack more streamlined could even throw the empty mugs. Also, I don't know what the tasty fly is for.
What the heck si this bug? Came back to continue my run and the game is unplayable. Can't move items nor open the map. I was on floor 38 so this really hurts
I didn't realize someone did the same build, but this build is broken just before endless mode
first image is my build where I one-shotted the king. Idea is to charge up the arrows to do mega damage (around 250+ per energy)
2nd photo I died to the panda.... I got too arrogant with my build. At this point, my arrow could do 400+ damage per energy but the boss kept spawning so frequently. I tried to look for the ring of rage but oh well
At this point, it was super laggy to charge up the ring. idk if it's because it's in webGL but overall super addicting
The save state starts to fail for games after you die. Hence I wasn't able to save this game.
I have to spam the whetstone before attacking because otherwise it would take forever, plus he will not hurt me either because he is not programmed to, and his summons only ever add spikes, they do not do anything other than that.
Besides that, I wanted to make a Keg build, but I was really not lucky on the boss relics, so I dropped it eventually. I had a golden bow and a pig to make me rich, but no matter what I tried I could not find the spice relic which would have made this build pretty broken rather than underwhelming, therefore, they both bit the bullet before the Keg did.
At the very least it came in handy several times within endless whenever I was about to die.
You are the first person to mention that the M key must be pressed once the game starts loads. I thought it had to be pressed in the title screen. Thank you very much, what a complicated system.
The pick axe is insanely powerful. Hitting 52 damage with this build and easily beating the game. The hover is incorrect as it doesn't show the +7 from the pick axe adjacent bonus itself.
Beat the game on the first try with a bunch of cleavers and the stopwatch - I'm guessing I got pretty lucky.
Was a lot of fun though, some feed-back:
Text loaded way slower than I would have liked, maybe 15sec per dialog when I would have like <1
A lot of the interactions feel clunky at this stage
Some bugs:
Items end up in odd spots, like over the character or across the top of the screen at times (top of screen was exclusively from chests, I think)
The wheel spin event bounced back and forth after stopping and didn't let me claim my 'prize' (a curse) or progress
At one point I lost the 'End Turn' button, possibly when using the golden whetstone. A couple of other times it wouldn't respond until I interacted with something else
The way the chest drops its items is not a bug, it was in the game since the first time I played it. For enemy encounters and the shop it was changed, why it was changed is anyone's guess, but I do empathize with you.
I think Jaspel should make the chests' drops behave the same way as enemy encounters' drops and shops for the sake of consistency.
Finally managed to beat the game after ~6 hours, an earthblade carried me early and and I managed to get a cleaver setup together by the time I hit max level.
Never once got any mana regenerating non-consumable item or other offensive staves. Used up my mana too soon got stuck against a mob with too much defense to scratch through. Staff did about 315 damage at that point. Wizard tower build was fun though!
I don't understand why this helmet is being penalized when its condition is "if there is a space above this" and there is no space above it: https://prnt.sc/tX7bLynIDTkm
This is a really neat take on roguelikes, although I did beat it first try with the absolutely broken assassin's dagger which scales infinitely and I got lucky getting it 2nd floor. That combined with the whetstone for 200% damage and two flasks to get stupidly huge energy supplies killed the final boss in one turn. That being said, there's clearly potential for cooler combos and it isn't like I only needed the dagger to progress. The needler carried me early and the armor set drops allowed me to tank almost every hit. Looking forward to seeing the kickstarter succeeding and hope for smooth development for Jasper.
So I just did my luckiest run ever with shield spirit+cleavers (stopped at floor 62), and here is little collection of bugs I've encountered on my way:)
First, you can change between backpack and the map while attacking in combat (cleavers take quite some time to do their things), and when you do so, "End Turn" button disappears. It will return if you go to the map and back again once you finished attacking though. By the way, I can't even tell for sure how many times I've accidentally clicked End Turn instead of actually making my turns, can't help but click this sneaky button sometimes, not even sure if its positioning or its look or what else:)
On the floor 40 I somehow got scammed for my key, opening a door on Floor 39 and expecting The Swamp on 40-42 segment, but got into the Caves instead. Maybe that was my missclick although Im almost sure I picked the right one, but maybe.
SFX volume option resets after refreshing the page, while still showing the old position of the slider. So things are getting loud until you move it back and forth a bit:)
There is also a bug I've mentioned here before, with relics sometimes stop applying their effect after reorganizing during combat.
Sometimes map can generate a healer (I don't think I've seens the chest like this but might also be the case) with a locked door you don't have to open because there is a free passage from one of the other sides:)
Now a couple thoughts, of course everything in the endless run is not supposed to be perfectly balanced but it still shows some flaws imo.
Poison has mediocre effect when used by players, even if you manage to find multiple poison arrows in an archer build, but completely destroys players with no reliable way to counter that (other than OTK anyone with poison). The fact it stacks and doesn't really go away means pretty high numbers eventually, but for monsters and their life pool its far from being effective compared to direct hits of certain builds, and for players its 1 to 3 turns before you die even with max life of 200 which takes like 50 floors to build:)
Burn is something players don't even have access to, but also destroys a lot of builds that are not block-heavy or have too much damage to care:)
Character max life in general seems pretty weak as you progress, even in regular magma core its already pretty non-existent with monsters damage numbers in there, you yet again need high block or damage. Ways to recover life are also a bit limited, but there are some in case it would be relevant at some point:)
Vampirism counts as a separate hit on weapon use, so you take damage from spikes twice. This feels pretty bad in general, there is not too much sources of this stat and it would be nice if it ignored spikes like the arrows do.
I'd really like to see some gold-based weapon at some point (to scale your damage by hoarding more gold), even without piggybanks and other stuff you eventually have hundreds of gold:)
Swamp area is good because you have a chance for badger forge events here, which otherwise you can only find later in the magme core. But it is pretty frustrating sometimes to not have a single one in multiple swamps, like it took more than 40 floors for me to find second rage upgrade for a weapon and it wasn't even a swamp :D Would be nice if you'll have a guaranteed forge once per swamp if you decide to go there, as its also has harder enemies than the caves imo.
Overall game is great, can't wait to see and try more stuff (and I still have plenty to experience, game just doesn't allow me to become a mage yet for example :D).
I've definitely seen the chest one multiple times, with not having to unlock the door as I can just go through the other end! I also am pretty sure I had the glitch with the swamp too, I had it after floor 3 where instead of getting to the swamp the post-key stairs took me to the caves instead.
Yeah, then its probably level generation bug and not just me not paying attention:) Also it was just the healer when I noticed it multiple times, think I just didn't pay attention when it happened with chests:)
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I found a new bug.
Pro-tip: Do not use the poison whetstone on the vampiric axe because you won't like the result.
I am sure it is a bug because this weird behavior occurs with the mirror shield too.
Basically, the issue with the mirror shield is simple: whenever the player adds a spike effect to it at the forge
or with aspiked scale, it overwrites the shield's spike removal effect.edit: Added a strikethrough to one statement. (The spiked scale acts independently from the shield, I believe)
I am sorry for being a downer, but no.
Definitely not the best since I have found screenshots here where players have managed to reach floor 100 with cleaver builds.
I think this is as far as you're gonna get with the pick.
The top Queen Clever has poison 2, this applies 6 poison plus the damage it gets from the other things to an enemie
The cauldron I got for fun and has it's uses
Also as I imagined this does not work against a self spiking enemie
First time getting to the final boss after like 4 hours. I thought I was finally ready.
Pictures taken moments before disaster.
King is tough with cleavers. A stopwatch could have helped defeating him, but I am not completely sure of it.
First king kill. Shiv did 30 damage and the sword did 45. Ninja Armor for protection, with two seasonings giving me an absolute boatload of healing on demand, and with a ton of frothy drinks, energy on demand. If I made the backpack more streamlined could even throw the empty mugs. Also, I don't know what the tasty fly is for.
You give the fly to the shopkeeper and they reduce the price of whatever they are selling.
Pretty good run, died to fire damage though.
Also Log + Sandwich + Seasonings is infinite healing items for 45hp as long as you have energy
bow + haste stacking (+1 haste shield and guarding band)
bow op
What the heck si this bug? Came back to continue my run and the game is unplayable. Can't move items nor open the map. I was on floor 38 so this really hurts
I met the same problem too :(
Oof sorry! We are working on fixing saves!
I didn't realize someone did the same build, but this build is broken just before endless mode
first image is my build where I one-shotted the king. Idea is to charge up the arrows to do mega damage (around 250+ per energy)
2nd photo I died to the panda.... I got too arrogant with my build. At this point, my arrow could do 400+ damage per energy but the boss kept spawning so frequently. I tried to look for the ring of rage but oh well
At this point, it was super laggy to charge up the ring. idk if it's because it's in webGL but overall super addicting
The save state starts to fail for games after you die. Hence I wasn't able to save this game.
looks like a furry made this game....
but do you like the game?
it has promise
Second time making it to floor 7! I got killed by some snakes.
cool
defense is the most powerful attack, so is poison
Although I agree, just be careful in endless. Poison does not scale well because the enemies have way too much health to tank the damage.
I just dead in endless, enemies are way too strong, lol.
I made the most annoying archer build possible.
I have to use the Ring of Rage 21 times each battle.
how much damage did it do?
exploding arrows seem to work better imo
they scale better with no spaces in front of them
But they only get half power from rage, which also means it scales slower.
They would also be weaker against bosses.
790
What does it mean for an item to be conductive? I've seen it pop up a lot but I can't figure out what it means
Conductive items allow mana to flow through them! Useful for magic!
Unfortunately couldn't get it to scale past 550ish per shot so couldn't do a full round in endless mode
Archery is insane. The Longbow and regeneration kept me alive.
Cleavers are hard to get going but once they do they just keep on keeping on. 3rd go around and still no signs of stoping
first ever cleaver build, worked well and was able to get to endless. was then murdered by two sables
What do the lightning bolts do? I’ve never seen those before.
They add +1 damage to connected weapons
oh nice
Does anyone know what biome the fox can spawn in?
Like any other event in the game, every single one of them, but he is exceedingly rare.
I have spotted him once as early as floor 2.
Thx I've only found him twice but said i was a friend the first time.
Pickaxe build was doing around 92+ damage and gets stronger after each use. Plus heals you. Over Powered
ayo, Anyone got a good way to lvl faster? also, do the luck rings stack?
They do stack!
Oh, good to know!
This is the worst boss fight in the entire game.
I have to spam the whetstone before attacking because otherwise it would take forever, plus he will not hurt me either because he is not programmed to, and his summons only ever add spikes, they do not do anything other than that.
Besides that, I wanted to make a Keg build, but I was really not lucky on the boss relics, so I dropped it eventually. I had a golden bow and a pig to make me rich, but no matter what I tried I could not find the spice relic which would have made this build pretty broken rather than underwhelming, therefore, they both bit the bullet before the Keg did.
At the very least it came in handy several times within endless whenever I was about to die.
he can summon other flowers that give you poison
Also using a high damage build is good because you can just kill the flowers when they spawn
pickaxe build v2
the elder mage is pretty easy if you have the windmill and a weapon that does 8 or more damage
What happened to Matthew?
Press M on the loading screen
You are the first person to mention that the M key must be pressed once the game starts loads. I thought it had to be pressed in the title screen. Thank you very much, what a complicated system.
Spikes and poison are a big problem. Getting a whetstone and a good stalling defense is a godsent combo.
The pick axe is insanely powerful. Hitting 52 damage with this build and easily beating the game. The hover is incorrect as it doesn't show the +7 from the pick axe adjacent bonus itself.
Beat the game on the first try with a bunch of cleavers and the stopwatch - I'm guessing I got pretty lucky.
Was a lot of fun though, some feed-back:
Some bugs:
The way the chest drops its items is not a bug, it was in the game since the first time I played it. For enemy encounters and the shop it was changed, why it was changed is anyone's guess, but I do empathize with you.
I think Jaspel should make the chests' drops behave the same way as enemy encounters' drops and shops for the sake of consistency.
Finally managed to beat the game after ~6 hours, an earthblade carried me early and and I managed to get a cleaver setup together by the time I hit max level.
forget about snakes
Never once got any mana regenerating non-consumable item or other offensive staves. Used up my mana too soon got stuck against a mob with too much defense to scratch through. Staff did about 315 damage at that point. Wizard tower build was fun though!
This the best game even u have been playing it for the last 4 hours
first kill i got this +jade axe from spiner dude (i died cuz i pick bow route)
I don't understand why this helmet is being penalized when its condition is "if there is a space above this" and there is no space above it: https://prnt.sc/tX7bLynIDTkm
It doesn't need to be an empty space. So the space with the sword still counts
This is a really neat take on roguelikes, although I did beat it first try with the absolutely broken assassin's dagger which scales infinitely and I got lucky getting it 2nd floor. That combined with the whetstone for 200% damage and two flasks to get stupidly huge energy supplies killed the final boss in one turn. That being said, there's clearly potential for cooler combos and it isn't like I only needed the dagger to progress. The needler carried me early and the armor set drops allowed me to tank almost every hit. Looking forward to seeing the kickstarter succeeding and hope for smooth development for Jasper.
So I just did my luckiest run ever with shield spirit+cleavers (stopped at floor 62), and here is little collection of bugs I've encountered on my way:)
First, you can change between backpack and the map while attacking in combat (cleavers take quite some time to do their things), and when you do so, "End Turn" button disappears. It will return if you go to the map and back again once you finished attacking though. By the way, I can't even tell for sure how many times I've accidentally clicked End Turn instead of actually making my turns, can't help but click this sneaky button sometimes, not even sure if its positioning or its look or what else:)
On the floor 40 I somehow got scammed for my key, opening a door on Floor 39 and expecting The Swamp on 40-42 segment, but got into the Caves instead. Maybe that was my missclick although Im almost sure I picked the right one, but maybe.
SFX volume option resets after refreshing the page, while still showing the old position of the slider. So things are getting loud until you move it back and forth a bit:)
There is also a bug I've mentioned here before, with relics sometimes stop applying their effect after reorganizing during combat.
Sometimes map can generate a healer (I don't think I've seens the chest like this but might also be the case) with a locked door you don't have to open because there is a free passage from one of the other sides:)
Now a couple thoughts, of course everything in the endless run is not supposed to be perfectly balanced but it still shows some flaws imo.
Poison has mediocre effect when used by players, even if you manage to find multiple poison arrows in an archer build, but completely destroys players with no reliable way to counter that (other than OTK anyone with poison). The fact it stacks and doesn't really go away means pretty high numbers eventually, but for monsters and their life pool its far from being effective compared to direct hits of certain builds, and for players its 1 to 3 turns before you die even with max life of 200 which takes like 50 floors to build:)
Burn is something players don't even have access to, but also destroys a lot of builds that are not block-heavy or have too much damage to care:)
Character max life in general seems pretty weak as you progress, even in regular magma core its already pretty non-existent with monsters damage numbers in there, you yet again need high block or damage. Ways to recover life are also a bit limited, but there are some in case it would be relevant at some point:)
Vampirism counts as a separate hit on weapon use, so you take damage from spikes twice. This feels pretty bad in general, there is not too much sources of this stat and it would be nice if it ignored spikes like the arrows do.
I'd really like to see some gold-based weapon at some point (to scale your damage by hoarding more gold), even without piggybanks and other stuff you eventually have hundreds of gold:)
Swamp area is good because you have a chance for badger forge events here, which otherwise you can only find later in the magme core. But it is pretty frustrating sometimes to not have a single one in multiple swamps, like it took more than 40 floors for me to find second rage upgrade for a weapon and it wasn't even a swamp :D Would be nice if you'll have a guaranteed forge once per swamp if you decide to go there, as its also has harder enemies than the caves imo.
Overall game is great, can't wait to see and try more stuff (and I still have plenty to experience, game just doesn't allow me to become a mage yet for example :D).
I've definitely seen the chest one multiple times, with not having to unlock the door as I can just go through the other end! I also am pretty sure I had the glitch with the swamp too, I had it after floor 3 where instead of getting to the swamp the post-key stairs took me to the caves instead.
Yeah, then its probably level generation bug and not just me not paying attention:) Also it was just the healer when I noticed it multiple times, think I just didn't pay attention when it happened with chests:)
Here is the setup I had that got me through Magma Core for the first time.
i wish i found a roof
I cannot figure out at all how to get to the new Swamp stuff!
You need to bring a key after the first boss!
I think mine glitched then, as the stairs after the key took me to the caves.