I reached floor 13 and then met those guys. They keep adding spikes every turn so I ended up killing myself every time when I attack them, even after I reloaded the save many times, I still couldn't win.
If only I had a few cleansing potions then I might be able to win lol.
Here is a really good strategy have a spike helmet, a lot of block, a cactus or two, and plenty of roses. Aka a thorns build. Then just spam end turn and they kill themseves.
Awesome game! Really a pleasure to play. Two bugs (I think) so far:
Wands and potions trigger spike damage (but arrows don't, so it seems like any ranged things also shouldn't).
Trading a relic for a "rarer item" resulted in a legendary gem. Probably relics should be considered the most rare, resulting in trading for a different relic in this interaction.
And two quality of life requests:
Spike damage maybe should be more obvious when you're getting hit from it; I've accidentally killed myself a few times now with it, as I'm interacting with my inventory and focusing on the enemy when attacking.
Playing as a mage is fun, but figuring out what items are connected to your mana is not. A little treatment to connected mana items when hovering mana-interactive items would go a long way to help!
I agree for the potions, but not the wands. The wands don't need another buff because, as is, they are excellent already. If, for the sake of realism, wands did not get affected by spikes anymore, I would propose to add an effect like Magic Protection that renders foes completely immune to wands as a trade-off. And, unlike dodge, the effect does not fade away as you attack, so everyone will have to wait 3 turns before they can harm any enemy using wands again.
The developers removed the rarity of Relics because of this misconception. In the game, every relic is treated as Legendary, but that does not mean Jaspel or anyone else in the devteam would want the relics to be obtainable from a trader or at all outside of boss battles.
I have nothing to say for the remainder of your comment, those are both good ideas that would go a long way making the game better if they were implemented.
Regarding your concerns about wands being already strong and therefore shouldn't be buffed anymore... I mean, bow builds are also super super strong. Just because they're (currently) strong doesn't mean their mechanics shouldn't be changed to make more sense.
Agreed that relics shouldn't be able to be "created" by a trader from a legendary item, but I do think being able to trade one relic for another would be reasonable. Or, if the devs would prefer otherwise, the next best would probably be to prevent them from being tradable entirely.
first real run with a bow , got to two levels after the first boss on endless. shield has haste. Definitely the most organized i've ever had my back pack 11/10 would try again
SUGGESTION: Please remove the decay rate for dodge and have it persist until used up. Currently, the rogue's mask effect of giving you 1 dodge at the start of each combat does absolutely nothing if the enemies don't attack you on turn 1, which (in my opinion) has made it nearly useless and almost not even worth giving up an inventory spot for. Having Dodge work something like the buffer effect in Slay the Spire (i.e. preventing the next X times you would take damage) would probably make it (along with the effects that grant it) significantly better and more viable.
Try the Blademaster. Had to do individual cleavers so as not to trigger the 7 spikes he has at the beginning of his turn multiple times, but after that it was smooth sailing. Grandmaster had a lot of health but I killed him before the fire damage kicked in.
just striking with vampiric axe = nothing can do dmg XD i poison myself more than the enemys up to nearly instakilling myself for bosses or high hp enemys there are the +15 to any consumables (cause the spices stack :) )
and to make things perfect just finisheverything of with the assasins dagger to instakill someday :)
Damn, those Fire Lizards are way to overpowered D: If they were optional fights, e.g. guarding a chest or merchant, it okay. You can choose to fight them. But 2-3 mandatory encounters are almost unsurvivable. You only get past more then 1 of them if you have a build specifically countering them Q_Q
I probably should have prepared more countermeasure about those pesky thorns instead of concentrating on pure damage haha. Sure I deal hundreds of damage per round but this thorned enemy just reminded me of the futility of life lol.
Floor 13! and my first ever main game win! I probably could've gone further if I junked the two extra arrows- but I was theory crafting that with the expert bow I could get 15/14-ish arrows- I would have to sacrifice an arrow spot for the belt of knives in that theory but that would absolutely be worth it! Im absolutely try to play more to try and get that!
A lot of NPCs, like the healer and shopkeep, have dialog implying they'll stay around, but they disappear from the dungeon floor after being interacted with once. It'd be pretty helpful to be able to go to the frog more than once to sell things (especially if there's a lot of chests on the floor).
This game is awesome. 2 points. 1. I have accidentally ended epic runs by accidentally prematurely ending my turn. Perhaps you could an option to display a warning when ending a turn with actions still available? 2. I wish the backpack could go a bit bigger for even more epic builds :D
Same thing happened to me the other day. Those lizards kinda make it hard to go for a poison wall build since the curses go through it all and you cant stack damage fast enough
Tried the Mouse Bow out instead of avoiding it like a plague before. The damage seems nice at first and can still increase with some more short arrows, would love a dodge armor too. Unfortunately, I couldn't do much against poison as well as burn with this build. I wonder if there will be a rag equivalent to burn or something like that in the future. Maybe future burn weapons, too.
I found that if you have the belt of knives, you want to pack your arrows as tightly as possible, and pick up as many as you can. The stacking bonus from the knives with 9 tightly packed arrows (3 horizontally along the bottom, then 6 vertically above them, bow to the left) vastly outweighs any bonus you will get from the arrows having empty space in front of them. Also, your arrows only get bonuses from space in front of them, rather than from all sides. (unless that bow changes that?)
this is why you stack energy bro, i see you have mousewood. its the most imbalance item in the game since it adds modifiers rather than flat atk. it adds everytime you hit with the weapon but resets after turn ends. thats why you need lots of energy, i just one turn all battles, enemies didnt even get a chance to act.
The 14th floor seems to be my limit. I was hard countered by an axeman (again) because my build includes little to no actual ability to protect myself. The 1386 damage on the starting turn was fun tho
2nd best run, couldn't pass the next boss. a little bit desynergy there with shield, hat and ninja, better add more mana but alas i didnt know until later.
my current best run is with archery build, mouse bow + 3 small arrows with mousewood, glass bottle, and 2 relics that works with consumables(+damage and add rage). basically you stack as much energy as you can, i have 3 gem that give energy and cosumables that gives energy, waterskin is the best. the arrangements can be tricky but its really worth it, i almost beat the 2nd loop, sadly run out of consumables on the way to the last boss. sad the new update erases the save files before i can make a screenshot out of it.
Very fun game neat ideas im a bit iffy about how well balanced it is. Also some of the effects like poison its hard to know what they do when deciding which items to pick having an extra panel pop up next to them when you hover saying what the effect does would be nice. Lovely art style and a good time. well done :D
I was very confused and thought I had encountered a bug until I realized that oh no! The block being removed on self was fixed to actually work with the ninja armour! Noooo!
Damn, so much Block :O All passive Block btw... Haste is awesome! Although the name "haste" is a bit confusing considering it is a defensive, not an offensive buff^^"
big fan here, but one of my runs got screwed and i couldnt open my backpack ever again, and whats worse i got stuck on that save, so if i start a new run and then close the game when i load it i still get that buggy first save. i hope you get a stable downloadable version soon so i can play again! apart from that i absolutely loved the game, cant wait to play endlessly with my cleavers build xD
i did actually and it worked fine for a while, then this happened, so i tried again and after a while the backpack broke again, so its the third time my save gets corrupted because of a backpack bug.
also the floor, exp and hp were resetted.
im on chrome on win10, in case that helps find the bug
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I reached floor 13 and then met those guys.
They keep adding spikes every turn so I ended up killing myself every time when I attack them, even after I reloaded the save many times, I still couldn't win.
If only I had a few cleansing potions then I might be able to win lol.
Here is a really good strategy have a spike helmet, a lot of block, a cactus or two, and plenty of roses. Aka a thorns build. Then just spam end turn and they kill themseves.
Awesome game! Really a pleasure to play. Two bugs (I think) so far:
And two quality of life requests:
I agree for the potions, but not the wands. The wands don't need another buff because, as is, they are excellent already. If, for the sake of realism, wands did not get affected by spikes anymore, I would propose to add an effect like Magic Protection that renders foes completely immune to wands as a trade-off. And, unlike dodge, the effect does not fade away as you attack, so everyone will have to wait 3 turns before they can harm any enemy using wands again.
The developers removed the rarity of Relics because of this misconception. In the game, every relic is treated as Legendary, but that does not mean Jaspel or anyone else in the devteam would want the relics to be obtainable from a trader or at all outside of boss battles.
I have nothing to say for the remainder of your comment, those are both good ideas that would go a long way making the game better if they were implemented.
Regarding your concerns about wands being already strong and therefore shouldn't be buffed anymore... I mean, bow builds are also super super strong. Just because they're (currently) strong doesn't mean their mechanics shouldn't be changed to make more sense.
Agreed that relics shouldn't be able to be "created" by a trader from a legendary item, but I do think being able to trade one relic for another would be reasonable. Or, if the devs would prefer otherwise, the next best would probably be to prevent them from being tradable entirely.
modo infinito 2, contra el boss del segundo bioma. Set de arquero, se gana en 1 turno. Hasta 500 de daño por 1 de energía
first real run with a bow , got to two levels after the first boss on endless. shield has haste. Definitely the most organized i've ever had my back pack 11/10 would try again
So close to beating floor 15. Ring of rage + bow'n arrow are very strong
hey dude try out a super tanky thorns build
Floor 1 Cursed Sword drop, plus abusing Queen Bee's summons (+ 5 from weapon forge) = 92-95 base damage.
trying to figure out the best cleavers combo
SUGGESTION: Please remove the decay rate for dodge and have it persist until used up. Currently, the rogue's mask effect of giving you 1 dodge at the start of each combat does absolutely nothing if the enemies don't attack you on turn 1, which (in my opinion) has made it nearly useless and almost not even worth giving up an inventory spot for. Having Dodge work something like the buffer effect in Slay the Spire (i.e. preventing the next X times you would take damage) would probably make it (along with the effects that grant it) significantly better and more viable.
What about the cultists that add dodge to themselves? Have you thought of that too?
The mask should add +2 dodge to be honest. That would make it worthwhile.
Cleaver op
Careful the King gets 1 Thorn per Clever used; it will cause you to nuke yourself.
Try the Blademaster. Had to do individual cleavers so as not to trigger the 7 spikes he has at the beginning of his turn multiple times, but after that it was smooth sailing. Grandmaster had a lot of health but I killed him before the fire damage kicked in.
Here’s how to deal with blademaster. Thorns build and a lot of armor. You just spam end turn and shield if necessary and the just die.
Thanks for the advice!
just striking with vampiric axe = nothing can do dmg XD i poison myself more than the enemys up to nearly instakilling myself for bosses or high hp enemys there are the +15 to any consumables (cause the spices stack :) )
and to make things perfect just finisheverything of with the assasins dagger to instakill someday :)
btw 111 hp XD
SQUEEZE THE RINGS!
By the way i dont think this was possible.
TIL you can't go over 999 block. What a scam
les go updates
Damn, those Fire Lizards are way to overpowered D:
If they were optional fights, e.g. guarding a chest or merchant, it okay. You can choose to fight them.
But 2-3 mandatory encounters are almost unsurvivable.
You only get past more then 1 of them if you have a build specifically countering them Q_Q
I probably should have prepared more countermeasure about those pesky thorns instead of concentrating on pure damage haha. Sure I deal hundreds of damage per round but this thorned enemy just reminded me of the futility of life lol.
A thorns build is really good for blademaster. Get a bunch of block, roses, a cactus and a spike helmet. When he hits you he will kinda just die.
Floor 16 without doing almost nothing but block. The venom killed me. That gap is for the curses
Please Nerf Fire Lizards XD
yes triple fire lizards are harder to beat againist pre-nerf slime
Who need poison removal when you have instakill
Made it as far as I could, but I didn't have any poison removal method. Forges are king!
Floor 13! and my first ever main game win! I probably could've gone further if I junked the two extra arrows- but I was theory crafting that with the expert bow I could get 15/14-ish arrows- I would have to sacrifice an arrow spot for the belt of knives in that theory but that would absolutely be worth it! Im absolutely try to play more to try and get that!
Money is power! But game you are such an asshole.
A lot of NPCs, like the healer and shopkeep, have dialog implying they'll stay around, but they disappear from the dungeon floor after being interacted with once. It'd be pretty helpful to be able to go to the frog more than once to sell things (especially if there's a lot of chests on the floor).
The gambling mole NPC reminds me of Morocco Mole from Secret Squirrel. Reference or coincidence?
This game is awesome. 2 points. 1. I have accidentally ended epic runs by accidentally prematurely ending my turn. Perhaps you could an option to display a warning when ending a turn with actions still available? 2. I wish the backpack could go a bit bigger for even more epic builds :D
"Poison wall" But x3 fire lizards got me before, and bat sealed the deal.
Same thing happened to me the other day. Those lizards kinda make it hard to go for a poison wall build since the curses go through it all and you cant stack damage fast enough
Updated and now when I hit launch it just opens the folder? what am I doing wrong? TIA
Tried the Mouse Bow out instead of avoiding it like a plague before. The damage seems nice at first and can still increase with some more short arrows, would love a dodge armor too. Unfortunately, I couldn't do much against poison as well as burn with this build. I wonder if there will be a rag equivalent to burn or something like that in the future. Maybe future burn weapons, too.
I found that if you have the belt of knives, you want to pack your arrows as tightly as possible, and pick up as many as you can. The stacking bonus from the knives with 9 tightly packed arrows (3 horizontally along the bottom, then 6 vertically above them, bow to the left) vastly outweighs any bonus you will get from the arrows having empty space in front of them. Also, your arrows only get bonuses from space in front of them, rather than from all sides. (unless that bow changes that?)
In this run I got the Belt of Knives after the last boss and unfortunately die to a mob soon after before I can convert.
this is why you stack energy bro, i see you have mousewood. its the most imbalance item in the game since it adds modifiers rather than flat atk. it adds everytime you hit with the weapon but resets after turn ends. thats why you need lots of energy, i just one turn all battles, enemies didnt even get a chance to act.
The 14th floor seems to be my limit. I was hard countered by an axeman (again) because my build includes little to no actual ability to protect myself. The 1386 damage on the starting turn was fun tho
this is SO good, very very very hyped for the full version
best run i've ever had! got me to first endless boss before i died!
This seemed to work quite well:
Lots of free damage and moderate tanky.
2nd best run, couldn't pass the next boss. a little bit desynergy there with shield, hat and ninja, better add more mana but alas i didnt know until later.
my current best run is with archery build, mouse bow + 3 small arrows with mousewood, glass bottle, and 2 relics that works with consumables(+damage and add rage). basically you stack as much energy as you can, i have 3 gem that give energy and cosumables that gives energy, waterskin is the best. the arrangements can be tricky but its really worth it, i almost beat the 2nd loop, sadly run out of consumables on the way to the last boss. sad the new update erases the save files before i can make a screenshot out of it.
really love the game!
Very fun game neat ideas im a bit iffy about how well balanced it is. Also some of the effects like poison its hard to know what they do when deciding which items to pick having an extra panel pop up next to them when you hover saying what the effect does would be nice. Lovely art style and a good time. well done :D
it loads the first save i did
Win by eating everything and then killing everyone in the first round so you dont need to defend.
I was very confused and thought I had encountered a bug until I realized that oh no! The block being removed on self was fixed to actually work with the ninja armour! Noooo!
Damn, so much Block :O All passive Block btw... Haste is awesome! Although the name "haste" is a bit confusing considering it is a defensive, not an offensive buff^^"
Finally, I won!
big fan here, but one of my runs got screwed and i couldnt open my backpack ever again, and whats worse i got stuck on that save, so if i start a new run and then close the game when i load it i still get that buggy first save. i hope you get a stable downloadable version soon so i can play again! apart from that i absolutely loved the game, cant wait to play endlessly with my cleavers build xD
clear ur cookies
what?
i did actually and it worked fine for a while, then this happened, so i tried again and after a while the backpack broke again, so its the third time my save gets corrupted because of a backpack bug.
also the floor, exp and hp were resetted.
im on chrome on win10, in case that helps find the bug