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Love the new content, a whole new Biome/Floor :) Found a Bug (or 2) though... Enemies that Gain stacks of <something> When Attacked, are also gaining the same stacks when Attacking. The Lizard axe-guy is applying +1 spikes on each attack, for example. Seems even more bugged on the new "Apply +3 Block To All" enemy in the swamp, as the Applying Block also seems to count as an attack: I had a fight with 4 of them and they ended each turn with 48 block each! (+3, x4 enemies attacking, x4 enemies gaining block). Managed to survive it though.

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Thanks for noticing! Should be fixed in today's hotfix!

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I see everyday new new items and mechanics in my runs (and like I kinda do 5 to 10 run a day T-T)
It's realy great seeing new stuff everyday and all! :D

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Glad you are enjoying it! We will keep adding more items! Please checkout our Kickstarter too!

(2 edits) (+1)

Beat the final boss without taking any relics, because they didn't help the build. Maybe a bug report?: The cursed whetstone consumed all my energy, activating multiple times.


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1. impressive!
2. The cursed whetstone is still selected. It's just hard to tell because it is red. Click it again to deselect. We need to make it more noticeable that it is selected.

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Just hit a bug where I can't select any enemies to attack :( 

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Same to me, in varius tries

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It's also happened to me a few times, I think it mostly appears in the new areas. The old areas don't really seem to have it.

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I'm experiencing the same in the new swamp. Very reproducible too, every time the front enemy dies to my spikes. Might just be from spikes, might be from any effect killing the front enemy outside of your turn, but after the game seems to be trying and failing to target the enemy at the front without moving on. guess be careful playing with spikes in the new area until it's fixed

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Hey all! Skinks were bugged in the previous update. Just fixed it! Hope it helps!

Both you and I almost had the same build.

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My game hasn't been loading lately. What's the deal?

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Try a different browser? Let me know if you have more information

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Floor 163 for now 

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This is impressive!

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A basic poison arrow build where I can easily stack to hundreds of poison damage and deal tons of damage with rage. I died to the burn stack from the boss that can summon fire lizards in endless but did managed to kill him right afterward. Curse is not at all a problem with the bracelet and seasoning heal. I could have dealt a bit more poison if I can find a 4th poison arrow, probably should remove one seasoning for more space. Would love to see someone make a perfect poison arrow build with better equipments. 

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Final boss, GrandMaster! took a  while to get a build this good.

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Tried archery for the first time and got a new best run! Was fun being able to do 3462 damage each turn!

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This build deals over 170 damage a turn. Belt of Knives is insanely strong.

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Great game. A bow build is the easiest for now.
素晴らしいゲーム。今のところ弓が一番楽かな。

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I told you he had a good build.

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a good combo here with ring of doom, shiv axe combo, but man those badgers kick some butt.

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Encountered what might be a bug. For some reason, my game started lagging really badly the moment I got this ring of doom. The framerate standing still is pretty alright, but it seems like using anything connected to the mana network causes a lag spike.

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it's a known bug w/ conductive items. The amount of interactions between them causes the game to stutter.

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Having a good Pickaxe run, but discovered a small bug. If the +2 vamp damage I have here is literally the killing blow, it gives me 2 gems. xD

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It gets pretty tough in endless mode, but I enjoyed it till my last move!

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Played for an hour or so. A fresh concept that many people will be interested in. Fits into the Loop Hero vibe category - buy, play a bit, remember.

This game will be successful.

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you can die from self curses,also curse wethstone is bugged I couldn't use weapons after it,just used itself when clicking on weapon

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I think it's only.. sort of a bug? Ran into the same thing but I was able to cancel it. Forgot how tho. The curse whetstone's activation goes into a kind of... chain usage. Whether that is intended or not, the best user experience would result in a single usage happening and returning the user to a state where nothing is being used/selected.

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Really fun defenseless run! Got bored and didnt really want to do endless mode but here was my basic setup. Had 2 dodge every round and could wipe out most encounters and bosses with my wheel and letter. If i didn't kill them on the first round i would just spam whetstone untill i could do 100+ damage in one hit. Started playing almost a month ago and had many fun playthroughs i cant wait for this to become a full game as it has alot of potential!












... also that drink in my inventory healed for 50 hp




























... also ignore medium mana orb behind Map
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You should have tossed the wheel probably, and gone vertical with the letter and halberd since each time it moves it adds +6?

At the start of rounds I would first move the wheel forward so that it would give the letter space to move up meaning my halberd could get both wheel and letter damage.

7 energia 0 defense kkkk

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(1 edit) (+1)

Best run so far! Died to that enemy that adds spikes every attack and hard-counters my build with nothing I can really do about it.

I really hope the Kickstarter does well, all the stretch goals sound so nice that it'd be really upsetting to have to know "what could have been" while playing the full game. :(

On that note, are there any plans to add stuff that didn't make it in via stretch goals through other means, like followup kickstarters or DLC?

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Super fun game, won on my second go with the key sword and barbell combo for 68 dmg blade, excited to see where this game goes.
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Holy shit, the kickstarter exploded!! I don't really have money to pledge, but I'm glad to have watched the game grow since day 1.

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I'd love a way to refuse or undo level ups. I had the earth sword (the heavy one that deals extra damage for being high up), and I had it resting on an empty slot at the top of my backpack. I got the final levelup just before the last boss, and it made the sword drop to the bottom of my backpack and deal almost 0 damage. Before, it was dealing something like 42. I lost to the final boss because I leveled up, which doesn't seem intended.

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I had very satisfying 10 turn battle, where I almost died. Then I met 2 fire Geckos and died instantly. For me backpack hero is the successor of Diablo were I also spend most my time analysing the loot : P

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i think i broke the game mage is very strong i can attack 26 times on first turn and 10 times every turn after that really enjoyed the game tho

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I steamrolled through most of the game with some lucky early drops on my first run, but then the final boss destroyed me. Only managed to get it under half health, but I have no idea how you're supposed to survive when doing anything causes you damage. The challenge up to that point had been pretty satisfying but in no way prepared me for the massive difficulty spike at the end.

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finally after 3 days of training. i win with 999+ amor and 28 dam sword

(1 edit) (+1)

Simple yet effective...  With better RNG I could have gone a little deeper. #clutterfree

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10/10 will buy when it releases.
Here's my first build that made it to the end!I call it DoomLegolas Build

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the game is very good but since the save was implemented the game started to crash a few times at the end of some rooms especially in the last fire phase where I can never reach the final boss because the game crashes and doesn't come back even though I saved always gives error

CONGRATZ ON YOUR KICKSTARTER!!!!!!

Thank you!

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It is not possible to play this game using the itch io desktop app:

Failed to download file Build/backPackHeroV13.data. Loading web pages via a file:// URL without a web server is not supported by this browser. Please use a local development web server to host Unity content, or use the Unity Build and Run option.

Also currently the start option just opens the folder where it was installed to instead of opening the index.html

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Ahahahahaha. I had a whetstone build that used mainly shivs and hatchets. Then I got a nice spiked clubs and was like "this will be good for damage bursts." Then I nuked myself with it. Hah!

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2400 damage a turn but can't deal with 2 3200 hp enemies. Was fun though, never got that other short arrow. xD

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Great game, havin a huge laugh from it and I´m lovin it. Keep it up. 


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PS: It was fun to be a butcher

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Oh boy, Backpack Rat! Back Packrat? Either way, I'm all over games where you play as a rodent, games where you explore a dungeon, and games where inventory management matters.

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I don't know if it's the layout of Itch specifically, but I have to scroll the browser window a lot to be able to click the map icon, then scroll back when it's time for the action. The game keeps pausing instead if I try to keep the game screen completely in view when clicking the corner.

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That's because of Itch. I just updated the links so if you refresh the page it should go away

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