I may or may not have encountered a bug on the steam demo. Whenever I use anything in my backpack during a fight, a portion of it disappears and I get softlocked. I cant do anything, whether it be reorganizing, scratching, using my items, or even ending my turn. The map button and options button work though. The only way I can get out is by exiting that game and starting a new one. I would have sent a screenshot, but for some reason my computer wont take it while i am in the game. If this is a bug, please fix it. If it is not, then I am so sorry for wasting your time because of my computer problems.
I keep on trying out new playstyles (archer, magic, etc)
and they keep turning out very powerful. I think I saw the merchant selling an axe that has an activation cost of 1 gold. Either this is a bug or insanely op. Also, the hp rings say that they inccrease your max hp when you remove them. This is a typo, I assume.
somehow i ended up stuck behind a locked door with no key. after clicking "no thanks" to open the lock, the mouse moved slightly to the right, the footprints went off the map, and then I was soft-locked in the room. funky :0
try to use the crossbow with many poison arrows face down, all of them lined up, and you will still have 4 or 5 ofspace left for energy items or consumables
When you click on the blue outfit for Purse or Tote or Cr-8, a prompt comes up that says "New characters and costumes are available in the full version..." and clicking "Go Adventuring" does nothing.
Those options are there to show you what the full version can do, so you can wishlist and later on buy the game. A lot more people will want to buy the game if they see it has new characters... Jaspel did a great job doing it this way.
Loved it! Really fun. But I don't know how to get money, and the money I have disapear for some reason, so I can never pay to get healed or buy items... This aside, I really love the puzzle feeling of making the most of my items in their positions. Will definitely play again!
AMAZING GAME!!! I love it, the format, the style, the mechanics. It already feels very well done, can't wait to see what the future updates will do with it
its overly weak. you need to hard focus on one build type. you have the makings of a great swordsman run you just needed a little more armor and some roses
thanks for the response this is my first ever comment on itch, and thanks for the info, but i died in that run.. queen bee is annoying for my play style
The electric wand should not be there. I see that you were trying to start a magic build, but without any book or the robe, that wand only exists to take up space. The staff, however, is fine. You could only wield it 3 times per battle, but at least it hits every enemy and deals 11 points of damage.
Using it once and then hitting the bees with the club would kill the Queen's summons immediately and thus you would have had an easier time dealing with the boss.
To be fair, I think he just took that wand with him because he had free space.. I for example always fill empty spaces with "junk", just in case I get some items later on that make that "junk" useable.. if not you can always just throw it away or sell it for some extra coins^^
Or he was waiting for books or the robe and he just didn't get them yet. Happens constantly with every build..
Your post explains why it is nearly impossible to combine these 2 energy rings for those exact reasons:
Other than the bricks and broken ring all of the items you have mentioned have an uncommon, rare or legendary rarity including the energy rings themselves and regardless this is not a viable strategy in the long run due to endless' scaling.
The scaling issue is particularly true for the Teddy sword because the Teddy sword cannot be upgraded at any forge and ignore useful items like the gems since it is not treated as a weapon by the game, but I think you are aware of that already.
Out of the entirety of your comment I think the brass knuckles strategy could eventually be the most fruitful if paired with multiple "wolverine gloves" to quickly kill all the enemies simultaneously and much more quickly.
Ideally you would want the broken ring too, but still the issue of mana management could make it more of a shore to use against enemies that deal 20 damage per turn, or enemies like the fire geckos or the repxecutiors which will break down your defenses making it pointless. Though, I do recommend the candle and the My First Wand coupled with a Necronomicon for this build to alleviate the issues posed by those enemies if anyone will ever be attempting a run using this build.
Correct, but the most reliable way to give the player rage is via the forge. In fact, passing by the forge twice will make that every hit the player makes gives him +2 rage, and if he really is that lucky he can increase this number again to +3 and then +4. The forge upgrades are almost a must-have for endless and the fact that only weapons and shields can receive them is why this is not a good build in the long run.
You can attempt a run with a ring of rage, but you will need mana and a way to recover it consistently. The most common book type item has a rarity of uncommon (with the Necronomicon being Legendary and the best book to pick) and the most common item that gives you mana automatically at the start of each turn is the robe which has a rarity of rare, but because it is an armor type, it cannot be used if the player is holding a Berserker's ring, so the only item in the entire game that gives the player mana automatically in this specific set-up is the frog totem, but because it is a relic you can only have one of them.
You may also consider getting a cap (+1 damage to wands), and the magic necklace that adds +4 mana whenever you kill an enemy with a wand, but it is all really cumbersome, speaking from personal experience.
An obvious ortography error on fire lizard translation, and there's some issues I personaly have (like male-gendered dialogues when your primary character is Purse. Some dialogue and comunicates could easily be switched to genderless forms) plus I get it's beta and the translation might be incomplete but I'm not sure if the translator just didn't miss out a few things (like "gerbil ruffian" where "gerbil" is translated and "ruffian" is not, olm and skink are unstranslated too).
can someone explain the Dumbbell and Glass bottle to me? i keep trying to do what it says, but it still never works. like it says " if there is an adjacent item, this is disabled"...but i literally moved everything away from it so there arent anything adjacent or even diagonal but it still disables.
The "If there is an adjacent item, this item is disabled" thing is for the weapons, not the barbell. You cant have any of your items touching the weapons themselves, not the barbell. Having items touching the barbell wont change anything if your weapons have something touching them.
The game's difficulty has had a massive kick. Now it is just hoping that you get a good build going. Or you just get stomped by enemiies. Everything has just dramatically become harder.
The game is great. You can going back and re-visit some of the random events, especially merchants which are important. You will know how to spin right at floor 0. The instruction of buff and debuff is clear.
Yet the update is also making it notoriously challenging.
EXP:
The experience gaining is much slower, I don't even have a full backpack when reaching floor 9, which will not happen in early beta.
Merchant:
They now only accept a certain amount of selling (and they do not show the quota), which limits me from changing playing style. This also means you need to take the gambit of "high-value item consuming space" and "lose money because you didn't keep the rare item".
The mobs:
The final boss is much much harder than the boss before. (High HP + spike + rage) means you can only go a full burst and kill ASAP or endure and grind the boss's HP away. Even having ~70 HP by buying 5-HP boosts and a rare herb (+3 HP), you can still die in second attack.
I often die at floor 4, mobs can stat to deal 20+ damage at floor 2, much earlier than old version.
RNG: the biggest enemy
I faced a run which I see my first merchant at floor 7.
In another run I met 2 forge, only to find out that they only provide shield upgrade when I had never picked up a shield.
If you cannot get healing consumables in a row, you are going to die very soon, especially floor 2+.
The archer kit and uncommon items from Matthew are ... sometimes horrible.
The first two points are correct, you do get less exp (or less enemies) meaning you'll fight the end boss with 1-3 less spaces after killing everything, and yes, the Merchant now only accepts 3 items (I think).
The other two points existed before the update, meaning it's been like this for over a month. The boss you speak of isn't new, you probably just haven't seen him yet, since the boss is chosen randomly.
When I played as an archor yesterday, the spikes on the enemies did not cause me any damage. Is it a bug, or is it just that I am doing a distant attack?
does the steam demo and the browser version always get updates at the very same time or is one version updated earlier or later? like when you do an update, which version gets it earlier?
The steam demo is the more updated "full" game, while the Itch.io version is the less uptated, demo version. Steam get's the updates first and has all the content, while Itch.io dose not. I hope this helped you
From what I do know the dev-team planned to add a town you can upgrade in a similar vein to Rogue Legacy in the Steam release. We do not know yet what purpose it will have, however.
OK, I've been through multiple runs. And this keeps happening. In the older version by the time I got to Floor 9, I would have a full backpack. I have been fighting all the enemies, and somehow I never get enough exp for a full backpack by Floor 9. Is this how it is supposed to be now?
Update, got to FLOOR 13 and still not a full backpack. What? I don't mind the death, but having reached the Floor 9 boss and still be behind two levels, and then Floor 13, meaning I beat the Floor 13 boss, and somehow still not have a full backpack. Seriously?
Damn! The update just killed my round 300+ run! It didn't add many new features either as I see, it mostly added a new interface to promote the actual game. So, I'm kinda salty about it.
I had a monstrous cleaver run going. 169k+ damage on the first energy. Damn! it'll take a while to set it up again.
Yeah, I understand. It's okay, I'm not mad about it. I think it's kinda cool that you replied to the comment, it means you read the comments, that's cool.
I really like the game and wanted to join the Kickstarter, but I'm having some issues with my card. It might take a while till I get to get the full game. So, the itch for me for now.
hey small bug the kinda ended my run, i somehow managed get through this lock door by walking directly from the other locked door to this one(i had no keys)
i believe i did this by accidently pressing the question mark(above the chest with the locked door) the immediately pressing the healer on the map(where i am now) which made the character just walk in a straight line towards the healer
there seems to be an issue with the sum of what your block is. had equipment that should have been close to 20 block, but never went past 15. if i can recreate it i'll post screenshot
Game is much more difficult, and I don't know why. The previous rendition at least allowed someone to get to Endless, and that's where the true difficulty should begin.
Also, some changes to items are weird in design choice. Take, Cleansing Flame, it used to just remove enemy thorns and recovery; but now it removes all status effects on the enemy, including the debuffs you put on them. With one item, you turn off your own poison, slow, weakness, etc... on the enemies. Why would you change this item this way? Like, I understand some balance changes that allowed players to abuse like the Hercule Pavise. But I don't understand what the purpose is to have an item that removes your own applied debuffs to the enemies. It is a relic, so you have to beat a boss for it. There is still an RNG to maybe get it. It wasn't such a crucial item that it was required on all builds. And that's just one of the instant new gripes I have with the new version besides difficulty.
They definitely increased enemy health and damage early on. Enemies can do 20+ damage per turn on Floor 2 now.
It's not that I mind the increased difficulty, but now it just makes it much clearer when there are balance issues with RNG. If you don't get really good items early, your run will be over faster. There needs to be some design decisions made to better improve the quality of early game runs.
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I may or may not have encountered a bug on the steam demo. Whenever I use anything in my backpack during a fight, a portion of it disappears and I get softlocked. I cant do anything, whether it be reorganizing, scratching, using my items, or even ending my turn. The map button and options button work though. The only way I can get out is by exiting that game and starting a new one. I would have sent a screenshot, but for some reason my computer wont take it while i am in the game. If this is a bug, please fix it. If it is not, then I am so sorry for wasting your time because of my computer problems.
couldn't outheal the poison. slats shield had +2 haste and club had +1 rage.dumb bats...
Died to 2 sables and the bunny guy with dodge :(
Shortcut to a Secret Passage?
I keep on trying out new playstyles (archer, magic, etc)
and they keep turning out very powerful. I think I saw the merchant selling an axe that has an activation cost of 1 gold. Either this is a bug or insanely op. Also, the hp rings say that they inccrease your max hp when you remove them. This is a typo, I assume.
somehow i ended up stuck behind a locked door with no key. after clicking "no thanks" to open the lock, the mouse moved slightly to the right, the footprints went off the map, and then I was soft-locked in the room. funky :0
been in the game for over a month so far, i posted the same exact thing a week ago.
Floor 7 with 2 bosses, 1 with 400 hp and another with nearly 200...that's insane, only achievable with archer build
By floor seven you could have over 100dmg a turn. i just had a cursed wetstone run with the fire axe. could hit for over 125 plus burn
When did Anchored Items still get effected by Heavy/bouyant?
got so far with archer build then died on lv 13 :(
9 Energy Poison Arrow Build! So Much Poison!!
try to use the crossbow with many poison arrows face down, all of them lined up, and you will still have 4 or 5 ofspace left for energy items or consumables
I always die to poison :(
Question: why can't I take items if I have room for it?
Can I use items (eg healing items) out of battle?
I thought the game was broken from the menu. If you're going to make a demo, make the unusable options.....unusable. Or tag them as such at least.
What option wasn't working for you?
When you click on the blue outfit for Purse or Tote or Cr-8, a prompt comes up that says "New characters and costumes are available in the full version..." and clicking "Go Adventuring" does nothing.
Those options are there to show you what the full version can do, so you can wishlist and later on buy the game. A lot more people will want to buy the game if they see it has new characters... Jaspel did a great job doing it this way.
Loved it, but I can never get healing items during the deep cave and it sucks cuz i keep dying
Loved it! Really fun. But I don't know how to get money, and the money I have disapear for some reason, so I can never pay to get healed or buy items... This aside, I really love the puzzle feeling of making the most of my items in their positions. Will definitely play again!
you have to put the money in your backpack.
Thanks!
np.
AMAZING GAME!!!
I love it, the format, the style, the mechanics. It already feels very well done, can't wait to see what the future updates will do with it
QUEEN BEE SUCKS! also how is my setup for this early in the game?
its overly weak. you need to hard focus on one build type. you have the makings of a great swordsman run you just needed a little more armor and some roses
thanks for the response this is my first ever comment on itch, and thanks for the info, but i died in that run.. queen bee is annoying for my play style
The electric wand should not be there. I see that you were trying to start a magic build, but without any book or the robe, that wand only exists to take up space. The staff, however, is fine. You could only wield it 3 times per battle, but at least it hits every enemy and deals 11 points of damage.
Using it once and then hitting the bees with the club would kill the Queen's summons immediately and thus you would have had an easier time dealing with the boss.
To be fair, I think he just took that wand with him because he had free space.. I for example always fill empty spaces with "junk", just in case I get some items later on that make that "junk" useable.. if not you can always just throw it away or sell it for some extra coins^^
Or he was waiting for books or the robe and he just didn't get them yet. Happens constantly with every build..
Got a etherial shiv by disabling it with archangel wings. It did not disapear after the battle.
paficst ring and besreker ring in the same backpack is possible with...
teddy bear sword and brass kuckles can be buffed via duct tape for maybe endless runs
Your post explains why it is nearly impossible to combine these 2 energy rings for those exact reasons:
Ideally you would want the broken ring too, but still the issue of mana management could make it more of a shore to use against enemies that deal 20 damage per turn, or enemies like the fire geckos or the repxecutiors which will break down your defenses making it pointless. Though, I do recommend the candle and the My First Wand coupled with a Necronomicon for this build to alleviate the issues posed by those enemies if anyone will ever be attempting a run using this build.
I know that rage increases the damage of non-weapon items. It did with the broken robot toy in a run of mine.
Correct, but the most reliable way to give the player rage is via the forge. In fact, passing by the forge twice will make that every hit the player makes gives him +2 rage, and if he really is that lucky he can increase this number again to +3 and then +4. The forge upgrades are almost a must-have for endless and the fact that only weapons and shields can receive them is why this is not a good build in the long run.
You can attempt a run with a ring of rage, but you will need mana and a way to recover it consistently. The most common book type item has a rarity of uncommon (with the Necronomicon being Legendary and the best book to pick) and the most common item that gives you mana automatically at the start of each turn is the robe which has a rarity of rare, but because it is an armor type, it cannot be used if the player is holding a Berserker's ring, so the only item in the entire game that gives the player mana automatically in this specific set-up is the frog totem, but because it is a relic you can only have one of them.
You may also consider getting a cap (+1 damage to wands), and the magic necklace that adds +4 mana whenever you kill an enemy with a wand, but it is all really cumbersome, speaking from personal experience.
Whoever made the Polish translation made a terrible grammar error...
Any details?
An obvious ortography error on fire lizard translation, and there's some issues I personaly have (like male-gendered dialogues when your primary character is Purse. Some dialogue and comunicates could easily be switched to genderless forms) plus I get it's beta and the translation might be incomplete but I'm not sure if the translator just didn't miss out a few things (like "gerbil ruffian" where "gerbil" is translated and "ruffian" is not, olm and skink are unstranslated too).
can someone explain the Dumbbell and Glass bottle to me? i keep trying to do what it says, but it still never works. like it says " if there is an adjacent item, this is disabled"...but i literally moved everything away from it so there arent anything adjacent or even diagonal but it still disables.
am i doing this wrong?
this is what i get when i start a fight. so im confused with the wording. Google fails me everytime i try to figure it out.
The dumbbell and bottle's effects are added to your weapons, so you need to have nothing adjacent to the weapons to get the buff.
not the barbell gets that effekt but the weapons itself! so in this case no weapon may touch anything
the barbell itself doesnt matteer wheere you place it... as long as no weapon touches it
oh! that makes a lot more sense! thanks guys!
you have to remove all items adjacent to the weapon
The "If there is an adjacent item, this item is disabled" thing is for the weapons, not the barbell. You cant have any of your items touching the weapons themselves, not the barbell. Having items touching the barbell wont change anything if your weapons have something touching them.
Yes, you're doing it wrong. The effect of the barbell is all the weapons need to not be touching other items for them to work.
It seems that i cant play this on my phone again.. this message keep on popping out... sad :(
Leaving door without opening it often cause me to take weird route
The Strongest Bow in Backpack Hero! Tier-S!!
The game's difficulty has had a massive kick. Now it is just hoping that you get a good build going. Or you just get stomped by enemiies. Everything has just dramatically become harder.
there is infinte money expoit with the yummy fly
how?
buy something while the fly is active and go to another shop for profit
Please don't deliver whole game, I'm already addicted :D
The game is great. You can going back and re-visit some of the random events, especially merchants which are important. You will know how to spin right at floor 0. The instruction of buff and debuff is clear.
Yet the update is also making it notoriously challenging.
the exp part might be because you didn't eneter the brambles
The first two points are correct, you do get less exp (or less enemies) meaning you'll fight the end boss with 1-3 less spaces after killing everything, and yes, the Merchant now only accepts 3 items (I think).
The other two points existed before the update, meaning it's been like this for over a month. The boss you speak of isn't new, you probably just haven't seen him yet, since the boss is chosen randomly.
When I played as an archor yesterday, the spikes on the enemies did not cause me any damage. Is it a bug, or is it just that I am doing a distant attack?
Spikes doesn't affect projectile attacks :)
I am surprised that using magic staff triggered spikes effect :(
you are hitting them with the staff
does the steam demo and the browser version always get updates at the very same time or is one version updated earlier or later? like when you do an update, which version gets it earlier?
The steam demo is the more updated "full" game, while the Itch.io version is the less uptated, demo version. Steam get's the updates first and has all the content, while Itch.io dose not. I hope this helped you
yes thanks a lot!
there have a bug,I choose{use key}but I forget I don't have key,so I choose{leave},than,I can't leave here,I was locked on
ps. I can't upload my image :(
translation not found
I honestly don't even know how you're gonna do a full game, there's so much content in this demo alone.
Even more content! Please follow and wishlist us on Steam
From what I do know the dev-team planned to add a town you can upgrade in a similar vein to Rogue Legacy in the Steam release. We do not know yet what purpose it will have, however.
OK, I've been through multiple runs. And this keeps happening. In the older version by the time I got to Floor 9, I would have a full backpack. I have been fighting all the enemies, and somehow I never get enough exp for a full backpack by Floor 9. Is this how it is supposed to be now?
Update, got to FLOOR 13 and still not a full backpack. What? I don't mind the death, but having reached the Floor 9 boss and still be behind two levels, and then Floor 13, meaning I beat the Floor 13 boss, and somehow still not have a full backpack. Seriously?
We rebalanced the levels so you would be constantly expanding over a longer period of time! Sorry if it's too much. We'll work on it!
exp requirements increased quite a bit, i believe.
Damn! The update just killed my round 300+ run! It didn't add many new features either as I see, it mostly added a new interface to promote the actual game. So, I'm kinda salty about it.
I had a monstrous cleaver run going. 169k+ damage on the first energy. Damn! it'll take a while to set it up again.
Sorry you lost your run! That's the problem with Itch. Whenever we do any update all save data is lost 😢
Yeah, I understand. It's okay, I'm not mad about it. I think it's kinda cool that you replied to the comment, it means you read the comments, that's cool.
I really like the game and wanted to join the Kickstarter, but I'm having some issues with my card. It might take a while till I get to get the full game. So, the itch for me for now.
Died to blade master because I could not block his damage. Metallic wand had a golden whetstone and +5 damage.
hey small bug the kinda ended my run, i somehow managed get through this lock door by walking directly from the other locked door to this one(i had no keys)
i believe i did this by accidently pressing the question mark(above the chest with the locked door) the immediately pressing the healer on the map(where i am now) which made the character just walk in a straight line towards the healer
there seems to be an issue with the sum of what your block is. had equipment that should have been close to 20 block, but never went past 15. if i can recreate it i'll post screenshot
Gear before Rude rooster. this should add up to 23 right?
my block during the fight...the math doesnt add up...or am i dumb?
Helmets generally cancel out other helmets
Yeah, previously, helmets gave a negative penalty to other helmets, but not they simply disable them, so, I don't think they add shields anymore.
But I might be wrong
finally noticed that...which explains why i had no spikes in another run.
read helmet description
Game is much more difficult, and I don't know why. The previous rendition at least allowed someone to get to Endless, and that's where the true difficulty should begin.
Also, some changes to items are weird in design choice. Take, Cleansing Flame, it used to just remove enemy thorns and recovery; but now it removes all status effects on the enemy, including the debuffs you put on them. With one item, you turn off your own poison, slow, weakness, etc... on the enemies. Why would you change this item this way? Like, I understand some balance changes that allowed players to abuse like the Hercule Pavise. But I don't understand what the purpose is to have an item that removes your own applied debuffs to the enemies. It is a relic, so you have to beat a boss for it. There is still an RNG to maybe get it. It wasn't such a crucial item that it was required on all builds. And that's just one of the instant new gripes I have with the new version besides difficulty.
They definitely increased enemy health and damage early on. Enemies can do 20+ damage per turn on Floor 2 now.
It's not that I mind the increased difficulty, but now it just makes it much clearer when there are balance issues with RNG. If you don't get really good items early, your run will be over faster. There needs to be some design decisions made to better improve the quality of early game runs.
We're definitely still working on early game balance!