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The tasty flies don't sell for anything, the merchant just eats them.

they reduce prices

Oh, didn't notice. Just saw I wasn't getting gold.

they actually apply a 66% decrease

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나나름 최고 조합인줄알았는대

덧글 보니 300? 1000? 어캐하누?

4배속 일반 3일차 2회 때 클리어

Curse Powered Bow Is On Another Level!!

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It's retarded that wands trigger spike damage. Archery doesn't so why does magic?

best "endless" run so far (the endless part is a joke)

I just tried an assassins dagger run, but I never got any of the shields that use adjacent shields. Snakes killed me during infinite. This was my build. The shield had two haste from the forge, and the dagger had one rage. The shield gives adjacent weapons plus one damage on use, so that cancels out shield spirit. The two haste gives me practically indefinite block, due to all the structures I have. I really wish I got some of those special shields.

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Level 307, I've run out of room. I suffer from 300 dmg curses in pursuit of more golden whetstones. The knife is hungry.

wow u might reach to floor 1000 where there is a secret boss

(this is a joke do not believe me)

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What’s with the Cursed Whetstone?

And that life total! Wowza! Two Red Hoodies? Three?

I understand the pain, I've gotten 13 golden whetstones from that mole dude but the curses are dealing 400 damage already

bois imma do a assasins dagger run i hope i can do it

Glitch: When I kill an enemy with the damaged knife (the 3 use 8dmg thing) it does not trigger the Tooth Necklace (when a weapon kills an enemy add 6 rage. on your turn deals 1 dmg to you). I checked and the knife is a weapon and not an accessory

My first fight gave these items…

wow nice 3 cleavers you should pick them up

I WANT THE RELEASE GAME SO BAD! lol loving even the current version out now but that bigger backpack making me crave the full game so badly.

minor bug: cactus and guarding band can activate outside of battle at the potion lady since it deals dmg.

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who even finds this out? almost no one gets a potion for 5 hp

That would be really broken with Red Hoodie.

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amazing you missed the "disabled for 1 combat" after use nice job

no i mean if this person is telling the truth out of combat damage still activates items so it would activate red hoodie

Well, iirc, Star Potions are one of the potions you can get from her. Those can make golden whetstones.

yes but not only golden whetstones also curses and non-golden whetstone items

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But if you have 1000 hp and passive healing, paying 100 life to fill up on star potions isn’t a big deal.

once curses start doing 500+hp you will think overwise, its a death sentance

It's great when you have Spices. It's basically a free potion if you have the space to place it adjacent to Spices.

I swear I've never seen the item cactus before, but that is actually really broken because of Red Hoodie (+3 max health on take damage per combat).

i've played the game a lot and only ever seen like 3 cacti

Now i know why i always miss cactus: It looks like poison ivy, one of the worst items in the game

second one but when i died lol

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By the way @Thejaspel , the Rabbit's lottery is broken. The Buckle dropped on the edge as you see and it keeps bouncing, never won my prize, 1/10 >:(

Edit: Damn I'm stupid, 10/10! I got my prize after all! No closing screen is all!

yeah, if it doesn't touch the prize after a set amount of time, it does a big bounce and ends up touching the prize after all. if it's big, though, you can just rotate it.

Guys, is this supposed to be THIS easy??? Easiest run I've ever had so far, only playing for the 3rd time in 2 days now though xd

depends on luck tbh, if you get unlucky with the later floors you wont get far on infinite

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The base 9 floors are not terribly difficult and can generally be beaten with the starting items (powered up with, for example, gems and whetstones).

Yeah hopefully the full game is harder.

So I ran into a merchant selling only legendary items, and I would like to know if this was a random encounter, or if I just got REALLY lucky, with doru, jade axes, earthstone blade, and some more behind the slat shield tab

omg slats shield isn't on sale so this is a bad shop

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This game's addictive as hell but what are you supposed to do about poison? It can't be shielded, it can't be dodged, like surviving enemies stockpiling a million poison stacks on you and killing you instantly on your next turn is ENTIRELY dependent on you either getting a Lord Death of Murder Mountain weapon to 1-shot them before they can move or just having 6 slots open for curatives that you may or may not even be able to find/replenish. Item checks make sense in a dungeon crawler but like the first floor after the tutorial boss? Are you sure? No one else seems to have a problem with it but so many decent runs are halted for me because I didn't lopside my bag with 1 half actually useful gear and 1 half antidotes.

Only real things to do about poison in this version (Don't know about the kickstarter version cus I wasn't fortunate enough to be able to spend the money. xD) is basically either keep a cleansing potion on you and use it only when the poison has built up to a lethal level, use the item that removes one poison per hit, or try to out heal the damage (which obviously only goes so far.)

You have a couple of choices:
1. Kill them fast before they can stack a lot of poison on you. You don't need to be able to 1 shot them. They only poison once every other turn at minimum

2. Get a couple of Cleansing Rags attached to a weapon so you can remove poison each attack, and combine that with some heals/regen through either a beginner wand or from heart gemstone or vampirism

Generally the main goal is just... get rid of the poison dealers first. The longer they live, the more poison will stack on you. All other damage is manageable.

didn't record the run (screenshots and stuff) but I had a solid bow-less arrow/sheild spirit run. Hercule + belt of knives + the gemstone that gives spikes are good. granted I lost to floor 18 Grandmaster but it was just very novel.

how can i join the discord server the link above is expired i think

The link is set to never expire. Can you try again and let me know if you have an issue?

thank you ive joined now

I never hate the Burn debuff so much before more than Poison,
But when Burn debuff can stack up over 1000+ dmg while DEF count only cap at 999, a dragged fight with this boss is just not winnable at all,
I just hope the DEV would capped the DEBUFF or increase the DEF count or even reduce this particular boss HP,
Killing the summons first the furthest I can get the HP drop to 19K while targetted the boss only able to go 6K


Unfortunately this is just a case where you have a bad enemy matchup for your build. Fire isn't necessarily a big deal, but you weren't killing the summoned monsters fast enough so they just started multiplying and stacking that burn damage on you.
These fights where something is summoning other monsters basically boils down to: Can you eliminate the summons quickly enough to give you a turn to deal damage to the summoner? If not, you're in for an uphill battle.

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Repxecutioner isn't gaining spikes.

Edit: I was using teddy bear sword.

why cant i post images

No idea, It may be an embedding issue or file type issue, I con't post images either. Do you get an error message that says "Character limit reached" or something?

This build is actually really good. I just started endless with it. The spice makes it so that all consumables have plus three rage, so in the spot where the green herb is, to the left of the duct tape, I would use the herb their, gain a full 25 HP from the seasoning and then I would use log to replenish the herbs. Since I get very high levels of rage, I have lots of shivs and hatchets that become very powerful. The purifying candle makes this build spike proof. I am hoping to get a cauldron since the log can recharge it. I am keeping the coal because I might get something helpful to recharge, maybe a rouges mask. The necklace next to it is the minus five HP and destroy a curse item. I should probably organize differently so I have space to destroy a big curse. the necklace at the bottom right has “when a weapon kills an enemy add six rage, [all of my kills are with a weapon,] does one damage to self each turn [I heal seventy five HP per turn unless I have to destroy a curse. Find someone who cares.]” tea, cleansing potion, and doge potion are for safety. I do not want to die to poison, and this build only works if I am not one shotted. I might die to sables since they do so much damage and multi attack. I want cauldron because it would add protection from these things through shield potions. I have also been hoping for a philosophers stone. I could use that to destroy worthless potions if I were to get the cauldron. I am surprised by how good this build is. To be clear, this is not a meme. It is destructive. When I killed king, I 62 rage. I really want to get a cauldron.

wow very cool and thanks for explanation

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This version of the build was much slower. I had both scimitar (with triple golden whetstone) and chain mail, both of which get more powerful when an adjacent item is destroyed. (Plus two block or one damage, respectively.) I also got the cauldron, so I got potions. While I was repeatedly using consumables to boost my weapons, I would instead of just making herbs, also make potions. This makes the build untouchable. I literally was almost invincible, since I would reasonably frequently get cleansing potions. It was usually ideal not to use them though, since this build uses rage, and the cauldron also gives me poison potions. Whenever I got bad potions, I could just destroy them with the philosopher’s stone. This still triggers the chain mail and scimitar. I am no longer vulnerable to being one hit killed, due to having armor, but also the red sweater gave me very high HP. It is very frustrating how long it takes to finish a fight with this build though, so I might just start a new run.

Every time I go for a mana build my game lags. Any suggestions? It doesn't happen for anything else but if I have like 3 or more manastones in my inventory everthing just starts lagging.

That's due to the flood flow algorithm used by Unity WebGL, and is unfortunately bound to happen. It's not apparent in the Steam release, though.

Thanks for the info. Only ten more months then

I've found that a lot of manastones on their own don't cause much lag, but when you have adjacent items that utilize the mana stones in some way (powering them up, requiring them, etc) then the calculations get insane and that's when lag happens a lot.
For example, if you have like 10 manastones and a wand, it's not that bad. 10 manastones a wand and a shield ring that uses mana, and now it's churning.

that is very helpful info thanks

This Legendary Blade Destroyed Enemies in 1 Hit!

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The archery runs in this game are so fun to play

agreed. only problem is that you don't have enough space for defense if you want to deal a lot of dmg.

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yesssssssssssss this is my best run in endless mode

how is floor 5 endless mode?

i recommend not going archer, its not bad its just hard

archer is good with mouse wood not nearly good as cleavers tho and im using a shield instead of a bow so mouse wood will be replaced with stop watch mouse wood doesn't work with shield spirit






(also floor 5 endless is a joke)

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Is there any reason to play past floor 1000? I heard there was a hidden boss, but didn't seem to get them.



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smh must be a bug i beat that boss alot of times (it's a joke how did you actually did it impressive)

how do you get such op loot? ive only got a hercule pavise ONCE and ive been playing for a month or two! is it just accumulating luck?

I was constantly having those things thrown at me throughout the run. The golden whetstone was the only thing I needed to farm, but honestly, with the assassin's blade hitting 7 times, I didn't need anywhere near as many as I used.

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F died to poison

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Just a suggestion, making sure displaced items don't end up behind the item limit prompt.

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can you make it so that if you leave a merchant, healer, or mystery event without buying anything it dosen't disappear

kind of - just click on a square around it and pass over it (i.e. come back to it later)... there is sadly no way to keep any in-game event present after you leave it...

This will be changed in a future update!

yess ive been wanting this so much thanks!

Almost perfect game. But i managed to lock myself inside a locked room and cant get out :p

what.

Yeah its a bug :) 

Same. But I'm playing on a mobile browser.

Seen it happen. When you unlock a door, but go to another locked door, it remembers the past direction to back away from the locked door. Basically the programming doesn't store the current location, instead using another value.

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This game is amazing. I have never seen a game as original and fun as this. 

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Just some pretty round numbers i guess. 9 Energy, 5 hits per 1. Also max block in 3 hit's central buckler has 10 haste (irrelevant coz of armor).Just some pretty round numbers

Ooooh nice, i had 2 ninja armors last run :D

Can Key Sword Beat The Final Boss?

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This was such a great build, and it's almost funny how empty the backpack is. I also like it because I started it with a Matthew's starter bow set, ran bows and arrows for a while, then switched to a dueling sword/slime sword duet because I thought it would be funny, then I got the Hawkeye bow and then everything was over. I later changed it out for a longbow, which might have been the losing mistake, but it also might not have been. I lost to a floor 15 Badger Boss, unfortunate that it was just too tanky for my many damage. 7 energy per turn, rapid scaling damage with belt of knives.

quá hay

Hey! You can start from Matthew by pressing "M"! Hope you will consider rating the game again!

cảm mơn vì đã chỉ tôi không hiểu tiếng anh

cảm mơn vì đã chỉ tôi không hiểu tiếng anh

Bạn có thể bắt đầu từ Matthew bằng cách nhấn "M"

Hy vọng bạn sẽ đánh giá trò chơi một lần nữa :)

i was trying to do an archery run without a bow and  it some how shifted to cleaver run (left facing jack cleaver has +1 rage and 25% bonus damage)


how can you do an archery run without a bow?

shield spirit

yeah i get it now thanks

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Floor 300

7 energy in first turn

First energy is ~151k dmg (Builds ~140 rage per energy)

Second energy probably does 400k

No money so no health increase, but who cares when you two-shot King every time

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