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Made it to the king at the end of the magma, but stood no chance against his rage and spikes! Next time I'll bring a bunch of status removers.

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Suggestion- Add different backpacks you can upgrade into. Upgraded backpacks start small again, then you have to resize them up again. Maybe after beating special bosses you can choose one. There could be various packs, each with their own quirk, like weird layouts, segmented sections, "holes" to pack around. The upsides could be things like powerful special slot multipliers, specialized build modifiers like half mana cost, gold for every kill, double potion effects, large max size, etc.

This could build upon the depth of the game mechanics, while offering more progression, and keeping the challenge of fitting things in a bag.

If you go to the discord there is an area where you are able to post your idea

It would be nice having a backpack that has holes as its end result. As long as there isn't a space above a helmet at the current moment, it has no downsides from being lower from the actual top, so by having spots that are naturally blocked on some backpacks, you could have some pretty funny builds where you have like 6 or seven helmets

This game is so smart !
I'm looking forward for even more content.

This game is great! It puts a really interesting spin on the roguelike genre.

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The king beat the shit out of me D,: . Amazing game, love the music from the deep caves and magma core.

In the current patch, I cannot start a new game after beating the final boss.

just refresh

Great game! Took me while to realize the font makes the 8 look like a slashed 0 (a 0 with the line through it). That bluefin  item I kept getting had to be for something tho. I finally compared it against items that I was able to test had 0 values and determined it was an 8. In other words, my only suggestion is to add a typography dent on the sides of the 8 so it doesn't look like a slashed 0.

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fun game, always stuck on the king. Annoying both his rage and thorns go up if you attack it. makes it even impossible to kill him before he can attack (had the weapon that you can use gold to use it. and buffed it up with the stone.)

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current set up has infinite mana due to the shirt and infinite armor due to the ring

Was enjoying a fun pacifist / thorns build (the axe was just to sell), which was going great until I ran up against a snake. Kinda stinks that I had no answer to that guy - perhaps make him do a small attack along with the poison?

У меня получилось пройти 2 круг. На 3 я решил не идти. Как вам пассивный билд (просто ждем пока враги умрут от старости)

what is that shield and lightning bolt thing?

The lightning bolt is a wand weapon that passively does 4 damage to all enemies at the start of each turn.


The shield drains 2 spikes (and I think 2 regen or rage or something) from target enemy as well as give some block.

queen bee fight broke for me fun game 

This game is so much fun! I played it three or four times before commenting. There were a few times when some text repeated itself. like "give 3 health to all enemies to all enemies" and stuff like that, but the gameplay is amazing and addictive!

Sad Why Is Endless Mode King So Hard

Energy!!!

I don't like the new look for the text and button thingies in v0.09.1, but it might just be that I got used to the old one

Died cursing myself lmao

Do you think this is enough armor?

I just think that curses are too hard to deal with right now, maybe an altar event to purify w/money. btw if im missing anything pls tell me

you can remove curses at the medic person if im correct

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Great game. i'd love to utilize those side pockets to toss the items the love to be isolated

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Genuinely a good game. Good mechanics that are fun with art to support it. 


tried to do a cleaver run, ended up with a spike carry, luckily wasn't many damn fire geckos on my path to king

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#bringbackhealernoseboop

Oh, so that's how much health King has at floor 27.

6-7 hours spent, just to get here. Honestly, with this setup i could go further, but i don't want to go insane through sleep deprivation. Besides, i wanted to make a point: Magic is still overpowered. Now it's the Wizard Caps that break the balance of the game. Even just one is enough to cause trouble, if someone is patient enough to farm mana. I wish i had that dark whetstone, so that i could decimate everyone's damage and farm even more mana with that, just so that i could see if mana caps at 9999 or not.


Oh, and btw, i whiffed the fight, all because i forgot to block spikes. I just got into rhythm with my wand and lack of protection was the end of me.

Still... my best level is at 13 (before and after today's update...)

cleansing wand used on king removes his spikes and rage, but since you target him with the wand he counts it towards attacking him and he re-adds it. not sure if it is intentional but wanted to point it out in case it wasn't.
kind makes the cleansing wand useless if the mechanic where an enemy adds their buffs when you target them with anything is widespread to all enemies with similar effects.

Bug Report: Didn't screen shot it, and it was before the patch a couple days ago, so it may have been fixed, but I had the waterskin horizontally in inventory, moved a 2x1 vertical into the spot, and it swapped them, but made the spots the old object was in horizontal. So the backpack slots weren't aligned with the rest of the grid anymore.

Well this game is immaculate. Thanks for a lovely experience. I hope this game continues to develop!

Bug report: sometimes, when an item is generated (for instance, when using the star potion), it happens to be sitting directly over an available space in the inventory (such as where the star potion was), and appears to be in the inventory. That can easily lead to clicking to finish reorganizing, and having the valuable item disappear because it wasn’t actually moved into the inventory.

I just won using mostly gold and mana. Super fun game!

Did you know that retromation played this 

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Haste Mage 12/10 build.

Need to have as much patience as a rock forming a stalactite but you're chance of losing is close to zero.

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Any chance there can be upgradable items by that I mean if you get several copies, you can combine them either from a shop or for a cost or something. 


And just to ask, anyone able to get far as a pacifist meaning only armor later on by either spike or poison. The frog mages gets me everytime

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Yo this music f-ing slaps 

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Also, Crimson Energy seem to be bugged, it doesn't give me any energy while it's in the inventory, even if I remove literally everything else from the backpack. 

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Finally saw the cursed sword! Interesting weapon, but still not as space/turn effective as whestone + hatchets/shivs/wands combo. Here's how I thought you could nerf my favourite weapons: first, you could make it so that whetstone would only affect certain types of weapons (no wands/clubs, maybe a different item for adding damage to them?) and only for a certain number of turns (2-3?). You could also make an item that would activate daggers, another item would activate hatchets, that would probably make for more specialized builds, and wouldn't be much different from a bow/arrows combo.

(I finally tried a bow build! Returned to my blades. It uses so much space, AND the arrows run out? I would probably consider it if the bows were like throwing weapons and didn't use turn points, I just feel like buying no-points weapons is so much easier right now.)

But that brings another problem: if there's too many weapons/armors/miscellaneous stuff, and it's all randomized, it's possible to go through the first 8 levels and not get a combination of items that would get you through the final boss. So, maybe early on you could add a few fixed points where you can take only one deal-breaking item (like choose between whetstone, cursed sword, mana-generating book and that arrow-generating sword?). Or possibly adding 1-2 more items per fight/chest. Or delegating some interesting items to endless mode only. Or maybe combining items together (Fenller's idea), though it would probably be hell to impliment). 

(Another thing, could you please make the level layout more consistent. It's very sad to see a level that is mostly chests and shops.)

Also, now you have items that remove spikes, haste, etc. from enemies (and I'm not sure if there's a wand, but it would be amazing to have a wand with these effects too), and potions that add slow/weak to them, perhaps to them you could add effects that weaken the enemy's poison?  I'm still scared of the snake from the infinite levels. 

And, I'm not sure if the five-time use of mana-generating books works, regeneration eats mana like crazy against certain enemies, you can always carry 2-3 books instead of 1, and they still use turns. To nerf the player and the enemies, maybe just making all effects last 2-3 turns would work. And to nerf magical items, you could play with values a little bit: make broken ring and all-beating wand cost 2 mana etc. Also, could you make the first wand add 2 regeneration for 2 mana? It's so much clicking...

I beat the final boss by using three double poison potions.

I ended on 6 hp because I forgot to be blocking.

archer player?

The Orksork Ax seems to not require energy to use at the moment.

Uses gold!

OH! Hah, my mistake.

Great game, by the way. I'm really enjoying all the stuff you've been adding.

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Are we gonna get a downloadable version with save feature? Sometimes I have to abandon the game and have to start all over when I get back... It could be a simple autosave when you quit, so when you launch it again there is a "continue" option. Also it´s kind of a bummer playing from browser only. Great game though.

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Yes! It is planned! We're just trying to get the gameplay right first. Then we'll introduce saving!

Had an error, I tapped on the button to go to the map and the character walked off the map somehow and left me stuck in a void. Forgot to take a picture of the end result, unfortunately- (Though I'm playing on Mobile so it may not be showing up to everyone)

Tomorrow's patch should fix that! Sorry to hear about it!

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