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PogPick

plz dev a mobile version or mobile support 

you can play it here same as usual on mobile. I've done it before and the only downside is the general smallness, you do have turn on rotation in the options though.

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I did it. I successfully used the pickaxe.

I love the symmetry

I found a bug.

Spike scale doesn't give spikes when it's adjacent to a shield unless you have another item in your inventory that also adds spikes, like a rose.

You have to use the shield to get spikes.

Bomb with ethereal weapons is straight up nutty. End boss didn't even get to attack me once before he died. Each arrow was doing 50-80 damage each and I had enough mana to fire 3 or more times per turn with consumables to help me get up to even higher numbers if needed. I never considered how good mugs (or other one use weapons) are with bomb as well!

I've been trying to get an ethereal sword + bomb run going but have not seen the staff on about 20 tries. I think the numbers need to be tuned a bit to make this game more fun as it is a really, really low % chance to get any non standard run going.

Yeah, it would be nice to be able to choose out of more relics for bosses or merchants, so you could get more interesting items or relics, instead of only three options. I get that it's for balance so that you wouldn't just choose the OP relics every time, but three choices is just not enough.

That moment when you realize that the common brutal spear is stronger in your setup than all the legendary weapons you've found...

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Id suggest adding more ways to heal. I always have a pretty good build, feeling good. Then im forced to fight something that gives curses and I die from poison. (I am relatively new so maybe im doing something wrong)

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there are actually a lot of ways to heal or avoid/minimize damage...trouble is finding them...or finding the right combos to use them.  I mean, with my 1 healing whetstone I can easily heal 100+ per turn from turn 3 onwards in my current setup.

I feel, personally, that damage scaling is the bigger factor.  I'd love to see some more of that.  More ways to get rage maybe, more smithys definitely...that kind of thing...  

Any tips for this rn. I'm struggling.

The spices accessory is ok on occasion but you definitely don't need 3 or to keep them long term. The health rings are trash items, opt to get health max from the priests and fountains instead. With the extra space, go for more damage scaling accessories or weapons, or energy boosts.

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same as what umchyoka said...except for 1 thing.  if you're looking to go more towards a consumables build, then keeping the seasonings might still be worth...but it looks like you're in a more mage position so searching for a tome, a rage ring, a broken armor ring, and maybe a regen wand and skull wand would probably be what I would aim more for.  

Either way, start replacing those health rings asap...they can be a helpful boost at early floors, but seeing as you're now at floor 13 they're practically useless...

fun build, sadly died next fight because 999 shield doesn't matter in area 3

my first ever won run, it's a single wand build with damage scaling from mana, and lightning bolt for area of effect damage. Got the wand up to I think 200 damage on the king fight because the lightning bolt was unfortunately scaling him faster than I could scale myself to his damage lol.

Finally got wand build to work. If I had had frog totem or wizard hat it would have been way better.

Very fun little game. Stumbled into a Pickaxe build - gets stronger with every turn of combat. But I seem to have run into a bug with the inventory expansion - there's one slot missing in the middle of the bottom row.

It's so laggy with lots of manastones.

My record run... floor 15

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Suggestion: Make Scratch bypass armor so you wouldn't get softlocked by a enemy that blocks every turn(armadillos) and you would actually have a reason to use scratch

Making a full scratch build would be awesome, I think the pacifist ring doesn't proc and destroy itself with it?

I think not. Idk because I've never tried. A new item was added called glove of knives and it deals 2 damage to all when you scratch, would be nice if it was buffed because rn it's really underwhelming.

Would love to see More Scratch based weapons to make a Monk Build where you don't actually have weapons, just stuff and armor in your bag.

Yeah! I've tried a run where you can't use weapons after boss 1, but if you get bad rng it's literally impossible. 

I love this game and I think the devs are doing a wonderful job. I'm just sad I lost my saves due to random glitches a few times now.

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Suggestion: Make the Lighting Bolt use itself at the end of your turn instead of at the beginning. In its current state, the lighting item is unable to benefit from any temporary bonuses that last for a single turn (Belt of Knives, Wheel, etc.), as the item only gets used at the start of your next turn, by which point said buffs would have long since gone away. 

I know this change isn't really all that necessary per se. I just think changing the ordering to make buffing the lighting bolt's damage a bit easier could potentially make it more viable and easier to use in an actual build. 

EDIT: I know there are still a plethora of ways to buff lighting's damage in various ways. I just think it'd be nice to make it affected by more types of things just to make the big numbers even bigger. :)

Just for kicks, I tested the first enemy and just blocked. His attack and block kept going up every turn. Is it normal for enemy damage/block to increase every turn if the combat goes on long? Here's the tutorial ratwolf after about half a dozen turns of just blocking.

I think the damage ramping does happen for every enemy.

Yeah, enemies gradually ramp up in strength if you take too long to kill them (possibly to stop you from endlessly farming free items from reorganizing). 

There have been some past issues where people have been essentially softlocked by a certain toad mage in the deep caves who heals all enemies every single turn as well as either shielding themselves or occasionally attacking you. Since healing numbers used to scale over time like with block and damage (IDK whether they changed it or not), players unable to kill the mage before it ramped up would be in a very bad position without some sort of damage scaling. At that point, the only way out is by either dying, throwing the run or refreshing the page. 

However, one thing to note is that passive scaling sources, whether it be archangel armor's haste application or stopwatch's damage scaling are almost always able to outspeed natural turn-based scaling by a fair margin (assuming you actually know what you're doing), as long as the enemy can't poison you. As anyone who has tried to tank snake poison on endless mode has known firsthand, once the poison numbers exceed your maximum HP, you're just dead. :)

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mi mejor partida hasta el momento , los duct tape fueron el 99% de mi fuerza , muy buen juego
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First time at the endless mode! This game is fantastic :D

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I belive this is the strongest (damage wise) build in this patch. (Because they really nerfed cleavers). About 40k damage first turn. With Emerald Bracelet it would be ~53k. If you replace money with another Mana Stone it would be ~58k. 

Before you go to the boss on magma core you need to stock up on food. Every additional energy ~6k damage

I really wanted another Emerald Bracelet, but my save crashed :(

Deleted 2 years ago

Honestly, I love this game so damn much, and am super excited to see its progress. Ive already poured well over 100 Hours into this...

Ive finally gotten around to trying a Spike run...

And as you can see... When running a pacifist build... its impossible to kill some enemies. Granted very few. Most of the other poison enemies will attack eventually (The bats who have Lifesteal attacks)

This build was my best since the most recent update. But i couldnt get to the 3rd boss on the loop. 


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Perfect archery run ? Managed to get to floor 16. Very descent damage output (400-500 per turn and scaling) and versatility between rage and armor. The poison snake + Curse/burn combo was a run breaker unfortunately. I'm pretty sure I could've managed King well. Any ideas to improve this build ?


Ive been playing this game for weeks and for the life of me I cant figure out why magic or maybe its just some triggers thorns on enemies. Shouldnt it count as ranged damage?

you bash them with the wand :)))))))))))

True lol, only arrows and cups are projectiles but I found that even those can cause thorn damage to happen if you have a gem that makes them do vampirism

Thats true I did have that. The vampirism kind of makes sense if it converts all damage to physical but I definitely do not like it. Ill just skip that gem I guess, just seems to really limit your options if you always  have to build around thorn in later game stages  

a berserker's ring, a roof, a king cleaver, a chef's hat, a gem, and 3 other cleavers on floor 1. All thanks to Matthew giving me a lucky dagger.

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I just found out you can trade curses for items at the shady guy

really? thats cool

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The shield that Hercule Pavise triggers doesn't seem to trigger weapons that were triggered by Hercule Pavise. Shield Spirit should trigger weapons around a shield. Hercule Pavise, a shield itself, triggers two weapons but the Knight's shield doesn't trigger them too even though it should. 

And the shield spirit debuff stacks two times when this happened to me even though it only attacked once.

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Welp, i just got softlocked.

I got to floor 9 with the fish sword and then switched to spike only (risky and vulnarable against poison and kinda curses but fun ^^)

I forgot that there were bosses without attacks.
The frog would have been the same except that the plant would have killed me with poison. This one just keeps debuffing without dealing damage and without any chance to recover. :/

EDIT: scratch still does 3 damage, but no.... xD

i actually posted the exact same thing, but i used the chance to heal to full with vampirism since it isn't reduced by weaken. its really good ;)

Anyone else find this yet? It's my first time seeing it, seems powerful for a 1 energy cost if you surrounded it with gems for example.

and it is not a weapon, which means it can be used with pacifist ring

bad part is that it's not a weapon, which means it isn't buffed by gems

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Simple setup, but got me to floor 14, did loads of damage thanks to belt of knives.yes
yes
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Floor 64+ My longest run yet and everything is a cake walk. 99,000 health boss no problem.

First run of the patch. Still ongoing run but nothing ever hits my health other than the good ole disgusting food. Have only found 5 queen/king cleavers.

+2 haste on middle shield

+3 rage on top right cleaver

My normal first turn is 10 energy and does 9805 damage, max block of 999, 120 rage, and 5400 spikes.

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I've attempted many runs. This was my first time meeting a Fox & it gave me its Rapier. It's powerful early game! 

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wait, THERES A FOX?!? i need to find this

Starting with stopwatch and shield spirit, I went for a shield arrow build that ended up with 7 at once. 4 shield forges yet not a single weapon forge, no cleansing rag to be found, this was just unfortunate for me. The duct tape, however, is an awesome addition that enables this build. Along with the charmed bracelet in hand, curse and burn is basically no problem for me. All I needed was a rag and rage forge.

Moments before disaster (poison)


This build is really good, it can do alot!

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When you see your next Enemy and instant know its over :(


Such a fun Magebuild :)

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I was doing so well but didn't get something to deal with thorns

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this is the best build 

sd d 
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First endless run and I got to floor 16, felt pretty good but was looking for some more damage at the end. Lost when I encountered an enemy distributing half my health pool (73 hp) in poison every other round. The mace, warding band, and glass belt are a broken combo and then the fish sword was my damage dealer.

Love this game, but like other posts said it did get very repetitive at the end with me attacking 30+ times per turn.

what's the use of tasty fly?

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I heard if you have tasty fly and you go to the merchant, he halves the price for everything. The fly itself costs nothing (I think).

I think it's 1/3 of the cost instead

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Mexican standoff. Coral spike build seems pretty weak if the boss never attacks lol

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