First endless run and I got to floor 16, felt pretty good but was looking for some more damage at the end. Lost when I encountered an enemy distributing half my health pool (73 hp) in poison every other round. The mace, warding band, and glass belt are a broken combo and then the fish sword was my damage dealer.
Love this game, but like other posts said it did get very repetitive at the end with me attacking 30+ times per turn.
please i beg of you, add click and hold for accessories using manastones. Half of the time spent in endless is just reclicking the buffs or shielding ring etc.
Fantastic game all in all, however, can there please be a method that decreases the dependence on RNG? It's impossible to set a goal towards a build as the items you receive are completely randomized, the one specific items you need might appear on floor 2 or floor 20 and there is no way to know.
This was my first run to make it to endless mode, it was a great build getting a floor one Hercule Pavise then eventually the stopwatch and shield spirit made the run just a clicker simulator, it was fun none the less and I cant wait to see what other broken builds I can get!
you know those times where you decide you're going to push for a pacifist run, but then the second room hands you a pickaxe?I might have gone a bit crazy on the gems...
Game broke for me after refreshing the page multiple times:
It would also be very useful to add an indicator/glow for when the red curse stone in the screenshot above is active. I accidentally created more curses instead of attacking, which is why the browser refreshes were needed.
Had lots of fun with this build, don't think it'll go very far into endless unless I get a book or somehow get more consumable item support, I'm too split
I got the Wizard's Robe and Broken Ring on the first floor, and the Ring of Doom dropped only about two floors later.
Got down to a single HP on floor 5 or 6, before I figured out to keep two Seasonings and use whatever consumables drop to keep healed^^
The Warrior's Spellbook rounded out my build late in floor 7... 13 stacks of the Ring of Doom in the first turn of every fight (40+ Damage for both Machetes and the Shiv, without consumables), and six more stacks every turn after that unless I need to block something big was really silly, and really satisfying :-)
I would recommend a halberd over the machettes. It takes an extra space, but unlike the machettes it does not have reduced effects (Or as the game call it, a multiplier of 0.5x), therefore, you can take full advantage of your ring of doom and your spellbook.
Very fun game, but I broke something on the third area after save scumming about 10 times to avoid a curse from the lottery drop. I cannot interact, even after restarting my computer. This is after clicking continue.
If anyone wants advice on a fight or a strat, I can probably help. I'm 20-3 on my runs and have had all sorts of builds, with screenshots of all of them after the final boss.
Slight bug, when you have dodge and get hit with a lifesteal attack it still heals the enemy even if you dodge. Lost a run to a bat because it just kept healing even though I was taking no damage.
Tried a no weapon build using coral's spikes as my main damage, worked against everything until I fought a Snake that never did a normal attack and stacked poison until I died.
Pro tip: If you play the current update, please avoid the Enchanted Swamp, go to the Deep Caves instead.
I am aware that the Salamenders needed a change because they were very simple and could be exploited due to lack of any action other than bluntly attacking, but the fact that they got the same treatment as the red slime (Which is already a threat despite having only 36 health) is horrible.
Every turn Salamenders will deal about 15 points in damage and give Purse a curse. Yes, it happens every single turn, and it is not just a mildly annoying curse either, it is one of two curses, either the spikes curse or "add 3 poison per turn" curse, the latter appears to occur more frequently than the former and the fact these 100 health monsters can appear in packs of two worsen the matter.
Even the pre-nerf Fire Geckos (Added poison in stead of burn) and the Olms were not nearly as difficult to defeat. I somehow survived two battles back-to-back with these Salamenders from the skin of my teeths, but still succumbed during my third consecutive encounter. I went from 55 health points all the way down to 0 and it is in spite of having healing and a potted aloe to counter the poison too!
Finally pulled off a decent cursed sword run. Made a mistake in my 2nd to last fight that had me low health coming into this one, but I doubt I could have made it much further anyways. Still happy I finally did it...
Fun cauldron+Regen build when I got a Red Hoodie from Matthew. 121 hp at the end with double seasoning healing for 30 hp base consumables and I think 60 for the 10hp drinks.
Tried this game out today, and tried to make sure it actually properly saves before going further than the first point where it lets me save - and opening my browser again, it just starts over.
Already allowed cookies, explicitly made Chromium not delete any cookies from this page, even accepting all 3rd-party cookies... no dice.
Fox Rapier + Soldiers Buckler + Archangel Armor is a deadly combo. Whenever you defend, you also boost attack. When you attack, you gain defence and boost your shield. Win win.
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I was doing so well but didn't get something to deal with thorns
this is the best build
First endless run and I got to floor 16, felt pretty good but was looking for some more damage at the end. Lost when I encountered an enemy distributing half my health pool (73 hp) in poison every other round. The mace, warding band, and glass belt are a broken combo and then the fish sword was my damage dealer.
Love this game, but like other posts said it did get very repetitive at the end with me attacking 30+ times per turn.
what's the use of tasty fly?
I heard if you have tasty fly and you go to the merchant, he halves the price for everything. The fly itself costs nothing (I think).
I think it's 1/3 of the cost instead
Mexican standoff. Coral spike build seems pretty weak if the boss never attacks lol
I finally created a naruto build. I got super lucky, managed to get 2 ninja armor. Also key sword is insane!
The free run
please i beg of you, add click and hold for accessories using manastones. Half of the time spent in endless is just reclicking the buffs or shielding ring etc.
Please
no.
Fantastic game all in all, however, can there please be a method that decreases the dependence on RNG? It's impossible to set a goal towards a build as the items you receive are completely randomized, the one specific items you need might appear on floor 2 or floor 20 and there is no way to know.
I think that's part of the fun of a roguelike. If you were able to fish for a certain build every single time you'd never need to adapt on the fly.
This was my first run to make it to endless mode, it was a great build getting a floor one Hercule Pavise then eventually the stopwatch and shield spirit made the run just a clicker simulator, it was fun none the less and I cant wait to see what other broken builds I can get!
Thank you Dev. for a great game :)
I NEED MORE SPACE TO GET MORE MANA!
you know those times where you decide you're going to push for a pacifist run, but then the second room hands you a pickaxe?I might have gone a bit crazy on the gems...
Plus I somehow magically picked up 2 golden whetstones and 2 weapon smiths...
Game broke for me after refreshing the page multiple times:
It would also be very useful to add an indicator/glow for when the red curse stone in the screenshot above is active. I accidentally created more curses instead of attacking, which is why the browser refreshes were needed.
My first win after 4 or 5 tries. Super fun game!
My first good archer run & the first time taking the mouse log.
Huge negative effect but even better positive effect, up until a certain floor.
Had lots of fun with this build, don't think it'll go very far into endless unless I get a book or somehow get more consumable item support, I'm too split
My backpack at the end of my first run:
I got the Wizard's Robe and Broken Ring on the first floor, and the Ring of Doom dropped only about two floors later.
Got down to a single HP on floor 5 or 6, before I figured out to keep two Seasonings and use whatever consumables drop to keep healed^^
The Warrior's Spellbook rounded out my build late in floor 7... 13 stacks of the Ring of Doom in the first turn of every fight (40+ Damage for both Machetes and the Shiv, without consumables), and six more stacks every turn after that unless I need to block something big was really silly, and really satisfying :-)
Nice build for a first time player.
I would recommend a halberd over the machettes. It takes an extra space, but unlike the machettes it does not have reduced effects (Or as the game call it, a multiplier of 0.5x), therefore, you can take full advantage of your ring of doom and your spellbook.
This is wonderful!
Very fun game, but I broke something on the third area after save scumming about 10 times to avoid a curse from the lottery drop. I cannot interact, even after restarting my computer. This is after clicking continue.
dont save scum noob
infinite pawer
a yes, better version
What's the new blue cleaver? Haven't encountered it yet.
use the cleaver above it
Realised the attacks were doing no damage and had over 400 weaken. So had to resort to claw attacks.
omfg! healing archer tower build lasted to floor 12
If anyone wants advice on a fight or a strat, I can probably help. I'm 20-3 on my runs and have had all sorts of builds, with screenshots of all of them after the final boss.
Slight bug, when you have dodge and get hit with a lifesteal attack it still heals the enemy even if you dodge. Lost a run to a bat because it just kept healing even though I was taking no damage.
Must be most recent patch because I know it didn't do that a few days ago.
Iron Helmet: Adjacent clothings get +1 block
Red Hoodie: Does not get +1 block
Hoodies are not clothes confirmed.
For some reason hoodie is armor but not clothing helmet or footwear.
Died on 1st loop but still, this clicker build is very fun. Also knife belt with wand generates shitton of attack on arrow
Tried a no weapon build using coral's spikes as my main damage, worked against everything until I fought a Snake that never did a normal attack and stacked poison until I died.
thats when you go for the eyes with your tiny little paws :P
Pro tip: If you play the current update, please avoid the Enchanted Swamp, go to the Deep Caves instead.
I am aware that the Salamenders needed a change because they were very simple and could be exploited due to lack of any action other than bluntly attacking, but the fact that they got the same treatment as the red slime (Which is already a threat despite having only 36 health) is horrible.
Every turn Salamenders will deal about 15 points in damage and give Purse a curse. Yes, it happens every single turn, and it is not just a mildly annoying curse either, it is one of two curses, either the spikes curse or "add 3 poison per turn" curse, the latter appears to occur more frequently than the former and the fact these 100 health monsters can appear in packs of two worsen the matter.
Even the pre-nerf Fire Geckos (Added poison in stead of burn) and the Olms were not nearly as difficult to defeat. I somehow survived two battles back-to-back with these Salamenders from the skin of my teeths, but still succumbed during my third consecutive encounter. I went from 55 health points all the way down to 0 and it is in spite of having healing and a potted aloe to counter the poison too!
Yep, those enemies are pretty OP. I'm surprised I managed to get past the swamp the first time I went there.
Finally pulled off a decent cursed sword run. Made a mistake in my 2nd to last fight that had me low health coming into this one, but I doubt I could have made it much further anyways. Still happy I finally did it...
Yeah, that was pretty lucky.
Who needs fancy weapons when you could endlessly sharpen bat *BONK*
Fun cauldron+Regen build when I got a Red Hoodie from Matthew. 121 hp at the end with double seasoning healing for 30 hp base consumables and I think 60 for the 10hp drinks.
10/10, didn't expect such a fun mage build (armor wasn't allowed)
The New META Do it all Build
10 energy initial turn and 6 energy for following turns. Ramp that Scaling!
Just add Haste to shields and/or Rage to initial cleaver when finding the Blacksmith.
First game of the new patch. Still on going run. Just need some sleep.
how is loading the save supposed to work? because every time I go to the game page it just starts from scratch.
So I'm not the only one^^
Tried this game out today, and tried to make sure it actually properly saves before going further than the first point where it lets me save - and opening my browser again, it just starts over.
Already allowed cookies, explicitly made Chromium not delete any cookies from this page, even accepting all 3rd-party cookies... no dice.
man curse damage is unreasonable, that would be okay if the enemies that caused it didn't appear in multiple groups and have lots of health.
its all just a math game with curses
do you take the curse or lose backpack slots and/or items?
is it worth to lose the slots over 13 damage or take the damage over losing a critical item
they're not that bad unless it's the fucking fire geckos
Salamanders are now Fire Geckos 2.0
Fox Rapier + Soldiers Buckler + Archangel Armor is a deadly combo. Whenever you defend, you also boost attack. When you attack, you gain defence and boost your shield. Win win.
Very cool combo! Fox Rapier + Haste is great, I had a run with haste on a shield and it worked out very well.
Looking at your screenshot, you would've gotten 50 block with every attack, that's insane.