I call this the Thorny Hydra build. It's interesting that you can strategically build your inventory to allow multiple helmets full bonus, but leveling up eventually kills it. (Made up here by the breastplate)
So what if I'm wearing five helmets, that's perfectly normal, right?
don't know if it was only on me but i think there's a problem on the save system since everytime i die i cant save my game and when i refresh the page it will load to my save file before i got died, also it seems like tutorial will start once you died after your playthrough on the save failed
Somehow not a single book appeared the entire run, wherether fights, chests or shops, which is pretty unbelievable. Got a +4 rage wand and +4 blocks on mirror shield, a rag that was meant to be paired with necronomicon, and 2 shivs to utilize belt of knives. I wonder if I should have ditched the armor for more mana or not.
The later the game goes, the less useful the shop seems to be. Wondering whether a reroll mechanic would be a good idea or not.
So fun, I don't think you can get past floor 16 in endless, got a 4k+ boss at floor 15, still, it's endless, so I don't mind. Fun game, looking forward to it.
You definitely can, but second magma core is a big build test, specially if you find some snakes or a lot of triple gecko fights. Actually every next magma core is an actual challenge while first two areas are pretty weak in comparison, so when you pass another magma core you can just look for new upgrades to your setup for 6 more floors:)
The famous two arrow build I just managed to do yesterday;) Pretty effective so far, but I think next magma core will be the end without some massive luck in drops:)
7 Energy is real fun. I could deal with spikes with the mirror shield. 1 dodge for emergencies, and I was just struggling for better cleavers. I'm gonna spam bow builds now ^-^
Made it to level 16. Probably not gonna get any farther this run. Built my entire run around the Ring of Doom (+2 Dmg to adjacent/diagonal for 1 mana) and Hatchets. Worked really well, though now the damage numbers needed are scaling faster than I can keep up. Not to mention that Magma Core hates block. =P
Cheers on the great game! Looking forward to buying it on steam!
Is there a way to recover saves? I mostly play on mobile, and when I exit to go to a different app and come back, the game is frozen....usually I exit and come back...now my save is gone 😩 please help
Had a very fun time trying out new synergies, this is the furthest I have gotten so far ha ha.
Summary of the build: For each bow attack, deal 90 damage, gain 3 extra damage, heal 3 hp, deal 1 poison. For each turn, bow attack 7 times and gain 12 extra damage. Also 1 free dodge per battle.
Details: 2 ethereal energy from the ethereal wand + windmill + energy token = +7 energy/turn Glass bottle + ring of doom (15 mana) = 36 dmg x2 Gemstone heart = (+1 hp)x3 / energy Frog totem & ring of doom (3 mana) = (+6 accumulated dmg)x2 / turn Stopwatch = (+1 accumulated dmg)x3 / energy
Whenever I press "save", it says "save failed" - I'm connected to the internet, and I've only got three saves (from an hour ago). I don't want to lose my stuff! Is there a way to save otherwise?
Try clearing your cache/cookies. We think the problem is there. When we move to local builds that should fix the problem. Next update has more save protection too.
How are you supposed to get past fire geckos?
They hit at least 20 each, give you at least 15 fire damage per turn, and then you either discard items due to curses or take additional damage.
Fire damage imo should be blockable, and then the remainder would be put as a DoT. Also would be better if you could activate the curse effect immediately, as there is not a good counter that I found.
The game will cost money on Steam. If you pay $12 now on Kickstarter you are guaranteed consistent access to all new content as we continue to update the game!
Just wanted to say that I love this game (even though I'm trash at it) and I can't wait to see it get as big as it deserves when you release the final version :D
I've had a number of fun games, and just won my first game yesterday. I think the combination of Archangel Armor and Ninja Costume is bugged, though. It gets worse (better for me! worse for game balance) every round by adding ever increasing amounts of armor. It must have something to do with haste gain + the free dodge from Ninja armor. In the final boss fight I received more than 2000 armor at the end of my last round. In my game stats I have more than 65,000 armor gained and just over 2000 armor lost in total. If I shield up initially and wait for my natural armor gain to take over, I don't have to worry about anything other than curses. The armor I gain during my attack turn is reasonable (still scales, but as you'd expect), but at the start of the enemy attack round I magically gain tens, then hundreds, then thousands of extra armor as the rounds continue.
I feel like either lucky rings do not stack, or something is wrong with them. After most encounters i get tons of commons, and rarely something better.
i meant it works mechanically exactly the same as the poison in dicey dungeons: enemy takes the amount of damage equal to poison stat before they start their turn, then poison goes down by one.
Yeah, but that mechanic is also pretty popular, I think that is what they meant in the first place. (sorry if this sounds mean, I’m terrible at writing nice-sounding replies :p)
Nice game and its brilliant idea! Just wishlist it on steam!
And by the way, I notice this game doesn't support CHS and I wonder if this game will have a workshop which allows Moders to make a localization MOD after the game's released.
I am glad to help for free, so please let me know if you are interested in game localization~ And it doesn't matter if you already have made contact with other localization team, I am always willing to make some more friends about games~
The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.
← Return to game
Comments
Log in with itch.io to leave a comment.
Apparently it works on mobile! Could do with some tweaks, but would love to see official support
All UI works, but some things end up in unexpected places, and several things are unreadable.
I call this the Thorny Hydra build. It's interesting that you can strategically build your inventory to allow multiple helmets full bonus, but leveling up eventually kills it. (Made up here by the breastplate)
So what if I'm wearing five helmets, that's perfectly normal, right?
fyi haste is bugged with the ninja armor, and instead of removing your leftover armor multiplies it at the end of the turn
don't know if it was only on me but i think there's a problem on the save system since everytime i die i cant save my game and when i refresh the page it will load to my save file before i got died, also it seems like tutorial will start once you died after your playthrough on the save failed
All my saves are failing for some reason, the first time i played it worked fine
Absolutely love this game, best run I've had so far! Archery is fun and really makes you do your best to make everything work
Somehow not a single book appeared the entire run, wherether fights, chests or shops, which is pretty unbelievable. Got a +4 rage wand and +4 blocks on mirror shield, a rag that was meant to be paired with necronomicon, and 2 shivs to utilize belt of knives. I wonder if I should have ditched the armor for more mana or not.
The later the game goes, the less useful the shop seems to be. Wondering whether a reroll mechanic would be a good idea or not.
So fun, I don't think you can get past floor 16 in endless, got a 4k+ boss at floor 15, still, it's endless, so I don't mind. Fun game, looking forward to it.
You definitely can, but second magma core is a big build test, specially if you find some snakes or a lot of triple gecko fights. Actually every next magma core is an actual challenge while first two areas are pretty weak in comparison, so when you pass another magma core you can just look for new upgrades to your setup for 6 more floors:)
top 10 photos taken moments before disaster. 😔🙏poison do be hittin' hard tho
Mouse bow is op
The famous two arrow build I just managed to do yesterday;) Pretty effective so far, but I think next magma core will be the end without some massive luck in drops:)
7 Energy is real fun. I could deal with spikes with the mirror shield. 1 dodge for emergencies, and I was just struggling for better cleavers. I'm gonna spam bow builds now ^-^
Made it to level 16. Probably not gonna get any farther this run. Built my entire run around the Ring of Doom (+2 Dmg to adjacent/diagonal for 1 mana) and Hatchets. Worked really well, though now the damage numbers needed are scaling faster than I can keep up. Not to mention that Magma Core hates block. =P
Cheers on the great game! Looking forward to buying it on steam!
Is there a way to recover saves? I mostly play on mobile, and when I exit to go to a different app and come back, the game is frozen....usually I exit and come back...now my save is gone 😩 please help
Had a very fun time trying out new synergies, this is the furthest I have gotten so far ha ha.
Summary of the build:
For each bow attack, deal 90 damage, gain 3 extra damage, heal 3 hp, deal 1 poison. For each turn, bow attack 7 times and gain 12 extra damage. Also 1 free dodge per battle.
Details:
2 ethereal energy from the ethereal wand + windmill + energy token = +7 energy/turn
Glass bottle + ring of doom (15 mana) = 36 dmg x2
Gemstone heart = (+1 hp)x3 / energy
Frog totem & ring of doom (3 mana) = (+6 accumulated dmg)x2 / turn
Stopwatch = (+1 accumulated dmg)x3 / energy
So far loving this build, on level 13 and don't see it slowing down anytime soon with the damage doubling from mouse wood
Whenever I press "save", it says "save failed" - I'm connected to the internet, and I've only got three saves (from an hour ago). I don't want to lose my stuff! Is there a way to save otherwise?
Try clearing your cache/cookies. We think the problem is there. When we move to local builds that should fix the problem. Next update has more save protection too.
thank you!
How are you supposed to get past fire geckos? They hit at least 20 each, give you at least 15 fire damage per turn, and then you either discard items due to curses or take additional damage. Fire damage imo should be blockable, and then the remainder would be put as a DoT. Also would be better if you could activate the curse effect immediately, as there is not a good counter that I found.
Im just gonna ask is this game probably be free on steam?
The game will cost money on Steam. If you pay $12 now on Kickstarter you are guaranteed consistent access to all new content as we continue to update the game!
ok thx
A bug from the cursed whetstone killed me. I could not deactivate it. Also saves failed in this run.
Just wanted to say that I love this game (even though I'm trash at it) and I can't wait to see it get as big as it deserves when you release the final version :D
Thank you!
I've had a number of fun games, and just won my first game yesterday. I think the combination of Archangel Armor and Ninja Costume is bugged, though. It gets worse (better for me! worse for game balance) every round by adding ever increasing amounts of armor. It must have something to do with haste gain + the free dodge from Ninja armor. In the final boss fight I received more than 2000 armor at the end of my last round. In my game stats I have more than 65,000 armor gained and just over 2000 armor lost in total. If I shield up initially and wait for my natural armor gain to take over, I don't have to worry about anything other than curses. The armor I gain during my attack turn is reasonable (still scales, but as you'd expect), but at the start of the enemy attack round I magically gain tens, then hundreds, then thousands of extra armor as the rounds continue.
I feel like either lucky rings do not stack, or something is wrong with them. After most encounters i get tons of commons, and rarely something better.
Looks like if your save and load list in stats gets too long, combat will start to slow down until eventually it won't load anymore.
Game looks great so far, loving it!
Magma Core is really hard D:
Makes me sad but I only have 7 hours of experience.
The keg supposed to use 3 actions or not? It is quite busted (and boring) the way it is now, just infinite healing and a damage.
It uses your gold coins! Very good if you have a lot of extra money around!
Fantastic game! Thanks for the demo and good luck on the kickstarter.
Thank you!
That is a SWEET cleaver run
was able to switch from pickaxe to cleaver (used to have 4 but traded in hopes of getting a better one.) worked well and got me to endless
is the poison based on dicey dungeons by any chance? :)
Dicey dungeons didn’t invent poison. It’s been done before
i meant it works mechanically exactly the same as the poison in dicey dungeons: enemy takes the amount of damage equal to poison stat before they start their turn, then poison goes down by one.
Yeah, but that mechanic is also pretty popular, I think that is what they meant in the first place. (sorry if this sounds mean, I’m terrible at writing nice-sounding replies :p)
Which is also exactly the way it works in slay the spire which is probably where dicey got it from.
YEP
last best highest damage on 1 arrow
sometimes spike work on arrow and sometime dont, well magma core always hard
Any thoughts on this monstrosity?
3 crimson energy + windmill + 3 berserker rings + 3 base = 10 energy to smack cleavers with knife belt.
Estimated total dmg in 1 turn to be a whole lot (Definitely well over 10k)
Unfortunately dies instantly to spikes.
How can you enter the main menu again?
Just reload the page.
Nice game and its brilliant idea! Just wishlist it on steam!
And by the way, I notice this game doesn't support CHS and I wonder if this game will have a workshop which allows Moders to make a localization MOD after the game's released.
I am glad to help for free, so please let me know if you are interested in game localization~ And it doesn't matter if you already have made contact with other localization team, I am always willing to make some more friends about games~
mod support is one of our kickstarter goals!
Love this game, this is my best run so far!
Are arrows common in this game because I cant find any arrows
time to play this game again for the nth time
This is my pb. I love this build lol! The only issue is that there is a bottleneck with mana and spikes ruin it most of the time.
I had cleansing bomb for that and vampirism. Also no heart rings, just rage necklases
AMAIZING!
Encountered the bug again
What happened to your screen
Well R.i.P save and run lol kept reloading to try and push past Floor 16 1st fight but i bug the save XD
What do i even do hear on Floor 16 1st fight? almost all my items are locked :d I suppose this is just where my run ends...
I did try reloading and moving stuff around but nothing helps oh well.
Can't put weapons next to armor when you have a glass bottle.
The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.