The game will cost money on Steam. If you pay $12 now on Kickstarter you are guaranteed consistent access to all new content as we continue to update the game!
Just wanted to say that I love this game (even though I'm trash at it) and I can't wait to see it get as big as it deserves when you release the final version :D
I've had a number of fun games, and just won my first game yesterday. I think the combination of Archangel Armor and Ninja Costume is bugged, though. It gets worse (better for me! worse for game balance) every round by adding ever increasing amounts of armor. It must have something to do with haste gain + the free dodge from Ninja armor. In the final boss fight I received more than 2000 armor at the end of my last round. In my game stats I have more than 65,000 armor gained and just over 2000 armor lost in total. If I shield up initially and wait for my natural armor gain to take over, I don't have to worry about anything other than curses. The armor I gain during my attack turn is reasonable (still scales, but as you'd expect), but at the start of the enemy attack round I magically gain tens, then hundreds, then thousands of extra armor as the rounds continue.
I feel like either lucky rings do not stack, or something is wrong with them. After most encounters i get tons of commons, and rarely something better.
i meant it works mechanically exactly the same as the poison in dicey dungeons: enemy takes the amount of damage equal to poison stat before they start their turn, then poison goes down by one.
Yeah, but that mechanic is also pretty popular, I think that is what they meant in the first place. (sorry if this sounds mean, I’m terrible at writing nice-sounding replies :p)
Nice game and its brilliant idea! Just wishlist it on steam!
And by the way, I notice this game doesn't support CHS and I wonder if this game will have a workshop which allows Moders to make a localization MOD after the game's released.
I am glad to help for free, so please let me know if you are interested in game localization~ And it doesn't matter if you already have made contact with other localization team, I am always willing to make some more friends about games~
The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.
One of the best games I ever played, will definitely contribute to the Kickstarter. One suggestion I have is that can we please be able to disable attack animation? Waiting for 30 cleaver attacks to finish gets tedious after a while. Thanks for the amazing game!
Absolutely love the game. Can we get a color blind option perhaps? My friend couldnt tell that the rotate effected text was light blue, it looks the same as the rest of the text.
found a bug, when using the mana arow wand and placing the arrow over a structure or a heavy item and this has another heavy item up, the higher heavy item goes down 1 slot, but when i cancel the mana arrow placement the first item goes to the original slot, rigth in the same slot of the one over this, this bug can be repeated so this is an code bug
I had a fun yet predictable build. I used the Assassin's Dagger and just scaled it as much as possible. Ended up doing 405 damage on hit, although it does take two energy every time.
Here is my death inventory:
I got two Golden Whetstones that I used for 25% permanent damage each as well.
Before I got the relic to give me one extra energy, I had a Dagger on the left. I got rid of it once I could use Assassin's Dagger full time.
Here is the final damage I could muster out of the Dagger with all of the mana stones adding +2 each used time. I had also killed 100+ enemies with it, so it scaled nicely because I got it early in the game. I also find it hilarious that my armor was very early game at this point, but I got unlucky with all that. I am also a beginner so I most likely missed a lot of good synergies and important armor pieces.
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Im just gonna ask is this game probably be free on steam?
The game will cost money on Steam. If you pay $12 now on Kickstarter you are guaranteed consistent access to all new content as we continue to update the game!
ok thx
A bug from the cursed whetstone killed me. I could not deactivate it. Also saves failed in this run.
![](https://img.itch.zone/aW1nLzg3NTk1OTEucG5n/original/kvTAfY.png)
Just wanted to say that I love this game (even though I'm trash at it) and I can't wait to see it get as big as it deserves when you release the final version :D
Thank you!
I've had a number of fun games, and just won my first game yesterday. I think the combination of Archangel Armor and Ninja Costume is bugged, though. It gets worse (better for me! worse for game balance) every round by adding ever increasing amounts of armor. It must have something to do with haste gain + the free dodge from Ninja armor. In the final boss fight I received more than 2000 armor at the end of my last round. In my game stats I have more than 65,000 armor gained and just over 2000 armor lost in total. If I shield up initially and wait for my natural armor gain to take over, I don't have to worry about anything other than curses. The armor I gain during my attack turn is reasonable (still scales, but as you'd expect), but at the start of the enemy attack round I magically gain tens, then hundreds, then thousands of extra armor as the rounds continue.
I feel like either lucky rings do not stack, or something is wrong with them. After most encounters i get tons of commons, and rarely something better.![](https://img.itch.zone/aW1nLzg3NTg4NzQucG5n/original/XbwYmL.png)
Looks like if your save and load list in stats gets too long, combat will start to slow down until eventually it won't load anymore.
Game looks great so far, loving it!
Magma Core is really hard D:
Makes me sad but I only have 7 hours of experience.
The keg supposed to use 3 actions or not? It is quite busted (and boring) the way it is now, just infinite healing and a damage.
It uses your gold coins! Very good if you have a lot of extra money around!
Fantastic game! Thanks for the demo and good luck on the kickstarter.![](https://img.itch.zone/aW1nLzg3NTcwNDAucG5n/original/DlrlSY.png)
Thank you!
That is a SWEET cleaver run
was able to switch from pickaxe to cleaver (used to have 4 but traded in hopes of getting a better one.) worked well and got me to endless![](https://img.itch.zone/aW1nLzg3NTY3ODcucG5n/original/k89VkN.png)
Most cursed backpack layout so far. Still works good though
is the poison based on dicey dungeons by any chance? :)
Dicey dungeons didn’t invent poison. It’s been done before
i meant it works mechanically exactly the same as the poison in dicey dungeons: enemy takes the amount of damage equal to poison stat before they start their turn, then poison goes down by one.
Yeah, but that mechanic is also pretty popular, I think that is what they meant in the first place. (sorry if this sounds mean, I’m terrible at writing nice-sounding replies :p)
Which is also exactly the way it works in slay the spire which is probably where dicey got it from.
YEP
sometimes spike work on arrow and sometime dont, well magma core always hard
Any thoughts on this monstrosity?
3 crimson energy + windmill + 3 berserker rings + 3 base = 10 energy to smack cleavers with knife belt.
Estimated total dmg in 1 turn to be a whole lot (Definitely well over 10k)
Unfortunately dies instantly to spikes.
How can you enter the main menu again?
Just reload the page.
Nice game and its brilliant idea! Just wishlist it on steam!
And by the way, I notice this game doesn't support CHS and I wonder if this game will have a workshop which allows Moders to make a localization MOD after the game's released.
I am glad to help for free, so please let me know if you are interested in game localization~ And it doesn't matter if you already have made contact with other localization team, I am always willing to make some more friends about games~
mod support is one of our kickstarter goals!
Love this game, this is my best run so far!
Are arrows common in this game because I cant find any arrows
time to play this game again for the nth time
I had cleansing bomb for that and vampirism. Also no heart rings, just rage necklases
AMAIZING!
Encountered the bug again
What happened to your screen
Well R.i.P save and run lol kept reloading to try and push past Floor 16 1st fight but i bug the save XD
What do i even do hear on Floor 16 1st fight? almost all my items are locked :d I suppose this is just where my run ends...
I did try reloading and moving stuff around but nothing helps oh well.
Can't put weapons next to armor when you have a glass bottle.
The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.
I can't get past the dang fire geckos. Any tips?
dont fight them if you dont have to and if you have to calulate your dmg and shiled
help ;-;![](https://img.itch.zone/aW1nLzg3NTEzNDkucG5n/original/2Yfc7U.png)
One of the best games I ever played, will definitely contribute to the Kickstarter. One suggestion I have is that can we please be able to disable attack animation? Waiting for 30 cleaver attacks to finish gets tedious after a while. Thanks for the amazing game!
died at level 14 with a 0 cost shiv build.
Absolutely love the game. Can we get a color blind option perhaps? My friend couldnt tell that the rotate effected text was light blue, it looks the same as the rest of the text.
level 27
good work patching the heavy items in same slot bug, lol non even half an hour to patch it
Level 15 boss vanquished but man level 16 is nuts hard
this is the same bug as below but using the steel boots, literal only a battle of diference![](https://img.itch.zone/aW1nLzg3NDc4NTQucG5n/original/hQROXm.png)
I had a fun yet predictable build. I used the Assassin's Dagger and just scaled it as much as possible. Ended up doing 405 damage on hit, although it does take two energy every time.
Here is my death inventory:
I got two Golden Whetstones that I used for 25% permanent damage each as well.
Before I got the relic to give me one extra energy, I had a Dagger on the left. I got rid of it once I could use Assassin's Dagger full time.
Here is the final damage I could muster out of the Dagger with all of the mana stones adding +2 each used time. I had also killed 100+ enemies with it, so it scaled nicely because I got it early in the game. I also find it hilarious that my armor was very early game at this point, but I got unlucky with all that. I am also a beginner so I most likely missed a lot of good synergies and important armor pieces.
bro thats alot of damage
welp
got an epic cleaver build but lost because of burn damage. belt of knives with a bunch of cleavers makes a lot of bonus damage happen![](https://img.itch.zone/aW1nLzg3NDY3MzcucG5n/original/rFTB2e.png)
Same build here, died on the second round of endless in fire caves. The boss have too many hp
thx for telling me that a boss has too many hp