The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.
One of the best games I ever played, will definitely contribute to the Kickstarter. One suggestion I have is that can we please be able to disable attack animation? Waiting for 30 cleaver attacks to finish gets tedious after a while. Thanks for the amazing game!
Absolutely love the game. Can we get a color blind option perhaps? My friend couldnt tell that the rotate effected text was light blue, it looks the same as the rest of the text.
found a bug, when using the mana arow wand and placing the arrow over a structure or a heavy item and this has another heavy item up, the higher heavy item goes down 1 slot, but when i cancel the mana arrow placement the first item goes to the original slot, rigth in the same slot of the one over this, this bug can be repeated so this is an code bug
I had a fun yet predictable build. I used the Assassin's Dagger and just scaled it as much as possible. Ended up doing 405 damage on hit, although it does take two energy every time.
Here is my death inventory:
I got two Golden Whetstones that I used for 25% permanent damage each as well.
Before I got the relic to give me one extra energy, I had a Dagger on the left. I got rid of it once I could use Assassin's Dagger full time.
Here is the final damage I could muster out of the Dagger with all of the mana stones adding +2 each used time. I had also killed 100+ enemies with it, so it scaled nicely because I got it early in the game. I also find it hilarious that my armor was very early game at this point, but I got unlucky with all that. I am also a beginner so I most likely missed a lot of good synergies and important armor pieces.
Great run using stacked buffs on 1 single cleave. The chef helmets multiplier got the cleave to 100+ damage. OTK the final boss in 1 turn without using any consumables. Hope to continue in endless mode.
Could definitely use a "Use all connected energy at once" option, as mentioned by someone else. Maybe by holding down shift key while clicking. The item background may flashes to indicate I'm using all the energy at once.
Another floor 14, this time with Rage Cleaver build. Not sure how it would be done, but a "use all connected energy" option would be lovely. That way I don't have to click the Rage ring 13 times every fight. Anyway, a ton of fun! As always, I didn't get a stopwatch or candle, so I got spiked to death on cleavers
Expert Bow is fun, I needed more electric arrows, I think that the "archer" build would be pretty fun with just a load of short arrows as well lol Before the end: After I died to Armadillo + mouse gang: I should have compromised some damage to find some sustain, but alas.
Found a bug that happens in firefox: When you click "finish turn" it is active indefinetly. After the enemy finishes its action the player turn will end immediately, so the enemies will attack repeatedly until death. Just as if you clicked "finish turn" again and again
EDIT: The softlock has been patched. See the original message below.
I have found a bug/softlock.
TLDR: don't do Spikes stacking build. I got stuck on the 2nd boss because of two reasons. One, these enemies do not attack you directly, so spikes don't proc. Two, the enemies have nerfed my attack power so much that my sword deals 0 damage. They just keep debuffing and I can't continue nor suicide.
Jaspel has received feedback about it a month earlier and I think he will consider giving this enemy an action to turn tail if there are no supporting enemies, which should prevent the softlock from happening again.
Pro-tip: Do not use the poison whetstone on the vampiric axe because you won't like the result.
I am sure it is a bug because this weird behavior occurs with the mirror shield too.
Basically, the issue with the mirror shield is simple: whenever the player adds a spike effect to it at the forge or with a spiked scale, it overwrites the shield's spike removal effect.
edit: Added a strikethrough to one statement. (The spiked scale acts independently from the shield, I believe)
First king kill. Shiv did 30 damage and the sword did 45. Ninja Armor for protection, with two seasonings giving me an absolute boatload of healing on demand, and with a ton of frothy drinks, energy on demand. If I made the backpack more streamlined could even throw the empty mugs. Also, I don't know what the tasty fly is for.
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AMAIZING!
Encountered the bug again
What happened to your screen
Well R.i.P save and run lol kept reloading to try and push past Floor 16 1st fight but i bug the save XD
What do i even do hear on Floor 16 1st fight? almost all my items are locked :d I suppose this is just where my run ends...
I did try reloading and moving stuff around but nothing helps oh well.
Can't put weapons next to armor when you have a glass bottle.
The problem is the far right three columns, due to the glass bottle making every weapon locked if an armor piece is right next to it (corners count).
Although it's likely too late, an easy fix would be moving all armor equipment to the far 2 right columns and making a line of equipment (such as relics, accessories, and consumables) in the fifth column to separate it from your weapons on the 4 left columns.
I can't get past the dang fire geckos. Any tips?
dont fight them if you dont have to and if you have to calulate your dmg and shiled
help ;-;
One of the best games I ever played, will definitely contribute to the Kickstarter. One suggestion I have is that can we please be able to disable attack animation? Waiting for 30 cleaver attacks to finish gets tedious after a while. Thanks for the amazing game!
Lvl 13. Wizard staff aoe carried me
died at level 14 with a 0 cost shiv build.
Absolutely love the game. Can we get a color blind option perhaps? My friend couldnt tell that the rotate effected text was light blue, it looks the same as the rest of the text.
level 27
good work patching the heavy items in same slot bug, lol non even half an hour to patch it
Level 15 boss vanquished but man level 16 is nuts hard
this is the same bug as below but using the steel boots, literal only a battle of diference
found a bug, when using the mana arow wand and placing the arrow over a structure or a heavy item and this has another heavy item up, the higher heavy item goes down 1 slot, but when i cancel the mana arrow placement the first item goes to the original slot, rigth in the same slot of the one over this, this bug can be repeated so this is an code bug
I had a fun yet predictable build. I used the Assassin's Dagger and just scaled it as much as possible. Ended up doing 405 damage on hit, although it does take two energy every time.
Here is my death inventory:
I got two Golden Whetstones that I used for 25% permanent damage each as well.
Before I got the relic to give me one extra energy, I had a Dagger on the left. I got rid of it once I could use Assassin's Dagger full time.
Here is the final damage I could muster out of the Dagger with all of the mana stones adding +2 each used time. I had also killed 100+ enemies with it, so it scaled nicely because I got it early in the game. I also find it hilarious that my armor was very early game at this point, but I got unlucky with all that. I am also a beginner so I most likely missed a lot of good synergies and important armor pieces.
bro thats alot of damage
welp
got an epic cleaver build but lost because of burn damage. belt of knives with a bunch of cleavers makes a lot of bonus damage happen
Same build here, died on the second round of endless in fire caves. The boss have too many hp
thx for telling me that a boss has too many hp
Lost on Floor 15 with all-in arrow-wand build, belt of knives is so strong with arrows, unluckily i had 0 sustain/damage/mana after the all-in combo
Bro how do you find arrows
Mostly RNG, but in most run you get a bunch of "normal" arrows, and they work extremely well with a lot of synergies
What happened to this? Is this a bug?
Great run using stacked buffs on 1 single cleave. The chef helmets multiplier got the cleave to 100+ damage. OTK the final boss in 1 turn without using any consumables. Hope to continue in endless mode.
Could definitely use a "Use all connected energy at once" option, as mentioned by someone else. Maybe by holding down shift key while clicking. The item background may flashes to indicate I'm using all the energy at once.
Not having any healing abilities caused my demise.
Lost to the boss on floor 9, Was going very Multi-hit Offensive so the Spikes stacking up just annihilated me.
(Ethereal Blade did less Damage than the Brutal Spear, that's a Gold Whetstone and +5 Damage Forge for you. And costing 1 Energy instead of 2.)
Very fun!
You can get softlocked by kicking the fountain - once the big one is dead, the other two will infinite heal stall you!
Another floor 14, this time with Rage Cleaver build. Not sure how it would be done, but a "use all connected energy" option would be lovely. That way I don't have to click the Rage ring 13 times every fight. Anyway, a ton of fun!
As always, I didn't get a stopwatch or candle, so I got spiked to death on cleavers
fun first run but the weight was so limiting starting endless now
Expert Bow is fun, I needed more electric arrows, I think that the "archer" build would be pretty fun with just a load of short arrows as well lol
Before the end:
After I died to Armadillo + mouse gang:
I should have compromised some damage to find some sustain, but alas.
I won my first run with amazing luck. I got 3 letter (mostly using 2) Piggybank + Orksork ax, wizardstaff + conduit + broken ring + Splint... ahhh!
Either way this game is neat. Excited for more content and to to play more still.
Last boss beaten sword was doing 103 a swing at the end
3 legendaries on floor 1
Spikes is pain. Dunno why the Newt spikes decided bows are now affected by it.
yea ,my last run really kills me. cus spike now really anti archer
You might've had a
vampirism stonevampiric crystal- vamp damage doesn't count as a projectile, even if it's applied to an arrow.Yeah it also triggers on-hit-buffs so against axemen or the king having vampirism is worse than nothing
agreed spikes are pain because I died
Found a bug that happens in firefox: When you click "finish turn" it is active indefinetly. After the enemy finishes its action the player turn will end immediately, so the enemies will attack repeatedly until death. Just as if you clicked "finish turn" again and again
EDIT: The softlock has been patched. See the original message below.
I have found a bug/softlock.
TLDR: don't do Spikes stacking build.
I got stuck on the 2nd boss because of two reasons. One, these enemies do not attack you directly, so spikes don't proc. Two, the enemies have nerfed my attack power so much that my sword deals 0 damage. They just keep debuffing and I can't continue nor suicide.
Otherwise, incredible game, love it!
It IS a softlock and a bad one at that.
Jaspel has received feedback about it a month earlier and I think he will consider giving this enemy an action to turn tail if there are no supporting enemies, which should prevent the softlock from happening again.
I found a new bug.
Pro-tip: Do not use the poison whetstone on the vampiric axe because you won't like the result.
I am sure it is a bug because this weird behavior occurs with the mirror shield too.
Basically, the issue with the mirror shield is simple: whenever the player adds a spike effect to it at the forge
or with aspiked scale, it overwrites the shield's spike removal effect.edit: Added a strikethrough to one statement. (The spiked scale acts independently from the shield, I believe)
I am sorry for being a downer, but no.
Definitely not the best since I have found screenshots here where players have managed to reach floor 100 with cleaver builds.
I think this is as far as you're gonna get with the pick.
The top Queen Clever has poison 2, this applies 6 poison plus the damage it gets from the other things to an enemie
The cauldron I got for fun and has it's uses
Also as I imagined this does not work against a self spiking enemie
First time getting to the final boss after like 4 hours. I thought I was finally ready.
Pictures taken moments before disaster.
King is tough with cleavers. A stopwatch could have helped defeating him, but I am not completely sure of it.
First king kill. Shiv did 30 damage and the sword did 45. Ninja Armor for protection, with two seasonings giving me an absolute boatload of healing on demand, and with a ton of frothy drinks, energy on demand. If I made the backpack more streamlined could even throw the empty mugs. Also, I don't know what the tasty fly is for.
You give the fly to the shopkeeper and they reduce the price of whatever they are selling.
Pretty good run, died to fire damage though.
Also Log + Sandwich + Seasonings is infinite healing items for 45hp as long as you have energy