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do you guys have any tips for magma core?


the area just seems unfair

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I could only get through there by playing aggressively, focusing on attacking and getting as much damage per attack as possible.

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Ah so suddenly your thorns build that you were so eagerly spamming in the comment section before does not help you out at all so far into the game? What a surprise!

If you want to get past that area you either need to kill everything in one turn which is difficult without a bit of good luck or have both moderate damage output, plus moderate defense output. I would recommend you stack on armor pieces and aim specifically for the archangel armor and the paladin's plate because one adds +2 haste and the other gives you 8 armor which makes a difference since early on enemies can not hurt you at all, but once you arrive at the Magma Core it effectively reduces enemy damage by 1/3.

For Snakes and bats, you will either need a cleansing rag + heartstone gem combo or a My First Wand to counter the poison.

When it comes down to what type of weapon you should use, aim for a bow, a wand, cleavers, shivs or accessories that increase your damage output.

The Ring Of Doom is very potent in that department, and, with the assumption that you have a considerable amount of mana stones, you can dish out over 30 damage per hit easily which should kill anything under 3 turns. Spend money at a shop to buy one if you can.

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One more thing to say. I have some of the worst luck in the universe.

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It is an excuse and a bad one at that. I am decently certain you picked up 6 spiked helmets because you believed that thorns would carry you, which meant afterward that you would not have enough space to put in any other useful item.

The My First Wand build is so easy because you are almost guaranteed to find a mana stone after each battle, I think it is a 50% chance average and the wand itself is a common. Even when I did not need it I came across this item at least once per run.

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I had one or two spike helmets a cactus and 3-5 roses over like 10 different runs dude.  Actually I wasn’t spamming it I was telling people it would help with stuff like blademaster or axemen. Having 6 spike helmets would be bad because they would all cancel each other’s block out and I would be screwed.


Also by magma core I mean floors 6-9 and whenever I pick up an item to try and do a cool build with it and I drop it for something better like I drop an arrow for a cool sword and then I get the other thing needed for that build.

I have seen archangel armor ONCE and never seen paladin armor. Are you talking about plated armor with that one or is it some entirely different op item.

That it the end of this response. Goodbye.

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3-5 roses, are you crazy?! They are worse in every aspect compared to the spiked helmets! At least try to get good thorns items like the scales or the coral, not roses!

Christ, I feel like you are a total noob rudely talking over veterans on the contents of the game because every single time you comment you say something completely absurd and occasionally inane. Just block me already, you are getting on my nerves.

(-1)

Cleaver build and have healing and some spike

(2 edits) (+2)

Enemy poison and burn is far too strong, you should add ways to deal with it besides the one potion that purges debuffs and the rare stone that removes 1 stack per attack, it also feels like if you don't go cleavers or bow you can't win, which is a shame cuz this a unique game that I want to see grow. I think if you make the snakes poison an attack it would balance it out, plus it would make sense as snakes bite to inject venom.

(1 edit) (+1)

You definitely can "win" (beat regular 9 floors) with more than just cleavers or bow. In fact thats what I was doing most of the time, and usually breakpoint was Magma Core+ (F16-18) for most of the setups. Yes you can get unlucky with either drops or the enemies / events, but thats how the game work.

Regarding poison and burn, I agree. Poison is simply cannot be survived after regular floors anymore, burn can be mitigated by block but on high values you also start having problems (like you cannot build more than 999 block for some reason and will die eventually).

(+1)

does the luck potion actually do anything?

with each stack of luck you get one item to be rarer


if you have 4 luck rings the rewards from winning battles will always have a legendary and if you have more than 4 you will get multiple things to be not a common

(+1)

pretty sure it doesn't work like that, the luck rings specifically state that they increase luck after the combat, which would mean that the luck stat is increased permanently no matter if you have that original luck ring or not

also I'm pretty sure thejaspel stated in another comment that legendary items wouldn't be guaranteed based on luck

(+2)

Finally complete my build on floor 118 :D

I'm thinking whether to go deeper

(+2)

Does anyone have any tips for this game?

(+2)

Bows and arrow are op, they ignore thorns.
There are different types of cleavers that sinergize with each other doing incredible amounts of damage.
Haste, rage and dodge are op atributes, if you can find items that give that atributes then pick them.
Lastly look at the pictures of people that comment here and see what kind of builds they have, there are really good players here.

If you are new to the game I would suggest you to disregard the other suggestion since it requires heavy foresight, luck and preparedness which is difficult to follow through for newer players.

Although I have played the game for over a month, I only ever got a cleaver build running once, an archer build running 8 times (6 out of those 8 times were thanks to Matthew), so my recommendation would be to stack up on armor pieces because enemy spikes and burn become irrelevant anyway with a hefty block.

The archangel armor and the plate armor are both very good, the former gives haste, the latter adds 8 block which is massive! Then, there is a bug that causes the ninja suit to add armor instead of removing it if you are affected by haste which again the archangel armor provides.

Your last concern should be poison because right now you are practically invulnerable.

To counter poison you can use a combo of both a cleansing rag, plus either a vampiric gem or a heartstone gem. Alternatively, if you run a mana-based build a my first wand will always recover all the health you have lost due to poison.

As for damage, I recommend a full-on magic build, it is an easy build to get going for newbies because wands deal extra damage on top of your action turns which you can use to refill on mana thanks to the spellbooks.

Although yes, an archer or cleaver build is objectively superior and will always get you farther in endless, it is difficult to build. Then again, as a long-time player, I struggle to get those builds going because they require lucky drops and foresight. Even when I did get the build running, it would not scale well in endless because I stop findind the items I need. For cleavers, I had like 9 of them queen, king, golden and normal in my inventory, and yet, I could not progress farther because that was as powerful as my character was gonna get by the end of the day.

(+1)

Didn't realize it before it was too late but almost an invincible build (only thing that could really harm me before I could take it out was anything with constant generation of spikes)

(+1)

This had amazing damage ouput, I was generating 4 rage every bow use but I was lacking in the defense department. To think that I crossed the blacksmith 4 times is ridiculous.

(+1)

1000 damage

(1 edit) (+1)

So you went full offense and it is still enough on floor 90? I'm currently at F60 playing shield spirit version of the cleavers, not sure how I'd pass some fights with only one dodge per combat:)
Edit: yeah with +4 rage and 9 triggers per use it should be doable, I literally got 1st rage uprade in first swamp and then second at the floor 52 :D

Central cleaver got 2 golden whetstones and +2 rage which translates into +12 per shield use, shield has +3 haste.

So lucky that saves got fixed just when I was able to make such a setup. Never got past F25 before:)

(+1)

Still enough on floor 99.  In fact every combat is ended within 2 rounds :D 

King and axeman will deal some spike damage though, so regenerative whetstone is extremely useful.

(+1)

Yes, I was using the whetstone as well:) Would probably go for pure cleavers if I find enough queens, but shield version wasn't bad either:) Was just a "little" unlucky with finding 1 rage during floors 6-62 (and one in first swamp).

(+1)

This got a little silly. Just had to survive the first hit and the rest was passive 

Deleted 2 years ago
(+2)

finally got to do a pic run! was killed by bat's poison

(+2)

So far ive had a lot of fun playing this gae and cant wait for tye full release. I do have one suggestion: maybe add 2 more chests that you can choose at the beginning so you can get a heads up as a mage or archer as well?

(+1)

well you used to be able to get differnt items at the beginning after you died by talking to the "mouse guru". I forgot his name, but they removed him.

(+2)

Matthew? They didn't remove him, can start with his bonuses still. Iirc even on fresh save you can do that by pressing "M" but I'm not sure if thats still a thing, I do have an option to start run with his bonuses though.

(+1)

I geuss it's just an issue with my saves then.

hopefully, this game in the future, won't be like what happened to seraphs last stand

What happened with Seraph?

The shield icon seems to be using anti-aliasing while everything else isn't.
Just a small visual issue.
So far, game going great, keep the good work devs ;)

(+3)

It seems like sometimes items can lose effects they receive from relics, very likely on reorganizing during combat. Just lost Shield Spirit effect on my shield and Frog Totem on the wand at the same time, was wondering why my weapons stopped trigger after reorganizing. It isn't critical for my particular setup as I was able to reorganize again and received stats back, but might kill many people otherwise by demanding 3 extra energy to fix it.
Also I've only noticed it now but it happened few times with wand and fluff relic before, I just had no idea why sometimes wand recovers 2 mana on use and sometimes it doesn't.

战斗开始的时候有11费

(+3)

a quit option be nice!!

Well my suggestion is, try not to kick trash cans again.

(-1)

I heard this game has a discord server

Could someone send me a link?

(+1)

https://discord.com/invite/v7dJYk6gtw

oh I’m blind

(+2)

I've noticed that weapons dealing both normal and vampiric damage trigger spikes twice, which makes it a bit trickier to use vampirism as a means of mitigating spikes damage, even with Cleansing Flame. Is this the intended behavior?

(+2)

Nice pickaxe run

(1 edit) (+1)

I really enjoyed the game.. I am wondering why this is in the Deck Building category?

You can access all your items at any time and do not rely on a random drawing order as is the core of deck-building games: The luck or bad luck of getting the item you need when you need it..

Infact this is what makes the combats little exciting, as you can one-trick-pony almost all enemies, once you have a good build.

Again: I did enjoy it still :-)

(+6)

We chose deck-building as it is the closest genre available. "Inventory management" isn't really a genre.

And we agree that some builds can be a bit static. We hope to improve this with more dynamic items and more varied characters in future updates. 

Glad you enjoyed it though! Please checkout our Kickstarter:
https://www.kickstarter.com/projects/backpackhero/backpack-hero

Thank you!

(1 edit)

Is it just me, or in this game you can take any items and assemble an imbalanced build? Like in this run i have 8 mana and killed the final boss in ONE turn. All you need is 2 arrows and Mouse wood from the first boss.

We're still working on the balance! But yes, archery is a little overpowered at the moment!

Despite this, the game is very interesting and fun. I'll be glad to play the full version when it comes out :)

(+1)

To be fair, you have an awesome energy build that would be rare to assemble as shallow as depth 9.

Ah, because i get 2 gold for every kill, i farmed like 150 and then i got lucky with wheel of fortune which gave me these 3 rings. The problem is that this is my second run and on my first one i got an OP build with 16 rage on turn one and killed boss too. So its hard to get the same build, but you will probably get a different one.

(+2)

PLEASE add a way to exit to main menu in game. Having to restart only by dying or entirely closing the game is incredibly infuriating

(+2)

Okay! We will add an option in the "options" menu with our next update!

Thank you! Really appreciate it!

(+1)

Saving isn't working- it just says "save failed", and sure enough, it doesn't save.

We are working on this bug. Sorry about it!

(+3)

Floor 101. My favourite level so far ;P

WHUT

cleaver build on endless nice

(1 edit)

国王菜刀+王后菜刀俩回合砍翻四周目关底47600血蜥蜴人(上传不了图片

6啊

(+3)

Hmm, is it just me or the game is not saving properly these days? I got returned to the tutorial without getting the dying benefits every single run. I tried out like 2 different browsers, with and without incognito but still get the 'not saved'. Clicking the 'Save game' button does not change anything either. The stats does look normal and it registers my deaths. Maybe I will manage to find a solution, but for now I basically get -10 hp for this.

(+1)

Final build for me, with +1 rage cleaver& +2 haste mirror shield.

By the way, there's a shortcut to stack up the shield : with haste, the ninja armour doesn't clear it (-100%), but multiples (+n*100%) in turn. I wonder it's a bug or a feature, pretty convenient still.

(+1)

Everything is a feature if it makes the game more fun.

很喜欢的一个游戏,希望能有中文

(1 edit)

to try out a mage build very fun

New personal best, I'm still learning the game. Cleavers are great but in deeper floors fall flat, I was waiting for better cleavers but they never show up. I had crazy defense but venom snakes ended my run.

Tryed out a cleaver run it was pretty fun

(+1)

This was a very silly build, but I enjoyed finally milking letters for all their worth. You can move them as many times as you want in the same turn and, provided they're still adjacent to the same weapon, their bonuses stack. You can even reorganize to reset them mid-turn if you have enough energy to spare!

(1 edit) (+4)

Level 80 and still going strong. It took me several runs to get this build going.Im not sure whether crimson or the curses are better in the long run. Btw battle animations take forever at this point. It would be great to have an option for turning combat animations off.

(1 edit)

wow! how do you handle things with spikes-on-hit like blademasters with the cleavers?

I'm guessing the candle reduced the spikes

(+2)

Two things: the candle and haste on shields to stack up defence before going hard on them. The king is the most challenging because of haste as well. I rearrange the cleaver to use one with shield and the rest to hit hard and kill spawns

Thank you!

Woah!

(+2)

lost at floor 17! could you add toggable autofire on a button, like right click? saves a lot of clicks in ring-of-doom builds.

(+1)

I really love this game - tons of fun! I'm so sad that my saves constantly end up looking like this... I think it'll be fixed eventually. When I play, I come and go all day long, which means relying on the save file. Going to the kickstarter to support now! :)

(+1)

Thank you! The local builds will have better saving!

(+1)

At two Shady Traders in a row, I traded a Wizard Cap for another Wizard Cap. Then again a few Traders later.

why are there two different types of keys? they do the same thing.

i got the feesh sword to the final boss

also i wanted to turn the boss to a fish and i did it was a big fin

I very like the philosphers stone.

ninja costume gives you block when you have haste instead of removing 100% of your block

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