Olms are the bane of any good run I've had so far..! Can't wait until they get nerfed. Had a really good barbell run w/ Lizard King Sword. Can't wait to see what the upcoming patch entails!
Just backed the kick starter! Looking forward to the future changes, I so many suggestions but I also would like to see the scratch feature get a viable build like monk claws, stuns, or strength to improve it's dmg, just throwing it out there because I've never really paid it mind since it all about the weapons. You've also got to nerf the stacking spikes, it's a downfall for most players new or unprepared players especially when using wands, cleavers, shield spirit, etc. Thank you in advance keep up the great work.
The full game will cost money. But we are continuing support of the free version for now. If you back our KickStarter for $12 or more, you will get continued access to all versions of the game :)
great run, made it to endless levels, screenshots were from the start of endless 1 ; the hourglass wound up screwing me over, my spear was doing 21 damage without using the whetstone but the hourglass debuffed the heck out of it and even when i removed the hourglass from my inventory, the debuff stayed. Unfortunate, because i prob woulda beat the boss on endless level 3 - really great game, can't wait to see more, gonna throw some money at the kickstarter
Had an absolute BLAST playing this game! The core mechanic sounds so simple but...then you actually play it. And you get so lost and want to bring EVERYTHING! I JUST WANT A BIGGER BAG!
Looking forward to where this GEM goes! Already sharing it with friends and hoping the Kickstarter absolutely kills!
First... this game is awesome, but... i don´t get these relics! It says it gets disabled when there is a adjcent item. But in my way it was in the corner, all alone, 2 tiles awy from any items, but i still can´t use my bow. And another round it said adjcent and diagonal to a armor or shield. It wasn´t, but again, i couldn´t attack. Everythings just black. Can someone help me, please? TY
I feel you, the description on the relics is too exclamative rather than informative.
I got a conductor relic and thought it was gonna give all my connected weapons +25% damage, but it turns out that unlike every other relic it needs to be physically connected to the weapons to work which is confusing since most relics in the game do not behave this way.
Likewise for you, it appears you thought the relic had to be near no other object, but it is not that at all. The weapons it affects must be near no other item in your backpack to work.
That means there are relics where the items are the center of the relic's effect and other relics where the relic is the center of its own effect. It is really hard to put this into words, but trust me when I say that I think more work needs to be done on each relic's description.
if you click it in a shop the frog will eat it and give a discount on all his goods, however he'll eat it no matter what makes the fly move including moving it by dropping an item on top of it. the only way to prevent him from eating it accidentally is to avoid interacting with the tile it's placed in entirely while in a shop
I know this is picky: speedy leaf still has an indicator showing that it costs 0 energy to use when you hover over it, but since the update you can no longer manually use it.
Also I would like an option to speed the game play up by removing the animations and delays between items activating. If a weapon applies lots of effects it can seem like an eternity before you can use something again. Especially in cleaver builds w/ cleansing flame, bag of knives etc.
That create a path between conductive items (magic items that use mana or give mana) and between conductive items and manastones. The manastones are full of mana at the begin of each fight. Without manastone you can’t use the condictive items.conductive items and manastone need to be adjacent to each other.
Ninja Costume calculates block removal incorrectly when modified.
"Removes 100% of all block on self" probably should not be modified by things such as haste, knight's shield, or iron helmets.
The game calculates that 100% removal based on an invisible -1 base number, but adding armor via the above methods modifies that percentage multiplier. Just adding two armor points makes the Ninja Costume add 100% block instead of removing it, which contradicts the text.
Overall, I think the polish and atmosphere are great, but I keep stumbling into weird little bugs. For instance, I just nabbed a golden whetstone from a star potion, but promptly thereafter my glass bottle decided everything in my inventory was adjacent to one or the other of the two hats I'd shoved into the corners until after I used the whetstone. I've also had gem effects not update properly after mining yet another one with my pick axe and, likewise, books forget they were connected to adjacent mana stones until after I moved them around. These glitches seem to have something to do with the mini-reorganize phase that occurs after an item/curse is created mid-combat.
To put it bluntly - I would call it a new roglaykam at the level of "Binding of Isaac".
I just watched the video the beginning of the video "Neco The Sergal", and only one visual hooked! Gameplay is played cheerfully, at first it's a little unclear, but the game quickly brings you up to speed. I would describe it like this:
- Tetris with elements of roglike and synergies from "Binding of Isaac". Remotely smacks of "Slay the spire", but it's very remote.
I played in V0.13.1 and the game for an ordinary war is balanced, if not perfect, then close to this ideal, but the game for an archer... I'll say this - the mechanics are painfully interesting, but clearly not honed. You have a chance to come out of the first battle victorious... 1/5. But if he breaks through this barrier and swings, in the middle of the game he becomes almost invincible, capable of killing with 2 strikes. Problems can arise only with the last boss (9th floor) due to the fact that he gets buffs and deals colossal damage due to arrows.
I advise you to familiarize yourself with the game, and I will wait for updates and will be happy to buy this product if it comes out in its full form in Steam or anywhere else.
P.s.
Below is a screenshot of my first wound with the victory of the 9th floor boss. I picked up the watch from him.
For developers:
Thank you and let me remind you: Edmund McMillen started with flash games)
And yes, it would not hurt to adapt the game for Android. I started it from the phone browser, it works faster than on a PC, the phone picks up its resolution and the map behind the screen becomes visible, the buttons break, etc. minor problems. (Readme Note 8 Pro, Android 9 PPR1.180610.011, The website was opened itch.io with Opera v68.2.3557.64219)
really solid gameplay on this one actually interesting items and a very cool mechanic with the inventory system theres a lot to this game and ive only played for 30 minutes i would gladly pay 5 or 10 bucks for this with more polish and items good job devs
Great run but something's got to be done about cultist combo on level 16. I understand damage and life scaling but only the most specialized build can get past 17 layers of dodge and 30 poison on turn one. It basically stops any hit based team from being able to keep going. Almost got through it but poisoner having 800 starting hp after getting through layers of dodge was insurmountable. Loving the use of these relics, thought I would go forever with this build and unfortunately didn't find any mana renewal gear. Dodge mechanics are fun! I'd still take hits here and there with three unit mobs but healing items and gems juiced me right back up. Thought I'd make it to depth 20 for sure! Note to the Thejaspel, this game is utterly wonderful. One of the best roguelikes I've ever played. If this keeps getting tuned and new content is implemented, this game might be one for the history books.
Fun game, wish there was a downloadable version so I could retain my save (Playing it on Brave browser), its very tight with security so nothing in terms of browser 'save files' for games ever lasts, unfortunately :(
Love seeing your stream! Our KickStarter will begin tomorrow! Hope you will consider tweeting about it or doing another stream! It could make a huge difference!
Ok, I have just tested it, if you want to avoid the save glitch, where your inventory gets permanently distorted even if it was ok when you saved it you need to first save when there are no floating items/open menus/map/etc open and just in your inventory menu, make shure to close all of the menus before saving. Also when loading the game remove your mouse from screen the moment you click continue. All of these dont guarantee that it wont occur but it reduces the chances a lot. It still happens sparcely even if you dont do any of this but if you save/load often or dont want to take chances to loose your run these should help. I have just saved/loaded 50 times and it only happened 2 times by the end and it wasnt permanent.
I did a run with the pickaxe, I was lazy to take a screenshot, but it was funny, more gems than you could ever imagine. I got past the final boss too. :)
The actual reason I didn't post was because I discarded a good gem by mistake, a pearl, and I didn't want to show off my blunder, ahaha. But yeah it was doable, no problem. You need a level or so to stack up gems while using the pickaxe only for deathblows, then you can use it as your main weapon and wreck havoc.
Yeah it checks out I got the pickaxe early and just destroyed I don't even really need a shield on floor 11 with 4 lifesteal gems and 4 healing gems with about 100 damage per energy
I got another slime sword build!!!!!! This is kinda a lie... I got the slime sword on the last floor but I had bomb the entire run. It is the funnest relic
WITH ONLY A SLIVER OF HEALTH LEFT i have finally beaten the final boss ..... (atleast the FIRST final boss from what i see in the comments below) this is my first (and likely only) time ever actually beating the creature and only second time reaching them out of .... who knows how many runs...... i would like to apologize to the two luck rings that gave me this chance and mathew for finally giving me something decent to start with. fun game. real fun. just more difficult than a souls game if you don't got gud luck
Beating the final boss aka floor 9 is not too hard if you go for the right build, key sword is not a good build btw. If you get whetstone try getting all the shivs, put it in the corner and line both below and to the side with shivs, spend your energy on stone and see big numbers go brrr. Easy build since all ingridients are obtainable. Its the more obscure and shenanigan dependant runs that are hard to get but let you go deep into infinity runs))
my biggest problem i've faced with the game has simply been my luck with finding items. the build sounds fun and possible .... if i actually got even some of the more useful common items on a regular basis. in that run alone i saw only the lucky shiv, one cursed shiv, and two normal shivs with one of them popping up in a late run shop.
(should add : this isnt a problem with the game. [it's a rouge like. i expect this] i just have horrid luck for getting even the basics of items when it comes to RNG sometimes. and i am VERY excited for what the devs behind it end up making with it in the future.)
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"Wizard builds are all about using different effects at the right time and managing mana" - The guy with 22 mana and a wand that deals 46 damage
My build up to endless 2, should update in the future since i don't use most stuff
Olms are the bane of any good run I've had so far..! Can't wait until they get nerfed. Had a really good barbell run w/ Lizard King Sword. Can't wait to see what the upcoming patch entails!
This weekend's update will improve balance further! Hope you will try the game then and rate it! :)
Just backed the kick starter! Looking forward to the future changes, I so many suggestions but I also would like to see the scratch feature get a viable build like monk claws, stuns, or strength to improve it's dmg, just throwing it out there because I've never really paid it mind since it all about the weapons. You've also got to nerf the stacking spikes, it's a downfall for most players new or unprepared players especially when using wands, cleavers, shield spirit, etc. Thank you in advance keep up the great work.
Pretty fun build. The sheild had haste on it so I got a ton of block.
Thejaspel is the full game going to cost money like one of the dev logs said or will it be free?
The full game will cost money. But we are continuing support of the free version for now. If you back our KickStarter for $12 or more, you will get continued access to all versions of the game :)
great run, made it to endless levels, screenshots were from the start of endless 1 ; the hourglass wound up screwing me over, my spear was doing 21 damage without using the whetstone but the hourglass debuffed the heck out of it and even when i removed the hourglass from my inventory, the debuff stayed. Unfortunate, because i prob woulda beat the boss on endless level 3 - really great game, can't wait to see more, gonna throw some money at the kickstarter
Had an absolute BLAST playing this game! The core mechanic sounds so simple but...then you actually play it. And you get so lost and want to bring EVERYTHING! I JUST WANT A BIGGER BAG!
Looking forward to where this GEM goes! Already sharing it with friends and hoping the Kickstarter absolutely kills!
archer update made it fun to use bows..
maybe even a little to much
final boss died in 2 turns
p.s. got to floor 17 in endless, new pb
First... this game is awesome, but... i don´t get these relics! It says it gets disabled when there is a adjcent item. But in my way it was in the corner, all alone, 2 tiles awy from any items, but i still can´t use my bow. And another round it said adjcent and diagonal to a armor or shield. It wasn´t, but again, i couldn´t attack. Everythings just black. Can someone help me, please? TY
I feel you, the description on the relics is too exclamative rather than informative.
I got a conductor relic and thought it was gonna give all my connected weapons +25% damage, but it turns out that unlike every other relic it needs to be physically connected to the weapons to work which is confusing since most relics in the game do not behave this way.
Likewise for you, it appears you thought the relic had to be near no other object, but it is not that at all. The weapons it affects must be near no other item in your backpack to work.
That means there are relics where the items are the center of the relic's effect and other relics where the relic is the center of its own effect. It is really hard to put this into words, but trust me when I say that I think more work needs to be done on each relic's description.
really loving the game! having fun with a block build
feels a bit frustrating that when you level up helmets get worst
I agree! We're going to make it so that there are more options when leveling up. You won't be forced to expand your inventory. Hope you'll consider backing the Kickstarter!
https://www.kickstarter.com/projects/backpackhero/backpack-hero
hey what does the tasty fly do?
if you click it in a shop the frog will eat it and give a discount on all his goods, however he'll eat it no matter what makes the fly move including moving it by dropping an item on top of it. the only way to prevent him from eating it accidentally is to avoid interacting with the tile it's placed in entirely while in a shop
thanks! dont regret upgrading it to a +1 vamp accesorie then lol
please nerf on olms, they are like bosses and they come in pairs, its insanely hard to beat them
They are tough! There should be a balance update this weekend! Hope you'll consider backing the Kickstarter!
https://www.kickstarter.com/projects/backpackhero/backpack-hero
i will for sure, this is already my favorite game and i play really often, you are doing a great job, thank you for make this game real
good game, but i hate the font, it is hard to read..
suggestion: add non pixel art font for easier readability
suggestion: popup takes too long to open, and the color for the description blocks is too similar to the background, need better color palette imo
Good ideas! We will add more options in the upcoming updates! Hope you'll consider backing the Kickstarter!
https://www.kickstarter.com/projects/backpackhero/backpack-hero
floor 91
Wow! That's further than I have ever been. Great job! Hope you'll consider backing the Kickstarter!
https://www.kickstarter.com/projects/backpackhero/backpack-hero
wow, should try this
holy crap lol amazing
How long does it take for the attack to stop lol
I know this is picky: speedy leaf still has an indicator showing that it costs 0 energy to use when you hover over it, but since the update you can no longer manually use it.
Also I would like an option to speed the game play up by removing the animations and delays between items activating. If a weapon applies lots of effects it can seem like an eternity before you can use something again. Especially in cleaver builds w/ cleansing flame, bag of knives etc.
I love this damn game. Thank you for making it.
Gives me lots of cool ideas and renewed my faith in humans and rodents. 10/10.
Such a fun game! I hope there's more to come. Thank you very much!
What does conductivity do?
That create a path between conductive items (magic items that use mana or give mana) and between conductive items and manastones. The manastones are full of mana at the begin of each fight. Without manastone you can’t use the condictive items.conductive items and manastone need to be adjacent to each other.
I beat the boss on my first run by stacking a ton of thorns and defense. Nice game, looking forward to updates.
Tremenda idea, muy bien ejecutada ¡Excelente!
Ninja Costume calculates block removal incorrectly when modified.
"Removes 100% of all block on self" probably should not be modified by things such as haste, knight's shield, or iron helmets.
The game calculates that 100% removal based on an invisible -1 base number, but adding armor via the above methods modifies that percentage multiplier. Just adding two armor points makes the Ninja Costume add 100% block instead of removing it, which contradicts the text.
oh dear, finally died becuase an enemy added 17 doge to all enemies
Speedy leaf when combined with seasoning can give you unlimited healing in a combat, perhaps this should be addressed?
The same thing for me too.
it won't let me place the curse, I can't move it, I can only take damage
This red thing you show is not a curse, it is an accessory.
I think the curse is right beneath the energy token. I will work to fix this error!
the curse is behind that, and it happened to me again, it's unfair
This game is just beautiful!
Overall, I think the polish and atmosphere are great, but I keep stumbling into weird little bugs. For instance, I just nabbed a golden whetstone from a star potion, but promptly thereafter my glass bottle decided everything in my inventory was adjacent to one or the other of the two hats I'd shoved into the corners until after I used the whetstone. I've also had gem effects not update properly after mining yet another one with my pick axe and, likewise, books forget they were connected to adjacent mana stones until after I moved them around. These glitches seem to have something to do with the mini-reorganize phase that occurs after an item/curse is created mid-combat.
To put it bluntly - I would call it a new roglaykam at the level of "Binding of Isaac".
I just watched the video the beginning of the video "Neco The Sergal", and only one visual hooked! Gameplay is played cheerfully, at first it's a little unclear, but the game quickly brings you up to speed. I would describe it like this:
- Tetris with elements of roglike and synergies from "Binding of Isaac". Remotely smacks of "Slay the spire", but it's very remote.
I played in V0.13.1 and the game for an ordinary war is balanced, if not perfect, then close to this ideal, but the game for an archer... I'll say this - the mechanics are painfully interesting, but clearly not honed. You have a chance to come out of the first battle victorious... 1/5. But if he breaks through this barrier and swings, in the middle of the game he becomes almost invincible, capable of killing with 2 strikes. Problems can arise only with the last boss (9th floor) due to the fact that he gets buffs and deals colossal damage due to arrows.
I advise you to familiarize yourself with the game, and I will wait for updates and will be happy to buy this product if it comes out in its full form in Steam or anywhere else.
P.s.
Below is a screenshot of my first wound with the victory of the 9th floor boss. I picked up the watch from him.
For developers:
Thank you and let me remind you: Edmund McMillen started with flash games)
And yes, it would not hurt to adapt the game for Android. I started it from the phone browser, it works faster than on a PC, the phone picks up its resolution and the map behind the screen becomes visible, the buttons break, etc. minor problems. (Readme Note 8 Pro, Android 9 PPR1.180610.011, The website was opened itch.io with Opera v68.2.3557.64219)
I'm sorry to ask you to work more! >_<https://discord.gg/7pttXB4p
thanks pa4iko
Solid build :)
What is your max floor guys
really solid gameplay on this one actually interesting items and a very cool mechanic with the inventory system theres a lot to this game and ive only played for 30 minutes i would gladly pay 5 or 10 bucks for this with more polish and items good job devs
They have a kickstarter since today. It’s 12 dollars to have the full game.
Great run but something's got to be done about cultist combo on level 16. I understand damage and life scaling but only the most specialized build can get past 17 layers of dodge and 30 poison on turn one. It basically stops any hit based team from being able to keep going. Almost got through it but poisoner having 800 starting hp after getting through layers of dodge was insurmountable. Loving the use of these relics, thought I would go forever with this build and unfortunately didn't find any mana renewal gear. Dodge mechanics are fun! I'd still take hits here and there with three unit mobs but healing items and gems juiced me right back up. Thought I'd make it to depth 20 for sure! Note to the Thejaspel, this game is utterly wonderful. One of the best roguelikes I've ever played. If this keeps getting tuned and new content is implemented, this game might be one for the history books.
Fun game, wish there was a downloadable version so I could retain my save (Playing it on Brave browser), its very tight with security so nothing in terms of browser 'save files' for games ever lasts, unfortunately :(
a download version is coming!
:3 Excellent.
Love seeing your stream! Our KickStarter will begin tomorrow! Hope you will consider tweeting about it or doing another stream! It could make a huge difference!
This is probably the best game on itch.
Cursed shiv + Cursed sword is kinda nuts if you've got the space for it.
First build that ever let me beat the final boss with!!
Nice one. I also create “half wizard half warrior” builds. Strong and easy to modify.
Bug report: Dodge Mask gives me dodge only first turn
that's the intended effect. It's once per combat only
Early Pickaxe from glitched potion is really good I do about 100 Damage per energy.
Ok, I have just tested it, if you want to avoid the save glitch, where your inventory gets permanently distorted even if it was ok when you saved it you need to first save when there are no floating items/open menus/map/etc open and just in your inventory menu, make shure to close all of the menus before saving. Also when loading the game remove your mouse from screen the moment you click continue. All of these dont guarantee that it wont occur but it reduces the chances a lot. It still happens sparcely even if you dont do any of this but if you save/load often or dont want to take chances to loose your run these should help. I have just saved/loaded 50 times and it only happened 2 times by the end and it wasnt permanent.
I did a run with the pickaxe, I was lazy to take a screenshot, but it was funny, more gems than you could ever imagine. I got past the final boss too. :)
COOL!!!! I've been wanting to get a pickaxe run for while!!!
The actual reason I didn't post was because I discarded a good gem by mistake, a pearl, and I didn't want to show off my blunder, ahaha. But yeah it was doable, no problem. You need a level or so to stack up gems while using the pickaxe only for deathblows, then you can use it as your main weapon and wreck havoc.
Yeah it checks out I got the pickaxe early and just destroyed I don't even really need a shield on floor 11 with 4 lifesteal gems and 4 healing gems with about 100 damage per energy
I got another slime sword build!!!!!! This is kinda a lie... I got the slime sword on the last floor but I had bomb the entire run. It is the funnest relic
Yes! Another success against the final boss!
Very addictive! The rat is adorable :3
WITH ONLY A SLIVER OF HEALTH LEFT i have finally beaten the final boss ..... (atleast the FIRST final boss from what i see in the comments below) this is my first (and likely only) time ever actually beating the creature and only second time reaching them out of .... who knows how many runs...... i would like to apologize to the two luck rings that gave me this chance and mathew for finally giving me something decent to start with. fun game. real fun. just more difficult than a souls game if you don't got gud luck
quick mini update : tried endless and only managed to get to level 12. with the boss's summons taking me out right after removing the boss.
Beating the final boss aka floor 9 is not too hard if you go for the right build, key sword is not a good build btw. If you get whetstone try getting all the shivs, put it in the corner and line both below and to the side with shivs, spend your energy on stone and see big numbers go brrr. Easy build since all ingridients are obtainable. Its the more obscure and shenanigan dependant runs that are hard to get but let you go deep into infinity runs))
my biggest problem i've faced with the game has simply been my luck with finding items. the build sounds fun and possible .... if i actually got even some of the more useful common items on a regular basis. in that run alone i saw only the lucky shiv, one cursed shiv, and two normal shivs with one of them popping up in a late run shop.
(should add : this isnt a problem with the game. [it's a rouge like. i expect this] i just have horrid luck for getting even the basics of items when it comes to RNG sometimes. and i am VERY excited for what the devs behind it end up making with it in the future.)