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Optimize your "conductivity" floodfill algorithm.
At two dozen or so items the game chugs and lags horribly, but getting rid of all my mana orbs fixed that.


I will improve it!

Same thing happened to me when had the wand that gives all items conductivity.

I'll be updating it in the next few days to improve the performance.  Hope you'll rate the game five stars! 😊

When attacking the King with a weapon that is being affected by the Vampiric Crystal you receive the damage from the spikes 2 times, suggesting that you dealt damage twice, but the King only gains spike and rage 1 time.

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I found a little bit of an exploit; because the RNG for the merchant isn't saved it is possible to visit one and if you don't like what they are giving you, reload the page and visit again to see some different items. I haven't tested it but the same might be true for fight rewards. Also I think that you should only be able to talk to Matthew if you make it to floor 3. Otherwise you can do the same thing until you get what you want from him.

Edit: This is possible for all events, but will not change what a ? is on the map, that stays the same.

Never tried for the shop, but I like refreshing for Matthew to find a specific item with a build in mind. It doesn't feel too cheesy since the run didn't really start yet. 

I'd actually prefer to make that even easier, where Matthew gives you 3 choices to pick from (or even shows the entire rare table) so you can start from the beginning with whatever playstyle you're looking for. More class options in a future update (like getting a wind+mana stone) would help otherwise.

I found a bug that heavy anchored weapon moved down, which caused me to lose :(

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Interesting! I will fix!

So apparently there's one save slot and it can't be overwritten, so you get to save once ever.

Sorry! I've heard a few reports of this! I will investigate. We will try to update soon! Also we'll be moving to a downloadable version so hopefully that will help soon!

So was playing like an hour ago, had to go for abit so saved game, came back and loaded save and it was an old game not the one I saved. Might want to look into that

Sorry! I've heard a few reports of this! I will investigate. We will try to update soon! Also we'll be moving to a downloadable version so hopefully that will help soon!

doubt what does luck really do?  i have an idea but i dont get it clear

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I think it increases the chance of uncommon, rare, and legendary items being rewarded after combat. I also think that it is not permanent but that it runs out after time.

played for a very long time XD

If u accidentally click the wrong part of the map it takes u to there and softlocks u so u cant click any part of the map or escape in any way. Have to restart game. Please fix

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I'd love to see an abort run button. Great game, I'm really looking forwards to how this develops.

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Oh, and I'd also love the option to turn off the delay between doing actions, it'd be such a relief when doing longer fights. I cannot put to words how much it would improve the experience! Also the ability to set hotkeys for accessories and weapons, and a hotkey for end turn would be nice.

Now it is just an clicker game... (btw got contered by axeman's spike and didn't have enough healing i clicked too fast.)

Really nice game tho

had fun playing this game. can't wait for the kickstarter!

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this game is nice and interesting i like it , in other hand is possible to download it ?

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We're making a downloadable version! We will have details about the KickStarter on the page next week! Hope you will come back!

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oh nice, i hope more people play this game and love it has i do.

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Bug report: Bag of Knives doesn't work right. It says on use adds +3 to adjacent weapons but when try to use during battle says it is not a useable item.

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The Bag of Knives applies its effect to all weapons. So when you use a weapon, adjacent weapons get +3 damage. Try it out!

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this game looks really fun from my first few runs through but I wish it had a way to download it to my laptop for when I'm offline.

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we're setting up a kickstarter and a downloadable version now. Check back next week!

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... so turns out that if you put enough weakness on a slime and you can't do enough damage to oneshot, you can softlock due to regen scaling. I learned this in the first battle of my second run

it's not a softlock, you can always wait for the weakness to ware off and die

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well yeah but 100 weakness would take like an hour

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There's currently a glitch involving the vampirism stone and weapons with effects that activate on kill (like the golden shiv or the assassin's dagger), where killing an enemy with the vampirism effect will cause the effects to proc twice. I'm not sure if this effect is balanced or not, but just thought I'd highlight it here as I can't find much mention of it elsewhere.

Love the game so far and am eagerly waiting for more! :)

I had a good run (it was my 5th or so), I saved the game and went to bed, now i got up and when i pressed continue I was at the end of my first run :/

But besides that it is an awesome game.

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sorry you had trouble with your saves! Did it disappear from Monday or Tuesday? Or did the save get lost within the same day. We want to do everything we can to fix it!

I posted the comment just after it happened.

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happens to me whenever i reload the page. i get sent back to my very first run

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I play the web version on Firefox. Saving occasionally does not work even though it says game saved. It did not seem to save on Chrome at all.

This game is awesome

Is there a way to download the game or is it browser exclusive?

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Just wanted to say that I hope all of these bug/question comments from players aren't disheartening! 


From a creator's standpoint, one might think "Oh no, everyone seems to have some kind of problem with it!", but it just goes to show how great this game is - people like it enough to learn about the small details and make it even better. 


Personally, this is the best dungeon crawler I've played in a long time and I'm looking forward to a possible full release in the future. 

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The ratty guy who will "exchange something of the same type" traded me a whetstone for my boots.  Not exactly a similar type.

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I got this pretty op build. It only had difficulties after the 3rd boss which it killed in 2 or 3 turns and the 1st endless boss.

How it worked:

  1. The first turn, I had 18 mana to use on the wand that did 20 damage (1base, +8 mana stones, +5 from forge, +5 tusk, +1 diamond)
  2. Every hit would increase the damage on the gold shiv by 3 for that turn.
  3. The gold from the shiv was saved for emergencies where I could use the orksork ax
  4. After the 1st turn, the whetstone created 2 mana for 1 energy, and I could use the shield as well to block.


Can you please implement an “export save” function? Besides that, this game is amazing!

With this update I can't use keys to unlock doors nor select a weapon to be upgraded by the badger.

Sorry about that! Please refresh the page and that problem should be solved.

Have recently just discovered an OP combo with Emerald Bracelet and Cursed Whetstone for infinite damage.

what does the tasty fly do? I gave it to the merchant but nothing happen

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I believe it lowers all the prices of the items by half I believe. It doesn't say that the price is on sale but I bought a legendary item that usually cost 35 coins but only costed 17 coins.

thanks, I didn't get to see another merchant after I gave him one

I think it only affect the current merchant that you gave the tasty fly to. Not sure as well as I died right after buying.

Is there an official bug tracker? It seems as if using the Star Potion softlocks the game as it is right now.

I'm getting the same issue. Star potions are broken right now, I guess.

best thing to do is to report bugs in our official discord server

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Really loving the new updates! The balancing up to the level 9 boss feels very well done. 


Am I misunderstanding the potion "removes all status effects on self" or is it bugged? It does not affect the burning status effect on myself.

Maybe these are coded as an enemy status effect? If so, it is confusing that the status is shown under my character. 

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burn is a new status effect as of this update, so there may be a few bugs with it (there’s so many items its hard to test it all!)

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Consuming a full gold stack causes an inventory slot to be permanently removed from the run. First picture shows missing slot on bottom right after purchasing wand and how the slot is unable to be unlocked. The second screenshot shows yet another inventory slot missing later in the run just after purchasing maximum health. Bug is present in v0.11.0a.Backpack Hero Disappearing Inventory Slots

Using a whole gold stack causes inventory space to disappear. v0.11.0a

so uh i finished the game but my character's walking infinitely to the ? at the end. first time finishing, i reloaded the boss fight like 3 times if that does something

I got so lucky this time :v

bug report: if you beat king ?area the character just continued endlessly.

btw first time i kill him

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Feature request: Hold down 'R' for at least 2 seconds to reset game.

This game is awesome! I love playing while updates are rolling out to keep me engaged. There was a definite difficulty spike when status effects dropped every turn! I love it!

Pets and things land on keyboards all the time, holding any key to reset everything would be a disaster.

But, putting a reset game buried in the options, with a confirmation window too, might work. But just reloading the page/game also resets it...?

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Bug report: just got my max health upgraded from the healer. Left her spot to go to exit then I find that her symbol is still available on the map. Clicked it again and the character just continued endlessly to do the travel animation. Luckily I can just click away to another location and character successfully moves. Still healer symbol is available on map

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bug report: if you save game and reload it if you go to the healer you can use it again 

Bug report: selling an item removes all ability to move items (both in and out of the bag) until you exit and reenter the game

Just posted a new patch. Please refresh the page. Sorry!

Bless, thx

thanks

yeah

incredible game and a very interesting take on a classic RPG game, but I don't like the fact that you restart the entire game if you die, I would just rather that it would restart the area. like the little areas that have three stages each. aside from that, great game and it doesn't have enough popularity with how good it is

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the "permadeath" aspect of the game is a function of the genre (a roguelike)

yea i know when i wrote this i was just raging that i made it REALLY far into the game and then died towards the end

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the more i play this game the more i am genuinely confused on how people manage to make it past the lava zone without being massacred by neither the olms or the fire geckos. 

fun game, i just continue to have absolutely horrid luck.

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I've done it twice.  In the first one, I had a keg, a golden shiv, and a piggy bank, and I essentially bought as many free turns and as much healing as I needed.  In the second, I built wands, orbs, and tomes, plus some armour.  Both builds were difficult to manage, and took some luck to assemble.  I screencapped the second one, I'll post it here if it will let me.

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I love this game! I've been putting hours into it, and there's items and strategies for every kind of player. 

My only real complaint is how strong the fire geckos are; with their high health & curses, I'll end up in battles that last a really long time and burn through all my consumables, and even then I end up doing zero damage at the end with all the stacked weakness curses. 

It would be nice if there was a little guide as well, some of the effects and weapons have to be figured out through trial and error, which can lead to death pretty easily when the only way you can use weapons is in battle. Maybe if there was a training mode, where you could practice using your items against a dummy?

All complaints aside, this is a great game that I really enjoy.

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