bit of an issue here im scaling in defense with the enemy but i cant do enough damage to hurt him but he cant do enough damage to hurt me so what do i do?
this game is pretty trash. the item space management gimmick is just that, a gimmick. I eventually got to a battle in which I couldn't win or lose. the enemies somehow kept scaling in strength during combat. I was facing a healer and I couldn't kill her or her ally because she was healing way more damage than I could do in a single turn. i was able to add enough armor every turn so that they couldn't kill me. i couldn't leave the battle or "flee" like you can in pokemon, so I was stuck. terrible game design.
This game just seems repetitive and sterilized. I'm picking up repeat items that don't do much then clicking on them during fights, clicking on a map to get to the next fight/person/event/item/place. It's restrictive in progress and gameplay. Makes a nice game for small children without developed hand-eye coordination, I guess.
So, when I have physical space that I just earned through leveling up, I'm STILL told I can only take so many items? What is this?? I want to play a game, not be limited by TWO sets of rules for INVENTORY!!
Cleavers are dependent on higher rarity cleavers to be useful. Queen, King and Ace clever all are able to use multiple other cleaver when they're used, resulting in multiple attacks in a single action, with the caveat that they're all 2energy points in use cost (tho can be circumvented through item that ataumatically use other items, which works very well with cleaver builds).
If something is anchored, you can't move it unless the requirements are fulfilled. Ex. Wait a few turns, or remove the item that anchors it, unless it anchors itself
i keep getting the tutorial over and over again. is this ment to happen or is this some weird bug. everytime i start a new run i have to do the tutorial again
not sure if this is intended but I can reload the level by going back to the menu
the game has a lot of "traps" that would just ruin the run e.g. anchoring weapons or disabling weapons, messing up effects while moving item around etc (has to be super careful each time)
spike + rage on bosses = I hope I got a cleansing bomb somewhere
I sometimes see the item I want from the re-organizing action but I don't think I ever got 3 energies to do it...
This demo was awesome! Except when it was broken. But still, it sold me - unfortunately.
This demo promised me something more streamlined than this city builder stuff. I couldn't even find a roguelike mode.
The full game feels like, a mismash of some kind of star dew valley town building angle, loot variety -for the sake of Insanity loot variety, numerous different, fish, I Guess that's what mice dig, but i I like sushi too, so it's whatever? Beyond just being all over the place, the total package looks to have been lovingly and meticulously varnished with, unfortunately, a veneer of jank that doesn't really say "1.0 released last fall."
I don't bother commenting when I just bounce off of a game, but man... In retrospect, this demo sells a much more focused experience. Makes me think that the EA was the devs frantically implementing every horseshit idea the ppl in discord brainstormed up. Not realizing that if those people knew wtf they were about, they'd be releasing their own titles. Not convincing ppl to ruin their shit with asinine tacked on bullshit.
I'll just go ahead and hope, for the devs sake, that this has been a valuable learning experience.
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Build looks underwhelming but got me this far. New personal record.
I don't understand the ring that says "adds max HP" after removed
bit of an issue here im scaling in defense with the enemy but i cant do enough damage to hurt him but he cant do enough damage to hurt me so what do i do?
Eu queria que tivesse como jogar no Android
Amazing game and highly addictable! played the demo but planning to buy the full game soon
I wish there was a mobile version...
Demo's alright, but I'm glad I bought the game on switch.
(They do taste blue ngl)
I like picking up a fish and smacking things with it on the main menu
Go archer, Go broken
this game is pretty trash. the item space management gimmick is just that, a gimmick. I eventually got to a battle in which I couldn't win or lose. the enemies somehow kept scaling in strength during combat. I was facing a healer and I couldn't kill her or her ally because she was healing way more damage than I could do in a single turn. i was able to add enough armor every turn so that they couldn't kill me. i couldn't leave the battle or "flee" like you can in pokemon, so I was stuck. terrible game design.
get good??
enemies scale, that's how some games work... you have to scale with the enemies
there's also item combos, strategizing and organizing
Have you considered that maybe it's you that's the problem, not the game?
So far, I have only played the demo for this game. But the demo alone has given me more enjoyment than some full games have. Easy recommendation!
hmm yes damage
lovelyyy
This game just seems repetitive and sterilized. I'm picking up repeat items that don't do much then clicking on them during fights, clicking on a map to get to the next fight/person/event/item/place. It's restrictive in progress and gameplay. Makes a nice game for small children without developed hand-eye coordination, I guess.
do you not know what most turn-based games are like?
Final Fantasy classics? At least grinding in "turn-based" RPGs, I level up and there's a wide variety of items.
yeah, there is a wide variety of items
So, when I have physical space that I just earned through leveling up, I'm STILL told I can only take so many items? What is this?? I want to play a game, not be limited by TWO sets of rules for INVENTORY!!
How do you create the visual effect when moving the items?
Hi! Amazing game. I sadly bought it on the switch, why is that sad? It is cause the switch broke and I really wish I could afford to fix it.
Greats for free playing
I could play on the years
holy shit this game is godly good, even tho I'm just playing the demo
why cant I sell my money for -3107 gold?
you'd be in debt (like where this is going)
ok but i want indebtedness
then dont sell your gold for -3107 thats a scammer RIGHT THERE
probably even better to throw it to some slime or save it for a hospital
no I think they are trying to pay for hospital bills
HOW MUCH DAMAGE IS ABLE TO WARRANT 3107 GOLD!?!?!?!?
i mean in the US probably a scrape on the knee but WHAT
can someone tell me how cleavers work
Cleavers are dependent on higher rarity cleavers to be useful. Queen, King and Ace clever all are able to use multiple other cleaver when they're used, resulting in multiple attacks in a single action, with the caveat that they're all 2energy points in use cost (tho can be circumvented through item that ataumatically use other items, which works very well with cleaver builds).
i mean how they dont go on infinitely if you put two king cleavers next to each other
uhhhhhhhhh balancing 👍
i mean in what order do they activate if it doesn't work like that
in the uhhhhhhh the um uhhhh the well uhh well you see uhhhhh well um uhh I forgor
Super Poison Build killed grandmaster in 4 turns ( frog totem not included, i had a flask and a meal)
400+ stacks of poison, ignores shield and spikes because poison is the only form of damage
I combo'd shield spirit, upgraded buckler (10 shield) and a poison arrow
i just got an earthstone blade from a patrol member
POV: Dark whetstone vs rude rooster
Like it!
how do i unanchor items. i just dont know how.
If something is anchored, you can't move it unless the requirements are fulfilled. Ex. Wait a few turns, or remove the item that anchors it, unless it anchors itself
i keep getting the tutorial over and over again. is this ment to happen or is this some weird bug. everytime i start a new run i have to do the tutorial again
You have to do it no matter what, but you can skip if you press 'm' in the main menu
This is the only time the bomb is useful. LOL Also I literally almost died. So yeah this is one of the sickest runs I had.
I did win!
took me a while to beat the demo:
Heres my run from today
I tried spamming wands but final boss killed me with spikes lol
Lol
reminds me of my run for today
I'm a wizard!
Also I get 7 mana per turn.
Well I said I wanted a cleaver build
This is THE run. Ele-arrow with Rage Forge.
Feeling Lucky.
...
Magma Core Suckz...
Also, where's my PepeTotem, Game?
crooked arrow is better if u have lots of backpack space
I don't get it, how is the crooked arrow better than a plain arrow?
can I get the code to the discord instead it just makes it easier.also does anyone have a good build to defeat the optional fox boss
gimme full and i rate that 5 :D
my best run by far
The famous game when i know
And now i play that
for some reason when i leveled up on floor 17 i couldn't add more space to my bag it said add 0 space has anyone had the same problem?
This demo was awesome! Except when it was broken. But still, it sold me - unfortunately.
This demo promised me something more streamlined than this city builder stuff. I couldn't even find a roguelike mode.
The full game feels like, a mismash of some kind of star dew valley town building angle, loot variety -for the sake of Insanity loot variety, numerous different, fish, I Guess that's what mice dig, but i I like sushi too, so it's whatever? Beyond just being all over the place, the total package looks to have been lovingly and meticulously varnished with, unfortunately, a veneer of jank that doesn't really say "1.0 released last fall."
I don't bother commenting when I just bounce off of a game, but man... In retrospect, this demo sells a much more focused experience. Makes me think that the EA was the devs frantically implementing every horseshit idea the ppl in discord brainstormed up. Not realizing that if those people knew wtf they were about, they'd be releasing their own titles. Not convincing ppl to ruin their shit with asinine tacked on bullshit.
I'll just go ahead and hope, for the devs sake, that this has been a valuable learning experience.
This is the roguelike mode button.