After playing this for months I can proudly say this is addicting. From melee only, to discovering archery and magic. There is so much combination that goes well with each other. After coming across and trying out the the legendary item "Pickaxe", I have never have this many gemstones in single run.
I want to hear yall thoughts about my loadout for this run, sacrificed consumables for this. Will continue to play until my addiction kicks in to buy it on steam
Is there a way I can engage meaningfully in discussion, updates, and developer-approved "deep fandom" outside of Discord? After learning certain truths about Discord I'm eager for ways to stay away from it.
How closely would you say, for example, Steam Discussions count?
Discord and Steam Discussions is probably the best place to get up to date news on development of the game. There is also a subreddit but its much less active.
Question: Is the classical poison potion a la the demo there? The one that gives each enemy +6 poison? I haven't come across it in the bought and paid for version of the game, yet, even though I have found the Double Poison Potion. I have found ninja stuff that seems like a direct upgrade, though.
I get that ninja stuff is cool and all, but I miss the thrill of RP'ing as an alchemist. I'm hoping it's there and I just haven't found it yet amid the massive pool of possible items.
In the off-chance it's in a time-out, though, requesting re-institution. I wouldn't even mind it being less powerful than the new toxic kunai - i.e., let the toxic kunai keep its extra +3 damage on top of the poison - just as long as I can please have the option of that poison potion back. Roleplaying as an alchemist calls to me.
Question: Is the full version available on Steam the same as the full version available on itch.io? Likewise, will the itch.io release be updated with new versions at the same time that Steam is?
I want to keep playing the bought-and-paid-for version I downloaded off of itch.io here, but if I'm missing something by not playing the Steam version, please let me know.
The Steam version is the same as the Itch version - however we do have some testing branches on the Steam version that get updated a bit more frequently. But that stuff is buggy too - so it isn't for everyone!
Please note: Real question employing my attempt at humor incoming. Please correct me if I offend:
I have a question about story mode. I know a game's mostly the gameplay and we shouldn't care about the worldbuilding, story, characterization, etc. - and true, this wouldn't be a dealbreaker - but I want to know for expectations' sake.
When the story mode rolls around, is it going to be thick with "power of friendship" themes? One game series I otherwise took a liking to, Sonic, really nosedived by going into the "power of friendship" puddle, hard, when the gameplay had nothing to do with friendship and everything to do with using motion forces, button timing, platforming skills, etc. Kingdom Hearts and Final Fantasy VII did the same thing but even worse by crumbling that way in just one game each.
Since teamwork doesn't seem to be an immediate concern in Backpack Hero**, is the buddy-buddy stuff going to maybe be toned down a bit for this one? Or should I begin to brace for characters attributing achievements of my inventory management and fighting thoughtwork to the love of some friend who's been slacking off back in the town while I do the dirty work?
**Except for that one blip in the Steam trailer where someone, I think that bird guy with the instruments, actually has brought several enemies over to his side to fight that corrupt priestess lady. That looks awesome! For whoever that was alone I'm all for "power of friendship" character interactions if his/her gameplay is literally based on making friends.
Is there any development on going into mobile?, cuz i got baited by the .app and i thought that it was for mobile and i instantly bought this game without any process into my brain, but when i realized it was for mac, could i possibly get a refund maybe? i am sorry for my stupidity
Are you aware of a game called Hiker: Heropack Creed? I found it on the google play store and it genuinely looks like 95% of it was ripped straight from Backpack Hero and the 5% are all minor visual and UI differences.
I just went to the app store and started to file a report against it, but apparently that's only acceptable from Backpack Hero's own devs or someone legally endowed to act on their behalf.
I don't know how else to bring this to Google's attention. Google seriously needs to update their app store's reporting functions to include concerned folk who hate seeing good work ripped off.
I offer a sorrowsay for earlier. Thank you for your patience and for answering me calmly and informatively when you would have been in your right to respond in a retaliatory manner, or to have ignored me.
This is truly an impressive and amazing game you've created. I have never - I have never - played a game like this one. It's the first "addictive" game I've played in years. Not since each installment of the Batman: Arkham trilogy, and Mount and Blade Warband before that, have I found a game that just pulls me in and sucking up hours of my time. I acknowledge I mishandled my steadily growing passion.
Please keep up the great work. I choose to wait until that story mode is released, but then a chunk of my wallet is yours when that comes about.
Congratulations, also, on the Purse plush! She's a really likable persona, in my opinion - even, and maybe in a way, especially, because we know very little about her outside of her basic animations.
I'm revising this in the evening and now that I've found the character intro about her in Steam, I like her even more. It's nice, in a gaming landscape filled with a lot of Team Fortress 2- esque nonchalantly homicidal protagonists, a lass who is relatively benevolent.
?You control the TF2 characters like dolls? It was you who committed homicide. To me, Purse is a homicidal maniac because I chose kill the mushroom men. (for sport.) Maybe to you, that is not the case.
been getting ads on YouTube for this game and just felt like telling you guys since I've been following development for awhile. Seems like its a pretty shameless copy. Didnt know if you all knew about this.
Okay, I'm getting extremely frustrated with the itch.io menu options of "View all by Thejaspel/Following Thejapsel" etc. getting in the way and causing me to accidentally screw up everything by losing a game I got too deep into to save.
Before I buy, I need to know:
1. Is there an actual story mode? Or an ending? Something to aspire toward? Or is it all just infinite delving until you drop?
2. Is there a sale coming soon? No hard feelings but $17 feeds my family for the evening. I won't spend that much on a maybe.
I'm impressed so far, really am, but need to know more before I make the plunge.
The story mode is still in active development, but there will be one, no concrete time frame but we are aiming for end of summer at the earliest for the full town mode to be done. The paid version also has over 3 times the amount of content as the itch demo, with over 800 items and 5 playable characters, all with unique mechanics and challenge runs.
and as of right now the game is 20% off on steam right now and through the summer sale - we started our sale early to celebrate reaching 3000 reviews on steam. If you want to hold off until the town is implemented I imagine we will be having a sale for our 1.0 launch.
Why do you not play in fullscreen? There is a button on lower right corner.
Or you can zoom the page in maybe, so the thing gets scrolled away.
And you can always inspect the element with right click and then right click the line and select hide, so it is not visible anymore.
Compared to similar games, the games is worth the money.
This is demo version and they changed game play several times. Like the curses and money and how certain items work. And I guess it might change several times till full release.
I do not know what to expect from announced story mode. The thing to aspire to with Slay the Spire was actually be able to beat the boss after the endboss. The level structure is basically exactly the same as with StS. But here after 3rd boss there is endless mode. You might wanna check out the discord for more current information on what is happening or being planned for the story mode.
Ponydragon, I hadn't known there was a fullscreen option until you brought my attention to it. I've been playing it that way ever since. Thank you. I don't know what Slay the Spire is, so I am not qualified to comment.
After learning about Discord's history I don't go there anymore, but I do consider myself looking to Backpack hero with significant interest.
For anyone still playing the demo.. After playing this game for a while I figured out that the best endless build that scales even faster than the growing HP in endless is this build right here. Electric wand, lots of gems, a few relics, 4 loaded black mana stones that you can keep upgrading with regular mana stones, and lots of forge upgrades + golden whetstones. This build would grow stupidly strong if I continue but I am tired of the endlessness. The wand starting damage is 972 and the damage goes up by about 20 every hit from the stopwatch and rage. With the 4 black mana stones I can get in over 600 hits. This scales up like crazy. I finish all the battles in the first turn and actually only end up using one of the black mana stones. Haha totally overpowered. I love it! I was trying to do this with the assassins dagger but soon realized that this build is wayyy better. Here are some quick tips:
- Try to build a pack that can end your battles on the first turn. - Builds with no armor are the best. - The candle, stopwatch, windmill, and fly thing are great relics. The others are kind of useless. - Have one heart gem for regeneration - Black mana stones are vital - Try to get a golden whetstone on the spin roulettes. Then buy as many as you can. Reload save game every time you fail. Eventually I stacked up 50 of them in this game. - Dont save consumables (maybe just for the final boss). Just use them up every battle
- Well and practice makes perfect lol. This was a fun little game.
Thank you for the tips, I just tried it out and it works excellently! Just one question, how do you make the black-manastones absorb mana stones (to increase capacity) but not absorb the other black-manastones?)
Also, I'm finding berserker ring (+1 energy if no shields/armor) to be mildly useful (it's better than windmill, which is a relic!), although this build uses more mana than it needs energy/stamina.
Hi, I just wanted to warn you about a lot of fake mobile rip off versions of your game. I don't know what kind of legal action you can take, but just letting you know some douche bags out there are stealing your work.
I got here to comment this exact thing!! That mobile game is almost a complete rip. I bet they just took the code and changed out some sprites and wrote a wrapper around it.
I just saw an ad for a copy and paste version of your game called hike or hiker. It was shown on TikTok except there version of the game had in app purchases. I suggest that you try to do something about this as soon as possible. please make sure that the creator sees this.
How much of a game can be copied or reimagined? Because Backpack Hero itself borrows from Slay the Spire. There are hundreds (thousands) of games that look and play just like Tetris, and many even copied the name of it. Speaking of wich. The tiles used in our very Hero game look suspiciously like all the Tetris blocks for some of the characters.
Having a deck builder not use cards, but space and item shapes, is that forever reserved for Backpack Hero? Is Bph even the first to do this?
That copycat of course copies a bit too much, imho. Even the dungeon view looks like a copy, or the bricks. The events are a bit different, but it might just have been copied from an earlier version.
But once you have the idea of: make slay the spire, but with inventory management, instead of deck management, you pretty much have a clone of backpack hero already.
My guy its a one-to-one copy of the game, they changed one sprite and added advertisements and a scam in-app purchase, it doesn't "borrow" ideas and it wasn't a coincidence. Look at the google play page, it's completely ripped from Backpack Hero.
Edit: removed quotes around "coincidence", idk why I put them there to begin with.
You should re-read my post. Especially the third block.
I never used the word coincidence. And when I used the word borrow, I was talking about bph borrowing from slay the spire.
But it led me to the question, how much could be imitated. A game like tetris is even copied with the whole name nowadays. And can you imagine what would be the result, if I put a devteam on the task: make me slay the spire, but with inventory items instead of cards.
The thing is, this is more a game mechanic. It is rather seldom seen - for now. It is a little bit more comples than match3, but has about the complexity of rpg maker core rules. The current setting is very slay the spire, but I hear they want to add some kind of story or story mode. If bph gets very popular you might even see rpgmaker games with inventory mechanics instead of japanese turn based attack, special, guard etc fight mechanics. Just like you saw match3 implemented in several games. I remember puzzle quest ;-)
Maybe you should be the one re-reading my post. I never said that you said "coincidence", but you implied it, or at least implied something similar; I have several disorders in which I often struggle to understand what other people are meaning. Anyways, the game has since changed its sprites, very slightly, but it is still an almost complete copy of the game. I understand that you can't copyright an idea, but when you take the sprites, idea, animations, interactions, probably even the code, all of the items, all of the enemies, all of the mechanics, etc., etc., etc.; you don't leave much left to be very... not... stolen? I cant find the right words to end that sentence. I'm going to re-read everything you have said and respond to them individually.
Edit: changed the last part of the message because I would've been lying if I left it.
The game actually got removed from Google play today BECAUSE THERE IS MALWARE!!! I download after seeing an ad for it a few months ago. Then, the game got removed from my device for advertising fraud. I got curious and looked for comments about the game. Then I saw yours. Go figure.
Is the Hourglass relic means to remove -1 from a weapon each time the weapon is used with the hourglass in the inventory? I ended up in an unwinnable position after accidentially making all my weapons 0 damage in battle.
Also, having trouble trying to drink a tea for healing while not in battle. I guess that may be a design reason... but it seems strange that you cannot heal in the low moments.
Additionally; is a tunic meant to stack with a bronze breastplate? See image below. I cannot see tunic text so I must assume this is in error?
The Hourglass has been changed in the full version of the game to be a much better item, and the ductape effects anything, it essentially extends the range of the item giving the effect, for example, you can put it adjacent to an amethyst and have it effect and extra three spaces, or make a king cleaver able to touch 6 cleavers in stead of 4.
A duct tape can come in handy. If you can apply your bonus effects without the help of the tape, it is waste of space.
The tape is subject to the red circles and gives its effect to the two weapons as illustrated by the highlighting from the green gem. As I want to have the pink stone in the wings, I am running out of space, if I want to boost both weapons with all four items.
For those reading these comments for the first time, I just want to go on record in saying that this game is HARD. I only finished the demo version once.
Slay the Spire is not some random unrelated game. And that was a figure of speech, not an actual game recommendation ;-)
Backpack Hero is essentially a clone of the game Slay the Spire core mechanics. Instead of saying bph is a rogue-like, you could say, it is a slay-the-spire-like.
You walk from room to room, have either fights or events, limited health recovery, bosses give out special game changer items, you must select from rng loot options and build up your inventory of usefull items that work well together. You have 3 action points, and must expend those points between ramping up your block and attacking. The enemies also must re-build their block value every turn and attack you, poison you, curse your inventory, etc.
The big difference is, that you have deck of cards and not a bag of items. And they also have different characters that rework how the game is played siginifcantly. The toad gameplay actually is even nearer to the slay the spire mechanics. You can only loot 1 item, have trouble getting rid of items, and need to draw your items, as if they were a deck of cards.
So again, if you think bph is hard, well, it is. But that is relative ;-)
That actually wouldn't be so awful in my opinion, if the internet's kinks were usually romantic classy stuff about consenting adults enjoying themselves with fairly vanilla experiences.
But no, I'm going to get the feeling I'm restoring my faith in humanity just by being lucky enough not to see it (yet). Thank you for the warning. I'll think twice before I try Googling Backpack Hero fanart.
No thank you. Especially not here. If I were in the Backpack Hero dev teams' shoes I wouldn't want my games' store page to become a tradespot for smut. Please have some respect.
Floor 1000 is where its at. If you ever make it there, Im pretty sure a lot of people would be curious to see how high the black manastone got. Also, bows arent that good. I made it past 1000 using assassins dagger, a lot of golden whetstones, and a bit of luck. Cheers
37 still alive. the keys for me are the 2 ninja's costume.
and the bow is good for ennemis with spike (with assassins dagger i always died against them) but i would like try both dagger and bow but i need some luck
I downloaded the latest version on mac, unzipped it, when I go through itchzips > mac > macos, the game is apparently a damaged unix executable and refuses to open
update: backpackhero.app and the mac version both do not function, the former downloads as mac.app and can't be opened while the latter still claims to be damaged
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Seriously. . .
It's about time Inventory Management actually gives in-game bonus Perks for having an Optimized set-up of all your items!!
okay so bve careful when you dont have keys and are approching a door
how!?
starting behind a door.
After playing this for months I can proudly say this is addicting. From melee only, to discovering archery and magic. There is so much combination that goes well with each other. After coming across and trying out the the legendary item "Pickaxe", I have never have this many gemstones in single run.
I want to hear yall thoughts about my loadout for this run, sacrificed consumables for this. Will continue to play until my addiction kicks in to buy it on steam
This is creative. Humbling. Credit to you on your resourcefulness and creativity.
Is there a way I can engage meaningfully in discussion, updates, and developer-approved "deep fandom" outside of Discord? After learning certain truths about Discord I'm eager for ways to stay away from it.
How closely would you say, for example, Steam Discussions count?
Discord and Steam Discussions is probably the best place to get up to date news on development of the game. There is also a subreddit but its much less active.
Thank you. I have had good experiences with Steam Discussions, including with one of the credited developers, "Jas".
I look forward to continuin correspondence there and here.
By the way, GangsRobin, it's good to meet you. Ryarod, new player. Your art for Backpack Hero has been impressing me.
"certain truths"
Curious phrasing. What have you heard?
Discord turned a blind eye to awful stuff happening on their platform. Anything more specific isn't for here.
Question: Is the classical poison potion a la the demo there? The one that gives each enemy +6 poison? I haven't come across it in the bought and paid for version of the game, yet, even though I have found the Double Poison Potion. I have found ninja stuff that seems like a direct upgrade, though.
I get that ninja stuff is cool and all, but I miss the thrill of RP'ing as an alchemist. I'm hoping it's there and I just haven't found it yet amid the massive pool of possible items.
In the off-chance it's in a time-out, though, requesting re-institution. I wouldn't even mind it being less powerful than the new toxic kunai - i.e., let the toxic kunai keep its extra +3 damage on top of the poison - just as long as I can please have the option of that poison potion back. Roleplaying as an alchemist calls to me.
Found it!
Question: Is the full version available on Steam the same as the full version available on itch.io? Likewise, will the itch.io release be updated with new versions at the same time that Steam is?
I want to keep playing the bought-and-paid-for version I downloaded off of itch.io here, but if I'm missing something by not playing the Steam version, please let me know.
The Steam version is the same as the Itch version - however we do have some testing branches on the Steam version that get updated a bit more frequently. But that stuff is buggy too - so it isn't for everyone!
You can join our discord and learn more! if you're interested in testing builds!
https://discord.gg/v7dJYk6gtw
Please note: Real question employing my attempt at humor incoming. Please correct me if I offend:
I have a question about story mode. I know a game's mostly the gameplay and we shouldn't care about the worldbuilding, story, characterization, etc. - and true, this wouldn't be a dealbreaker - but I want to know for expectations' sake.
When the story mode rolls around, is it going to be thick with "power of friendship" themes? One game series I otherwise took a liking to, Sonic, really nosedived by going into the "power of friendship" puddle, hard, when the gameplay had nothing to do with friendship and everything to do with using motion forces, button timing, platforming skills, etc. Kingdom Hearts and Final Fantasy VII did the same thing but even worse by crumbling that way in just one game each.
Since teamwork doesn't seem to be an immediate concern in Backpack Hero**, is the buddy-buddy stuff going to maybe be toned down a bit for this one? Or should I begin to brace for characters attributing achievements of my inventory management and fighting thoughtwork to the love of some friend who's been slacking off back in the town while I do the dirty work?
**Except for that one blip in the Steam trailer where someone, I think that bird guy with the instruments, actually has brought several enemies over to his side to fight that corrupt priestess lady. That looks awesome! For whoever that was alone I'm all for "power of friendship" character interactions if his/her gameplay is literally based on making friends.
Eventual "friendship" corniness or not, I gave into my heart this time. I went ahead and bought the full game. The demo won me over. Thank you.
I'm sorry, but I'm afraid you're not done with me and my obnoxious nagging. Expect feedback.
Good! We're glad to have you!
Regarding the Purse Plush, what does the "Digital Production Design" mean?
It's a schematic that shows how the Plush was designed! It's like a blueprint for a plush!
Is there any development on going into mobile?, cuz i got baited by the .app and i thought that it was for mobile and i instantly bought this game without any process into my brain, but when i realized it was for mac, could i possibly get a refund maybe? i am sorry for my stupidity
I suspect itch.io's own support team might be the ones to contact. They likely handle payments first.
We are planning to make a mobile version - but there's no exact timeframe. And it might be a totally different version from the Itch purchase.
You should request a refund from Itch if you want to return the game! No problem!
Are you aware of a game called Hiker: Heropack Creed? I found it on the google play store and it genuinely looks like 95% of it was ripped straight from Backpack Hero and the 5% are all minor visual and UI differences.
I just went to the app store and started to file a report against it, but apparently that's only acceptable from Backpack Hero's own devs or someone legally endowed to act on their behalf.
I don't know how else to bring this to Google's attention. Google seriously needs to update their app store's reporting functions to include concerned folk who hate seeing good work ripped off.
Hello.
I offer a sorrowsay for earlier. Thank you for your patience and for answering me calmly and informatively when you would have been in your right to respond in a retaliatory manner, or to have ignored me.
This is truly an impressive and amazing game you've created. I have never - I have never - played a game like this one. It's the first "addictive" game I've played in years. Not since each installment of the Batman: Arkham trilogy, and Mount and Blade Warband before that, have I found a game that just pulls me in and sucking up hours of my time. I acknowledge I mishandled my steadily growing passion.
Please keep up the great work. I choose to wait until that story mode is released, but then a chunk of my wallet is yours when that comes about.
Congratulations, also, on the Purse plush! She's a really likable persona, in my opinion - even, and maybe in a way, especially, because we know very little about her outside of her basic animations.
I'm revising this in the evening and now that I've found the character intro about her in Steam, I like her even more. It's nice, in a gaming landscape filled with a lot of Team Fortress 2- esque nonchalantly homicidal protagonists, a lass who is relatively benevolent.
?You control the TF2 characters like dolls? It was you who committed homicide. To me, Purse is a homicidal maniac because I chose kill the mushroom men. (for sport.) Maybe to you, that is not the case.
been getting ads on YouTube for this game and just felt like telling you guys since I've been following development for awhile. Seems like its a pretty shameless copy. Didnt know if you all knew about this.
https://play.google.com/store/apps/details?id=com.warrior.hikeradventure
Where's my special award for 420 gold on floor 69? Maybe it's the carpal tunnel I picked up from clicking the Ring of Doom so many times.
Seriously though, it's a fun game. Nice work!
Okay, I'm getting extremely frustrated with the itch.io menu options of "View all by Thejaspel/Following Thejapsel" etc. getting in the way and causing me to accidentally screw up everything by losing a game I got too deep into to save.
Before I buy, I need to know:
1. Is there an actual story mode? Or an ending? Something to aspire toward? Or is it all just infinite delving until you drop?
2. Is there a sale coming soon? No hard feelings but $17 feeds my family for the evening. I won't spend that much on a maybe.
I'm impressed so far, really am, but need to know more before I make the plunge.
The story mode is still in active development, but there will be one, no concrete time frame but we are aiming for end of summer at the earliest for the full town mode to be done. The paid version also has over 3 times the amount of content as the itch demo, with over 800 items and 5 playable characters, all with unique mechanics and challenge runs.
and as of right now the game is 20% off on steam right now and through the summer sale - we started our sale early to celebrate reaching 3000 reviews on steam. If you want to hold off until the town is implemented I imagine we will be having a sale for our 1.0 launch.
Why do you not play in fullscreen? There is a button on lower right corner.
Or you can zoom the page in maybe, so the thing gets scrolled away.
And you can always inspect the element with right click and then right click the line and select hide, so it is not visible anymore.
Compared to similar games, the games is worth the money.
This is demo version and they changed game play several times. Like the curses and money and how certain items work. And I guess it might change several times till full release.
I do not know what to expect from announced story mode. The thing to aspire to with Slay the Spire was actually be able to beat the boss after the endboss. The level structure is basically exactly the same as with StS. But here after 3rd boss there is endless mode. You might wanna check out the discord for more current information on what is happening or being planned for the story mode.
Ponydragon, I hadn't known there was a fullscreen option until you brought my attention to it. I've been playing it that way ever since. Thank you. I don't know what Slay the Spire is, so I am not qualified to comment.
After learning about Discord's history I don't go there anymore, but I do consider myself looking to Backpack hero with significant interest.
Spire is an older game that popularized or even introduced this kind of rogue like setup, but with a deck of cards instead of a bag of items.
Is there a DRM free version I can buy? Steam and I need some time apart before I can get comfortable using it again.
I'm silly. I just saw that the purchase comes *with* a Steam key.
uh.
Mushroom Mushroom
Seem to be having trouble with the mac download not working. :/
My best run.
For anyone still playing the demo.. After playing this game for a while I figured out that the best endless build that scales even faster than the growing HP in endless is this build right here. Electric wand, lots of gems, a few relics, 4 loaded black mana stones that you can keep upgrading with regular mana stones, and lots of forge upgrades + golden whetstones. This build would grow stupidly strong if I continue but I am tired of the endlessness. The wand starting damage is 972 and the damage goes up by about 20 every hit from the stopwatch and rage. With the 4 black mana stones I can get in over 600 hits. This scales up like crazy. I finish all the battles in the first turn and actually only end up using one of the black mana stones. Haha totally overpowered. I love it! I was trying to do this with the assassins dagger but soon realized that this build is wayyy better. Here are some quick tips:
- Try to build a pack that can end your battles on the first turn.
- Builds with no armor are the best.
- The candle, stopwatch, windmill, and fly thing are great relics. The others are kind of useless.
- Have one heart gem for regeneration
- Black mana stones are vital
- Try to get a golden whetstone on the spin roulettes. Then buy as many as you can. Reload save game every time you fail. Eventually I stacked up 50 of them in this game.
- Dont save consumables (maybe just for the final boss). Just use them up every battle
- Well and practice makes perfect lol. This was a fun little game.
Is there a reason to have more than one black mana gem? Are they capped or is there a glitch that you can consume a mana stone with two black stones?
Save scumming can give you good stuff, certainly. But that is kinda cheesy.
I think it is so you can absorb mana stones without committing all of your mana to do so.
Thank you for the tips, I just tried it out and it works excellently! Just one question, how do you make the black-manastones absorb mana stones (to increase capacity) but not absorb the other black-manastones?)
Also, I'm finding berserker ring (+1 energy if no shields/armor) to be mildly useful (it's better than windmill, which is a relic!), although this build uses more mana than it needs energy/stamina.
What's the best time to use a black mana stone? I lost a nice game once cuz i used it too early(I think?).
when i try to play it says It looks like the webpage at https://v6p9d9t4.ssl.hwcdn.net/html/6022827/web/index.html might be having issues, or it may have moved permanently to a new web address.
oh i just need to click it
Hi, I just wanted to warn you about a lot of fake mobile rip off versions of your game. I don't know what kind of legal action you can take, but just letting you know some douche bags out there are stealing your work.
I got here to comment this exact thing!! That mobile game is almost a complete rip. I bet they just took the code and changed out some sprites and wrote a wrapper around it.
I legit just saw that add and came here to ask about it.
dad?
why would people play that when this game has mobile support
wait Matthew is like that person from slay the spire that gives you items at the start
someone is ripping this game off on mobile called hiker: heropack creed. They're shoving it full of ads and microtransactions from my understanding.
Just want to share my collection, why did my comment get deleted :(
I think this it the strongest build possible in web version with infinity hp, mana scale and deal a ton of damage with rage from the The Forge
All three update files are marked for Mac. Is this v16 or v15 or what?
i have just bought your Steam version yesterday. Is there a way to get the newest version .zip when bought there and not here?
Send me a message on Discord and I can share!
I just saw an ad for a copy and paste version of your game called hike or hiker. It was shown on TikTok except there version of the game had in app purchases. I suggest that you try to do something about this as soon as possible. please make sure that the creator sees this.
The game is called "Hiker: Heropack Creed" made by "Easy & Fun Casual Games"
Game link(DO NOT DOWNLOAD. I do NOT condone downloading it, as it is STOLEN. This is so that the developer can find and take down the game.): https://play.google.com/store/apps/details?id=com.warrior.hikeradventure
How much of a game can be copied or reimagined? Because Backpack Hero itself borrows from Slay the Spire. There are hundreds (thousands) of games that look and play just like Tetris, and many even copied the name of it. Speaking of wich. The tiles used in our very Hero game look suspiciously like all the Tetris blocks for some of the characters.
Having a deck builder not use cards, but space and item shapes, is that forever reserved for Backpack Hero? Is Bph even the first to do this?
That copycat of course copies a bit too much, imho. Even the dungeon view looks like a copy, or the bricks. The events are a bit different, but it might just have been copied from an earlier version.
But once you have the idea of: make slay the spire, but with inventory management, instead of deck management, you pretty much have a clone of backpack hero already.
My guy its a one-to-one copy of the game, they changed one sprite and added advertisements and a scam in-app purchase, it doesn't "borrow" ideas and it wasn't a coincidence. Look at the google play page, it's completely ripped from Backpack Hero.
Edit: removed quotes around "coincidence", idk why I put them there to begin with.
You should re-read my post. Especially the third block.
I never used the word coincidence. And when I used the word borrow, I was talking about bph borrowing from slay the spire.
But it led me to the question, how much could be imitated. A game like tetris is even copied with the whole name nowadays. And can you imagine what would be the result, if I put a devteam on the task: make me slay the spire, but with inventory items instead of cards.
The thing is, this is more a game mechanic. It is rather seldom seen - for now. It is a little bit more comples than match3, but has about the complexity of rpg maker core rules. The current setting is very slay the spire, but I hear they want to add some kind of story or story mode. If bph gets very popular you might even see rpgmaker games with inventory mechanics instead of japanese turn based attack, special, guard etc fight mechanics. Just like you saw match3 implemented in several games. I remember puzzle quest ;-)
Ignore this, see next message.
Maybe you should be the one re-reading my post. I never said that you said "coincidence", but you implied it, or at least implied something similar; I have several disorders in which I often struggle to understand what other people are meaning. Anyways, the game has since changed its sprites, very slightly, but it is still an almost complete copy of the game. I understand that you can't copyright an idea, but when you take the sprites, idea, animations, interactions, probably even the code, all of the items, all of the enemies, all of the mechanics, etc., etc., etc.; you don't leave much left to be very... not... stolen? I cant find the right words to end that sentence. I'm going to re-read everything you have said and respond to them individually.Edit: changed the last part of the message because I would've been lying if I left it.The game actually got removed from Google play today BECAUSE THERE IS MALWARE!!! I download after seeing an ad for it a few months ago. Then, the game got removed from my device for advertising fraud. I got curious and looked for comments about the game. Then I saw yours. Go figure.
Is the Hourglass relic means to remove -1 from a weapon each time the weapon is used with the hourglass in the inventory? I ended up in an unwinnable position after accidentially making all my weapons 0 damage in battle.
Also, having trouble trying to drink a tea for healing while not in battle. I guess that may be a design reason... but it seems strange that you cannot heal in the low moments.
Additionally; is a tunic meant to stack with a bronze breastplate? See image below. I cannot see tunic text so I must assume this is in error?
And another thing... I've found an item but it's very vague as to how useful it is.
"Duct Tape(accessory): All effects applied to this are passed to adjacent items"
Seeing that it's not a weapon nor armour, I think I see it would be difficult to find things that might target it.
Perhaps all that's needed might be a wiki?
The Hourglass has been changed in the full version of the game to be a much better item, and the ductape effects anything, it essentially extends the range of the item giving the effect, for example, you can put it adjacent to an amethyst and have it effect and extra three spaces, or make a king cleaver able to touch 6 cleavers in stead of 4.
Also, we do have a wiki! Find it here: https://backpackhero.wiki.gg/wiki/Backpack_Hero_Wiki
A duct tape can come in handy. If you can apply your bonus effects without the help of the tape, it is waste of space.
The tape is subject to the red circles and gives its effect to the two weapons as illustrated by the highlighting from the green gem. As I want to have the pink stone in the wings, I am running out of space, if I want to boost both weapons with all four items.
Thank you for your replies, everyone!
For those reading these comments for the first time, I just want to go on record in saying that this game is HARD. I only finished the demo version once.
You should try playing Slay the Spire. That puts the hardness of bph into perspective. Bph is a cake walk in comparison.
Oh, and the demo is different from the game in several aspects and keeps changing. Which is not very good.
Mate... no, I won't play some other random game.
What's with that attitude? I'm allowed to say something is diffcult without having someone try to do one-upmanship.
Slay the Spire is not some random unrelated game. And that was a figure of speech, not an actual game recommendation ;-)
Backpack Hero is essentially a clone of the game Slay the Spire core mechanics. Instead of saying bph is a rogue-like, you could say, it is a slay-the-spire-like.
You walk from room to room, have either fights or events, limited health recovery, bosses give out special game changer items, you must select from rng loot options and build up your inventory of usefull items that work well together. You have 3 action points, and must expend those points between ramping up your block and attacking. The enemies also must re-build their block value every turn and attack you, poison you, curse your inventory, etc.
The big difference is, that you have deck of cards and not a bag of items. And they also have different characters that rework how the game is played siginifcantly. The toad gameplay actually is even nearer to the slay the spire mechanics. You can only loot 1 item, have trouble getting rid of items, and need to draw your items, as if they were a deck of cards.
So again, if you think bph is hard, well, it is. But that is relative ;-)
hey developer person i found r34!
That actually wouldn't be so awful in my opinion, if the internet's kinks were usually romantic classy stuff about consenting adults enjoying themselves with fairly vanilla experiences.
But no, I'm going to get the feeling I'm restoring my faith in humanity just by being lucky enough not to see it (yet). Thank you for the warning. I'll think twice before I try Googling Backpack Hero fanart.
you want me to send you the link?
No thank you. Especially not here. If I were in the Backpack Hero dev teams' shoes I wouldn't want my games' store page to become a tradespot for smut. Please have some respect.
k
I FINALLY FINISHED!!!!!
finished what
his delicious apple pie!
WHY DO I KEEP ON GETTING THE OTTER I DONT WANT YOUR FISH
wait is it a otter
im now on a journey to find r34cof this game
Honestly, I might not blame you, *if the mouse girl looked older*.
But she looks ambiguously like a teen, so tread with caution.
the frog is hot.
two crimson energy and a hour glass i think im going to lose (: yep my arrows did -18 damage (:
cleaver good at killing.
whenever i try to get a mage build going i simply don't find any manastones 😬 but the slay the spire reference (robot toy) is based 👍
lol same and when i dont do a mage build i get all the manastones
edf
rat
among us in real life sus sus
https://imgur.com/a/Q1gPTKc
floor 26 ...and not died yet
Floor 1000 is where its at. If you ever make it there, Im pretty sure a lot of people would be curious to see how high the black manastone got. Also, bows arent that good. I made it past 1000 using assassins dagger, a lot of golden whetstones, and a bit of luck. Cheers
37 still alive. the keys for me are the 2 ninja's costume.
and the bow is good for ennemis with spike (with assassins dagger i always died against them) but i would like try both dagger and bow but i need some luck
level 53 RIP maybe with third armor.... or more pv. I needed 200pv to resist at fire first turn
I downloaded the latest version on mac, unzipped it, when I go through itchzips > mac > macos, the game is apparently a damaged unix executable and refuses to open
I have the same problem :(
Just purchased the game, but cannot play on MacOS Ventura 13.3.1
Please fix, I don't want to ask for a refund!
Sorry about this! We will upload a new version first thing!
Thank you!! When do you think it's updated and ready to play?
I'll be working on it today! Hopefully this evening!
Hey! Just wanted to let you know that we are still working on this! Hope to have it working for you shortly. Very sorry for the delays!
No worries. It's already amazing to hear that you're working on it! Can't wait to play, though :)
Hi TheJasper,
Any news on the MacOS update?
Sorry about this! Please try the new file "BackpackHero.app" and let me know if that works for you!
I will do so ASAP! probably in a few days.
update: backpackhero.app and the mac version both do not function, the former downloads as mac.app and can't be opened while the latter still claims to be damaged