A pretty interesting bug I found: If you start the game from Matthew, then enter the crypt/bramble, then exit the game and press continue, you'll enter the game without being able to interact with any of the ui, and will have to reload the webpage.
So that's suddenly adjacent now? Was having a super good run and then this dumbbell permanently shut down my weapon for the combat. Maybe I misunderstanding but usually they say diagonal for anything touching the corners. Not a big issue, but that was super annoying to lose a whole run from that.
The barbell gives the "If adjacent, weapon doesnt work" ability to the weapon itself. So you would have needed the weapon to be weapon not to be adjacent to anything.
You are right in what you think adjacent means in this game though, diagonal is separate.
Yeah, I got bamboozled at first as well. The weapon has to be not adjacent, not the barrel(I think the barrel doesn't have to be alone, but I could be wrong)
That's awesome, man! I tried to play on phone when the game was very new, and it didn't work. It was before they introduced new settings. And I never tried after the new settings. It's cool that you can play on mobile now.
I'm gonna give it a shot then. Thanks for posting about it
I tried a run on my phone, and I wasn't logged in on itch on my phone. So it started a brand new run, as a guest account. And yes, it didn't load the game. So, what I did is, I check marked "Desktop site", and the game loaded normally. But the window was too small for precise clicking. But it was an easy fix, I just rotated the screen to the horizontal view. It wasn't a proper full screen, but it was good enough. :D
Over the past few months I've become invested in the development of this game. It's genuinely impressive and as a pro tester and a fellow dev, I really enjoy it and am impressed. I was wondering if you have any room for another game tester for this game, I can help critique and give advice in some categories. I would do so for free as long as I have a copy of the game! My goal on this website is to help out small creators with lots of potential. I can also do concept writing and art if you need. Have a great day.
Feedback: gems that add damage are awkward. their dmg buff are ignorable for late games, but their rarity also makes them unsuitable to become core BD for early games.
I've got an idea that maybe it's possible to add an item like, gem carving tools or something similar, that can merge same type gems and increase their buff, making Gem Miner a possible BD for endless mode.
(Possibly only for dmg buff gems, not for others like healing gem otherwise it will be so OP)
I know, but the point is quality rather than quantity. Your packpack space is limited and the buff that gems provide has a upper limit, which will quickly become ignorable when you're in endless run. Other builds (black manastone, assassin dagger) have no such upper limits and therefore possible for endless. I'm suggesting something similar to remove gem's limit.
good build ethereal wand creates energy to use in the old book that creates mana energy to use the electric wand that gains rage with each attack, broken ring to block and hatchet for extra damage that is affected by the electric wand's rage, besides having it healing because of gemstone heart
Another weird thing going on seems to be that the save file goes back a bit - like sometimes when you enter a new run and if say - your computer crashes or you reload the page - it doesn't always load up the most recent save and instead loads up the previous save file. That is to say - the previous run.
Also RIP - the best run I had so far. It got replaced by the old one when my browser crashed... :c
It is how it's supposed to be. As soon as you click on it on a merchant, that merchant gets it. and the price goes down instantly. You probably didn't notice the price before clicking on the fly, but I bet it went down(I don't know how much it does down).
heh, I think you've responded to the wrong comment, but I appreciate the information nonetheless!
btw have you noticed that the sell price of stuff you're selling sometimes changes too? as far as I've noticed; it seems to be random, but for whatever reason an item that you would sell for 10 can sometimes be priced as 3 , when you're about to sell it. You have to go out of the shop and then in again, and the price fixes itself - either that or go to a different merchant. It is pretty weird, but I think it is a glitch.
Oh wow! I was trying to reply on another comment. It's totally unrelated to your comment. Sorry about it. I was trying to reply to the comment underneath this post, but I guess I must've clicked the wrong "reply" link.
Also, really? I didn't know. That's really interesting then. I'll have a look. I love to experiment with the game, I've already found one way you can abuse the shop, if there's a way to exploit price, It'll be the second. :D
uh i think its a bug, when i try and drag the tasty fly item to the frog sHOPkeep to sell it it just Disapears and i can't sell it and nothing happens.
If you go to a door, click "open door" without having a key in your inventory and then press nevermind leave - the character walks forward into the locked room (which in my case was a chest room), it will not give you the chest, instead it will lock you inside that one square of a room and say "pathway blocked" when you try and klick outside it.... And since you don't have a key, you're now stuck forever
:) unless you want to go back to a save - which in my case, means that I had to start over from the beginning, because apparently it hadn't saved since then...
I love this build because it's powerful and has unlimited potential. I've now comes to floor 257 using very familiar build. But it's a little bit annoying that the value of "block" is limited to 999. So this build becomes weak when it goes to very late stage levels.
this is the very reason why I only add +1 Haste on my shield, and add the remaining Shield Forge to Thorn, this build easily reach 999 Block in the first (3 energy) turn, I was hoping DEV would also raise the BLOCK counter since the BURN effect debuff from those Lizard can go up to 1000+ burn debuff, and you be there sitting like a duck watching your HP burn in a single turn
I find a way to make as many "Golden Whetstone" as possible. It's quite essential to multiple the damage. The idea is that "Star Potion" can be made from "Cauldron" and can produce "Golden Whetstone". So by leaving one monster unhurt and repeatedly use "Old Log" and "Cauldron" to make potions, it can make about 3-5 "Golden Whetstone"s just in a single battle, before the monster's damage exceeds 1000. Hope this would be helpful!
assuming you also gain MAX HP from a particular item (+3) too? thanks for the headup, those build might be OP late game by farming it in the early floor, I might consider building that setup when I had the chances... thank you.
@Thejaspel Found a bug. I got a second Electric Arrow using a relic potion, and when I displaced the first one it won't return to its original position anymore.
made it all the way to floor nine (a new pb for me as i am new) my build is rage ring with ten mana a paladin sword with plus 4 from pearl plus five from galss bpottle and plus 2 from emerald as well as five 23 dmg hatchets a 25 damage hatchet and a 16 damage shiv (all after rage ring) and a lightning bolt i have 8 energy on first turn 4 health at eh end of first turn and tea and i dont think its possible for me to win
the biggest problem im having adn my biggest weakness overall is that any enemy with thorn absolutly destroys me since i ususaly run high damage no block ive only succsessfully beaten teh blade master once andn it was pure luck
I got stuck when i fought an armadillo, we both added up our blocks into the infinite each round, but could not deal enough damage to end the battle. No way to escape the battle.
...can you make it so that when viewing the card of the item it lets you exit by clicking outside the card and/or just stop you from clicking any other button, I just clicked finished choosing on reflex and got rid of the items without picking anything up... :sadge:
Just thought of a good strategy. I saw this ring called Pacifists ring in the shop. It gives you 1 energy but gets destroyed when you use a weapon. So I wonder, could you use it in combination with Brass Knuckles or Spiked Shield to get free a energy.
fun game but in the magma core the first enemy's that i encounter spam curses that i dont have the space for and in 5 rounds give you fire 28 and potion 23 so please nerf it a little
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Mouse wood is broken
this game is so much fun. each play-through is different from the last which makes it fun to do over and over. (and your discord link is broken.)
Im so glad I found and followed this game and eventually came back to see that its now something I can wishlist on Steam.
A pretty interesting bug I found: If you start the game from Matthew, then enter the crypt/bramble, then exit the game and press continue, you'll enter the game without being able to interact with any of the ui, and will have to reload the webpage.
very fun
I don't know how I did this but I can't escape or go through the door help
It's an existing bug. It's been like this for some time, hope the devs address it soon.
So that's suddenly adjacent now? Was having a super good run and then this dumbbell permanently shut down my weapon for the combat. Maybe I misunderstanding but usually they say diagonal for anything touching the corners. Not a big issue, but that was super annoying to lose a whole run from that.
The barbell gives the "If adjacent, weapon doesnt work" ability to the weapon itself. So you would have needed the weapon to be weapon not to be adjacent to anything.
You are right in what you think adjacent means in this game though, diagonal is separate.
I get how it means now, that the weapon itself gets that property, it's a bit confusing though.
Yeah, I got bamboozled at first as well. The weapon has to be not adjacent, not the barrel(I think the barrel doesn't have to be alone, but I could be wrong)
That's awesome, man! I tried to play on phone when the game was very new, and it didn't work. It was before they introduced new settings. And I never tried after the new settings. It's cool that you can play on mobile now.
I'm gonna give it a shot then. Thanks for posting about it
I tried a run on my phone, and I wasn't logged in on itch on my phone. So it started a brand new run, as a guest account. And yes, it didn't load the game. So, what I did is, I check marked "Desktop site", and the game loaded normally. But the window was too small for precise clicking. But it was an easy fix, I just rotated the screen to the horizontal view. It wasn't a proper full screen, but it was good enough. :D
Am I doing something wrong with the Bashing Shield or is it bugged?
It does 0 damage no matter how much block I have
yep, that's probably bugged
Over the past few months I've become invested in the development of this game. It's genuinely impressive and as a pro tester and a fellow dev, I really enjoy it and am impressed. I was wondering if you have any room for another game tester for this game, I can help critique and give advice in some categories. I would do so for free as long as I have a copy of the game! My goal on this website is to help out small creators with lots of potential. I can also do concept writing and art if you need. Have a great day.
Ahhhhhh This is my first time in endless mode
Feedback: gems that add damage are awkward. their dmg buff are ignorable for late games, but their rarity also makes them unsuitable to become core BD for early games.
I've got an idea that maybe it's possible to add an item like, gem carving tools or something similar, that can merge same type gems and increase their buff, making Gem Miner a possible BD for endless mode.
(Possibly only for dmg buff gems, not for others like healing gem otherwise it will be so OP)
pickaxe makes gems
I know, but the point is quality rather than quantity. Your packpack space is limited and the buff that gems provide has a upper limit, which will quickly become ignorable when you're in endless run. Other builds (black manastone, assassin dagger) have no such upper limits and therefore possible for endless. I'm suggesting something similar to remove gem's limit.
good build ethereal wand creates energy to use in the old book that creates mana energy to use the electric wand that gains rage with each attack, broken ring to block and hatchet for extra damage that is affected by the electric wand's rage, besides having it healing because of gemstone heart
what's this? new mod?
its the robot characte
Another weird thing going on seems to be that the save file goes back a bit - like sometimes when you enter a new run and if say - your computer crashes or you reload the page - it doesn't always load up the most recent save and instead loads up the previous save file. That is to say - the previous run.
Also RIP - the best run I had so far. It got replaced by the old one when my browser crashed... :c
It is how it's supposed to be. As soon as you click on it on a merchant, that merchant gets it. and the price goes down instantly. You probably didn't notice the price before clicking on the fly, but I bet it went down(I don't know how much it does down).
You don't have to sell it, just click it
heh, I think you've responded to the wrong comment, but I appreciate the information nonetheless!
btw have you noticed that the sell price of stuff you're selling sometimes changes too? as far as I've noticed; it seems to be random, but for whatever reason an item that you would sell for 10 can sometimes be priced as 3 , when you're about to sell it. You have to go out of the shop and then in again, and the price fixes itself - either that or go to a different merchant. It is pretty weird, but I think it is a glitch.
Oh wow! I was trying to reply on another comment. It's totally unrelated to your comment. Sorry about it. I was trying to reply to the comment underneath this post, but I guess I must've clicked the wrong "reply" link.
Also, really? I didn't know. That's really interesting then. I'll have a look. I love to experiment with the game, I've already found one way you can abuse the shop, if there's a way to exploit price, It'll be the second. :D
uh i think its a bug, when i try and drag the tasty fly item to the frog sHOPkeep to sell it it just Disapears and i can't sell it and nothing happens.
I think the fly is for the frog main character
thats supposed to happen the merchant gets it when you click it and everything in the shop gets a severe discount
Thanks both, Now i just feel stupid, but a little smarter now Hahaha
It hurts to pass a duct tape, but I only need 3 more king cleavers for the perfect setup, no more duct tape.
THAT'S A LOTTA CLEAVERS.
Oop- I just found a bug!
If you go to a door, click "open door" without having a key in your inventory and then press nevermind leave - the character walks forward into the locked room (which in my case was a chest room), it will not give you the chest, instead it will lock you inside that one square of a room and say "pathway blocked" when you try and klick outside it.... And since you don't have a key, you're now stuck forever
:) unless you want to go back to a save - which in my case, means that I had to start over from the beginning, because apparently it hadn't saved since then...
That's savage!! Sorry to hear that, dude!
This is my first run to go into endless mode :)
Hey! I was wondeeing, will the game have a android version?
Try to return to menu and continue the game from the last save game.
I got the same bug.
Lucky? Or Tricksy?
on my current run i have gotten 6 forges. 4 weapon and 2 shield. also the 6th one was on floor 4. run ended with 4 weapon and 4 shield forges
didn't notice v17 was up the last time I played was like a month ago, oh well,... I guess going start-a-new...
goodbye floor 121....
I love this build because it's powerful and has unlimited potential. I've now comes to floor 257 using very familiar build. But it's a little bit annoying that the value of "block" is limited to 999. So this build becomes weak when it goes to very late stage levels.
this is the very reason why I only add +1 Haste on my shield, and add the remaining Shield Forge to Thorn, this build easily reach 999 Block in the first (3 energy) turn, I was hoping DEV would also raise the BLOCK counter since the BURN effect debuff from those Lizard can go up to 1000+ burn debuff, and you be there sitting like a duck watching your HP burn in a single turn
I find a way to make as many "Golden Whetstone" as possible. It's quite essential to multiple the damage. The idea is that "Star Potion" can be made from "Cauldron" and can produce "Golden Whetstone". So by leaving one monster unhurt and repeatedly use "Old Log" and "Cauldron" to make potions, it can make about 3-5 "Golden Whetstone"s just in a single battle, before the monster's damage exceeds 1000. Hope this would be helpful!
assuming you also gain MAX HP from a particular item (+3) too? thanks for the headup, those build might be OP late game by farming it in the early floor, I might consider building that setup when I had the chances... thank you.
I lost a round 300+ run. But I've rebuilt it again. Currently on round 60, dealing 50k+ dmg on the first energy. Looking forward to how far it goes.
@Thejaspel
Found a bug.
I got a second Electric Arrow using a relic potion, and when I displaced the first one it won't return to its original position anymore.
I think in situations like these you have to click the finish reorganizing button before you can put it back.
made it all the way to floor nine (a new pb for me as i am new) my build is rage ring with ten mana a paladin sword with plus 4 from pearl plus five from galss bpottle and plus 2 from emerald as well as five 23 dmg hatchets a 25 damage hatchet and a 16 damage shiv (all after rage ring) and a lightning bolt i have 8 energy on first turn 4 health at eh end of first turn and tea and i dont think its possible for me to win
the biggest problem im having adn my biggest weakness overall is that any enemy with thorn absolutly destroys me since i ususaly run high damage no block ive only succsessfully beaten teh blade master once andn it was pure luck
try getting the Candle Relic (Cleansing Flame) this should able to carry you against Blade Master easily
This game is way too good. I keep getting to the infitinite mode, but haven't been able to pass the Magma zone level 2 yet there.
I got stuck when i fought an armadillo, we both added up our blocks into the infinite each round, but could not deal enough damage to end the battle. No way to escape the battle.
...can you make it so that when viewing the card of the item it lets you exit by clicking outside the card and/or just stop you from clicking any other button, I just clicked finished choosing on reflex and got rid of the items without picking anything up...
:sadge:
I'm just waiting for that one mole guy with the card matching game to say "Trust in the heart of the cards!" Yu-Gi-Oh style (:
No one survives under the electric
I somehow glitched through a locked door. Now I'm stuck...
The same thing happened to me lol. I was in endless mode too with the perfect items
The perfect game doesn't exis--
Just thought of a good strategy. I saw this ring called Pacifists ring in the shop. It gives you 1 energy but gets destroyed when you use a weapon. So I wonder, could you use it in combination with Brass Knuckles or Spiked Shield to get free a energy.
Did anyone acknowledge the fact that this NPC can literally GIVE YOU THE NECRONOMICON!?
ye.
fun game but in the magma core the first enemy's that i encounter spam curses that i dont have the space for and in 5 rounds give you fire 28 and potion 23 so please nerf it a little
beginning should be a little harder tho
Warning: The berserker's club forgets to tell you, -2 damage to enemy +1 to self this turn, instead says -2 damage this turn.
Edit: you can see it but you must scroll down to see it/ right click view card
Why are some rares selling for 10 and others 5?
i would like if the game had an Google Playstore realease