Alas, my cheesy letter-buffed BIGG SORDD didn't last forever. Too bad I didn't get any good armor from trading in Legendaries, I might have permanently broken the game.
Pretty good relic, but it's not conductive fore some reason. More efficient mana per turn than wizard's cap; 3m+2m from spellbook/4m from cap.
Windmill: A
Again, more effective than crimson energy, which needs 3 spaces when placed in a corner and windmill only two.
Tusk: B
Worse than glass bottle most of the time.
Stopwatch: A
Belt of knives is better for cleavers, but stopwatch is better for anything else really.
Spicy Ginger: B
Consumables are quite common, but outclassed by belt of knives which adds 3 damage if you have a shiv or a hatchet.
Spice: B
Pretty good relic for water flasks or old log. Synergies with seasonings.
Shield Spirit: S
Allows you to use assassin's dagger or cleavers with only one energy, Synergies with hercule's pavise.
Sandwich: B
Triples the effect of seasonings.
Ore: D
Outclassed by almost every relic, even the niche ones like spicy ginger because consumables are easier to find than gems and it's diagonal as well.
Mouse Wood: S
Makes arrows one shot everything.
Hourglass: C
Very niche. Pairs well with beserker's club or one of the ethereal weapons.
Glass Bottle: A
Free extra damage! Makes shield spirit or soldier's buckler useless.
Fluffy Cotton: A
Wands provide an easy way to refill one mana per turn. The mana bonus originates from the fluffy cotton, not the wand.
Coral: A
Scales more with extra energy.
Conductor: B
Good with doru/pick axe.
Cleansing Flame: S
A must-have for cleavers.
Bombstone: C
Its only use is for ethereal weapons. Good with etheral blade and makes it deal 72 damage per energy. It appear i underestimated it for arrows, so now it's a c.
Barbell: A
Similar to mouse wood but with a weaker effect.
Belt of knives: S
Makes shivs or hatchets give +3 damage to adjacent weapons.
very nice game, unlucky i cant win floor 16 with my build :( (i load the game for this screenshot, i had 209 hp) poison is the only thing that can kill you...
This is just the demo, the full game will release on Steam in April of next year, though there's a lot of Alpha/Beta testing until then (from what I can tell only Kickstarter Backers can access Alpha, but it'll be released to the public on Beta launch).
Very addicting game. It's just too bad that the level scaling curve isn't very balanced. You can have a really great setup but no matter what, eventually the enemies will out scale you faster. No matter how much you optimize your build, if you don't get insanely lucky to constantly upgrade it, you will eventually just run into a wall you can't overcome, through no real fault of your own.
You can build very tanky, with massive heals and scaling damage, but the enemies just get tankier, deal more damage, start laying curses on you every turn, etc. There's just no build that scales enough to keep up.
I'm not sure what the game/developer wants me to build here... If I go full damage, eventually I run into enemies that abuse that with spikes or just massive walls of HP. If I go more of a tank build, the enemy damage just out scales it until 50 armor is nothing, and each turn has you taking 100 damage total.
The only reason you're dying is because you haven't gotten a good enough build yet. For the enemies with spikes, there is a relic "Cleansing Candle" that removes spikes when you attack. 50 armor is not enough. With items like archangel armor, the forge event which adds haste onto shields, or the item "Pretty Anklet", you can get haste which with structures or helmets, can get to the 999 block cap, although poison will kill you if you only block. With Assasin's Dagger, which gets one extra damage per kill, you can get to floor 100 and theoretically get to any floor you want.
Was saving a run with the Red Hoodie item noticed a save state bug that got rid of my max total hp gained from the item and my current hp of 54/55, that when I continued put me back to base hp of 40/40.
Suggestion to add a setting called "Automatic End Turn" which automatically ends your turn if you have 0 energy and there are no mana in your backpack.
I don't care. Just make it a toggleable setting so people who want convenience can have it. If you have consumables, just don't turn the setting on. Just think about your moves BEFORE you use up all your energy! WOW! What a great idea! You should be doing that anyways.
highly recommended butcher knives with the following items
Belt of Knives, stopwatch, windmill, duct tape,shield, shield spirit, cleansing flame and a lot of chefs hat(these are the necessary items to do a butcher knife build)
most important items is cleansing flame, duct tape and belt of knives and shield spirit
belt of knives so the more you attack the more you deal damage(note that you have to read it carefully to actually use it at its fullest, it was my first mistake when i made my first butcher knives run)
cleansing flame so that the spiked enemies deal less damage like king, rexecutioner, and the spear lizard thingy
you could also consider putting 2 vampiric items but I highly recommend the diagonal ones since they don't interrupt any butcher knives
if you dont know what duct tape does i suggest searching backpack hero butcher knives on youtube
Best run so far, still waiting for my infinite run luck =]. Triple haste on the shield, 1 rage on the machete below. This comp is weak against poison cause of a long-run dmg stack. Used to end my runs at stage 13. Happy with the improvement especially the first run without using energy on weapons and only depending on shield stacks and dmg stacks. The only thing disappointing I guess is the relic luck is not on my side at first. but I guess it doesn't matter now haha. This is just for reference. Hopefully, someone out there done the same run as mine =].
Good run, bats on floor 13 got me. The hercule pavice and shield got me 45 shield and 18 spike in one go (the left hercule had haste). The glass bottle, tusk, stopwatch, and letter boosted the arrows a ton. I likely could've played better and got past it, but I'm not that good at this game, still very fun though!
bug or maybe the cause of my mouse being kinda messy found this bug when I press the item inside a lot till the is not inside the bag don't know how to explain it
You could get slightly more damage by swapping the heart gem and one of the king cleavers. Especially if it has golden whetstones applied to it. The same is true for swapping Hercule and a King.
This works because the queens are not adjacent to the tape, so they apply BoK separately and only to the actually-adjacent weapons.
Also, one energy is definitely more damage than a chef’s hat.
All of that said, the aesthetics of your layout are a reason to not change a thing since your damage output will be plenty for many many levels to come.
Bug: If you dodge an attack, it does not proc spikes. Spikes says (Deal x damage when attacked), and if Dodge says (Next x attacks do not activate) or something like that, it would be logical. But dodge actually says (Next x attacks deal 0 damage), and an 0 damage attack is still an attack, therefore it should deal damage.
← Return to game
Comments
Log in with itch.io to leave a comment.
quá hay
Hey! You can start from Matthew by pressing "M"! Hope you will consider rating the game again!
cảm mơn vì đã chỉ tôi không hiểu tiếng anh
cảm mơn vì đã chỉ tôi không hiểu tiếng anh
Bạn có thể bắt đầu từ Matthew bằng cách nhấn "M"
Hy vọng bạn sẽ đánh giá trò chơi một lần nữa :)
i was trying to do an archery run without a bow and it some how shifted to cleaver run (left facing jack cleaver has +1 rage and 25% bonus damage)
how can you do an archery run without a bow?
shield spirit
yeah i get it now thanks
Floor 300
7 energy in first turn
First energy is ~151k dmg (Builds ~140 rage per energy)
Second energy probably does 400k
No money so no health increase, but who cares when you two-shot King every time
Alas, my cheesy letter-buffed BIGG SORDD didn't last forever. Too bad I didn't get any good armor from trading in Legendaries, I might have permanently broken the game.
God, I hate when this happens... Do i go Rapier or Longbow?
longbow
Ranking all relics since im bored:
Frog Totem: A
Pretty good relic, but it's not conductive fore some reason. More efficient mana per turn than wizard's cap; 3m+2m from spellbook/4m from cap.
Windmill: A
Again, more effective than crimson energy, which needs 3 spaces when placed in a corner and windmill only two.
Tusk: B
Worse than glass bottle most of the time.
Stopwatch: A
Belt of knives is better for cleavers, but stopwatch is better for anything else really.
Spicy Ginger: B
Consumables are quite common, but outclassed by belt of knives which adds 3 damage if you have a shiv or a hatchet.
Spice: B
Pretty good relic for water flasks or old log. Synergies with seasonings.
Shield Spirit: S
Allows you to use assassin's dagger or cleavers with only one energy, Synergies with hercule's pavise.
Sandwich: B
Triples the effect of seasonings.
Ore: D
Outclassed by almost every relic, even the niche ones like spicy ginger because consumables are easier to find than gems and it's diagonal as well.
Mouse Wood: S
Makes arrows one shot everything.
Hourglass: C
Very niche. Pairs well with beserker's club or one of the ethereal weapons.
Glass Bottle: A
Free extra damage! Makes shield spirit or soldier's buckler useless.
Fluffy Cotton: A
Wands provide an easy way to refill one mana per turn. The mana bonus originates from the fluffy cotton, not the wand.
Coral: A
Scales more with extra energy.
Conductor: B
Good with doru/pick axe.
Cleansing Flame: S
A must-have for cleavers.
Bombstone: C
Its only use is for ethereal weapons. Good with etheral blade and makes it deal 72 damage per energy. It appear i underestimated it for arrows, so now it's a c.
Barbell: A
Similar to mouse wood but with a weaker effect.
Belt of knives: S
Makes shivs or hatchets give +3 damage to adjacent weapons.
6 Energy per turn, smiling face, doing 3,5k dmg each turn, smiling face, + 1000 dmg each turn, SMILING FACE
very nice game, unlucky i cant win floor 16 with my build :( (i load the game for this screenshot, i had 209 hp) poison is the only thing that can kill you...
This game need an expansion after you achieve endless mode some times
This is just the demo, the full game will release on Steam in April of next year, though there's a lot of Alpha/Beta testing until then (from what I can tell only Kickstarter Backers can access Alpha, but it'll be released to the public on Beta launch).
The proper way to use Earthstone Blade
Died to grandmaster burn cause I didn't have enough healing:(
Isn't that heavy? How is it up there?
The balloon carried it... somehow
Behold My Spiky Nunchucks! 800 Spike in One Turn!
Got a bit of armor
this is super cursed
HA GET IT? LIKE CURSES?
This is a masterpiece
Man those Bat chaps are no joke on endless.
rip to this great run
i just found out that pressing the space key makes you end your turn, after 3 months playing this game LOL
omg thank you
WHAT?
Somehow I have played this game since its first day and never new this.
f in the chat for this amazing run
why does the game never have any healers when i need them
Very addicting game. It's just too bad that the level scaling curve isn't very balanced. You can have a really great setup but no matter what, eventually the enemies will out scale you faster. No matter how much you optimize your build, if you don't get insanely lucky to constantly upgrade it, you will eventually just run into a wall you can't overcome, through no real fault of your own.
You can build very tanky, with massive heals and scaling damage, but the enemies just get tankier, deal more damage, start laying curses on you every turn, etc. There's just no build that scales enough to keep up.
I'm not sure what the game/developer wants me to build here... If I go full damage, eventually I run into enemies that abuse that with spikes or just massive walls of HP. If I go more of a tank build, the enemy damage just out scales it until 50 armor is nothing, and each turn has you taking 100 damage total.
addictive not "addicting"
The only reason you're dying is because you haven't gotten a good enough build yet. For the enemies with spikes, there is a relic "Cleansing Candle" that removes spikes when you attack. 50 armor is not enough. With items like archangel armor, the forge event which adds haste onto shields, or the item "Pretty Anklet", you can get haste which with structures or helmets, can get to the 999 block cap, although poison will kill you if you only block. With Assasin's Dagger, which gets one extra damage per kill, you can get to floor 100 and theoretically get to any floor you want.
Exploding Ethereal Arrows! The most lethal bow build!
Zero block run:
In contrast to a normal run:
See the player armor lost statistic?
There's no statistic for my zero block run.
Was saving a run with the Red Hoodie item noticed a save state bug that got rid of my max total hp gained from the item and my current hp of 54/55, that when I continued put me back to base hp of 40/40.
its a visual bug, your 54/55 hp is still there your just have to move
W H A T
Found this in a chest
welp it really wants you to heal huh?
Suggestion to add a setting called "Automatic End Turn" which automatically ends your turn if you have 0 energy and there are no mana in your backpack.
you think they havent thought of that? what about consumables and time to think about next moves?
I don't care. Just make it a toggleable setting so people who want convenience can have it. If you have consumables, just don't turn the setting on. Just think about your moves BEFORE you use up all your energy! WOW! What a great idea! You should be doing that anyways.
Pressing spacebar every turn is easier than having to go to settings every turn
why would you have to go every single turn? make it a toggleable setting that you can turn on and off
Edit: and besides, I didn't know about pressing space until after this post
my first good run, started of with a pickaxe build so that explaines all the gems, died att floor 23 to poison
if you want a 100lvl run I suggest butcher knives
highly recommended butcher knives with the following items
Belt of Knives, stopwatch, windmill, duct tape,shield, shield spirit, cleansing flame and a lot of chefs hat(these are the necessary items to do a butcher knife build)
most important items is cleansing flame, duct tape and belt of knives and shield spirit
belt of knives so the more you attack the more you deal damage(note that you have to read it carefully to actually use it at its fullest, it was my first mistake when i made my first butcher knives run)
cleansing flame so that the spiked enemies deal less damage like king, rexecutioner, and the spear lizard thingy
you could also consider putting 2 vampiric items but I highly recommend the diagonal ones since they don't interrupt any butcher knives
if you dont know what duct tape does i suggest searching backpack hero butcher knives on youtube
Best run so far, still waiting for my infinite run luck =]. Triple haste on the shield, 1 rage on the machete below. This comp is weak against poison cause of a long-run dmg stack. Used to end my runs at stage 13. Happy with the improvement especially the first run without using energy on weapons and only depending on shield stacks and dmg stacks. The only thing disappointing I guess is the relic luck is not on my side at first. but I guess it doesn't matter now haha. This is just for reference. Hopefully, someone out there done the same run as mine =].
All this needs is a shield spirit to be complete.
All of those weapons take 0 energy to use, so a shield spirit would just make them do less damage, actually.
Shield spirit doesn't use single use weapons if you've already used them this turn.
This also. But they’d still get the -1 damage for the first use. I’m not sure they’d get the -1 each time you use the shield.
Good run, bats on floor 13 got me. The hercule pavice and shield got me 45 shield and 18 spike in one go (the left hercule had haste). The glass bottle, tusk, stopwatch, and letter boosted the arrows a ton. I likely could've played better and got past it, but I'm not that good at this game, still very fun though!
now i can show off
Intentionally not getting the base armor from chef’s hats. What a power move.
bug or maybe the cause of my mouse being kinda messy found this bug when I press the item inside a lot till the is not inside the bag don't know how to explain it
More tape and cleavers is more damage, but the tradeoff is that the animations take much longer to finish.
See this post for more information.
You could get slightly more damage by swapping the heart gem and one of the king cleavers. Especially if it has golden whetstones applied to it. The same is true for swapping Hercule and a King.
This works because the queens are not adjacent to the tape, so they apply BoK separately and only to the actually-adjacent weapons.
Also, one energy is definitely more damage than a chef’s hat.
All of that said, the aesthetics of your layout are a reason to not change a thing since your damage output will be plenty for many many levels to come.
These are super annoying to deal with...
i know the pain.
hi i have found a bug idk where u want to have it reported
but basicly i cant get any further becuz the map isnt one
nice.
won on the first run, bow and arrows.
main damage was an electric arrow, ton of manastones, a 3 mana bow a forge+5 and a forge +25% on it made it a beast.
the +5 healing for consumables is stupidly powerful, i had 5 in the inventory, turned each canteen into heal 100 and 4 energy.
Bug: If you dodge an attack, it does not proc spikes. Spikes says (Deal x damage when attacked), and if Dodge says (Next x attacks do not activate) or something like that, it would be logical. But dodge actually says (Next x attacks deal 0 damage), and an 0 damage attack is still an attack, therefore it should deal damage.
maximum block in one cycle:
Haste is broken