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(+1)

jagged blade no work :(

Sorry about that! Why isn't it working? When I test it, it seems to work okay.

it doesn't deal the eight damage its supposed to do to all enemies when it has extra attack damage

Fixed in the most recent update!

(+1)

beat the king in the first round

Great job! I am making frequent updates so please try again soon!

you know, i hate turn based combat, and rouge likes, but this game is simply amazing because it get rid of all the things i hate about rouge likes and turn based combat, no RNG with if i hit or not or if a crit, makes my victory's and failures feel like it was because of me. and no having to play for 20+ hours until i unlock the actual fun items that rouge likes tend to do.

This is already really good but i did find a way to get infinite money using a merchant an expensive item, the wooden sword and just repeatedly switching them (so for example taking the expensive item from the shop, placing it over the sword forcing it out then repeat with the sword and so on)

(+1)

not sure if its intentional or not but i find it funny if i put gems next to a water flask i can kill people by fucking drinking.

I fixed this! Good catch!

aw man, now my endless thirst can't kill people

was playing again. some herbs have the same issue

(+1)

nice game i dont have discord (yet) but i beat the game

(i will upload a video about this tomorrow)

Great! Please share your video here!

i will soon

(+1)

This game is very fun to play, and the idea of using the backpack as a center mechanic is an amazing idea

Thank you!

(+1)

The concept is very nice and well done!

(+1)

First game on Itch.io that hold me actually pretty long. I'm really enjoying gameplay!

(+1)

Hey Jaspel and pals! Just a heads up that I'm doing a bit of a Jammy Wednesday on stream tomorrow at 2pm, and I'll be checking out Backpack Hero and giving feedback. Hope to see you there :D

Had an absolute blast

why I cant sell item?

Great Game!! My Record Is Floor 12!

Love it. The tricky decisions between items, the desperate grind to find that one last coin, the crushing defeat because a rabbit stabbed you in the back...

Love this game! The music fits perfectly with the art and transitions really smoothly between all of the game states.

I'm hooked. Hits a sweet spot between RPG and... Tetris?

(3 edits)

This game is so adorable and SO FUN!! <3

I absolutely love the mechanics. Inventory management is so fun and I love how this game does it. This is great, seriously!

... Also my gremlin self didn't realize I had to put the coins in the backpack. Like, for some reason my brain thought coins were counted separately. So I accidentally did a no-coin run for like 30 minutes until it clicked with me. I was like "Where can I see my coins? Why can't I afford any of those merchants? Do I have to give up my rings?", lolll. c':

Super fun game! Having to re-organize the inventory mid-combat is such a cool idea. The items that clear all hazards in a certain column made the game much easier for me though... That is, until the badgers one-shot me. I still don't know how I'd have beaten those badgers, WOW. I guess I'd have needed potions? Anyway!

This game is amazingly fun and I can't wait to see where development goes! ❤️ Keep up the awesome work! 

(+2)

The last time I was this involved in proper inventory management was Resident Evil 4.

That's a compliment!

Mann I really like the game design. Especially the backpack item management. I reached lvl 50 and a bit disappointed that the game doesn't have a floor boss :( 

I stopped since the game pretty much repeating the same thing since floor 15th or something >.> That said, I enjoyed the game pretty well. 


(The total armor value: 47 Total attack value: 20)

Tho, there are a couple of thing that I would like to comment:

- 2 Bugs found: The gold trap idol ambush screen stealth (Can't target the monster because they are outside the screen after the player activated the gold trap idol) and Armor/Hp interface gets a little crowded when the HP reached triple digits (100+ hp value)

- Flask bug?: A weird mechanic when you have 2 flasks on your backpack -> The first turn you gain 2 regen -> Afterwards, each subsequent turn you gain +1 regen ( So you get 3 regen on the 2nd turn, 4 regen on the 3rd turn, etc). It is a bit broken since the mechanic only requires 2 slots. Haven't tried 3 flasks or more tho, so I dunno if it is a bug. 

- Monster/floor monotone after floor 15th to 50th. The monster design, item, trap, etc become monotone after floor 15th. Or at least when I noticed it? It becomes a bit boring when you had a perfect item formation. The monsters maybe hit a little bit harder on 30th + floor? I'm not exactly sure tho. 


A couple of suggestions if you dont mind:

- Add floor boss pls >.> Like every 10? 

- Harder difficulty? Maybe you can add multiplier calculation on the items and the monster stats based on the floor? So that we need to find new item continuously? You don't have to change the item design and just randomize the item name xD. Or maybe add more deadlier trap? Also, the item/upgrade cost on everything is pretty cheap. Maybe too cheap >.>

- More fun interaction? The combat organizing mechanic is pretty much useless since it is never worth the action point. Unless you add like... Disorganizing mechanics? (Like a monster randomly move or lock the items on the backpack) To remove the lock you need to pay with gold or use a specific item ?

Overall, I really enjoy the game!! Good work devs ! :D

Really appreciate your feedback! All of your suggestions are fantastic and they are planned! Balance is still a work in progress!  We will be adding more enemies, bosses, and a "win" state. I also plan to implement a "curse" system where enemies will force you to take negative items that will disorganize your backpack! I just added a new version where enemies get progressively harder after floor 12. I hope you will try it! And I'll be sure to let you know when the larger features get implemented! 

Please rate the game to help us get more views!

(3 edits)

ok i love the game but for some reason the combat stops for some reason im at floor 7 rn what should i do?

I fixed the bug! You should play it again! Sorry about that!

(+1)

Thank you! 

(+4)

An excellent game in the 4 floors I've played so far. Got soft-locked in a fight vs two badgers on level 4(?), but talked with dev and that should be fixed soon:tm:.

I love the combination of random items to find, tetris'ing items about your bag, and the pretty constant minor reorganizations  of your bag to max out item/weapon effects.

Super excited to see what more is available after the soft-lock and what comes next.

(+3)

+1 to getting softlocked on badgers! XD

This was a super fun game, i really enjoyed it! It was fun stuffing as many buff items as possible on my weapons. Very proud of my setup hehe. Really looking forward to more of this game!

(+2)

Super glad you enjoyed it! I will make an update to fix this soon. There are more enemies coming! And I love seeing the screenshot of your build! Thanks for rating and commenting! You can join the discord too if you want!

Bizarre, I also soft-locked in a fight with badgers, but on floor 7

Rly good game tho

Badgers are now fixed

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