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Grandmaster finally toke me out with all those flames...

4 rage wand and 2 haste shield :). Mana animations are a pain thou, all those levels clicking so much...

Deleted 2 years ago
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loving the videos you’ve been making!

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Berserk's Club's damage to oneself can be permanently reduced to zero with the Hourglass relic, which can be removed from the inventory afterwards. This allows for some interesting exploits, for example if you pair the club with a gem that makes weapons recover HP upon hit, you can heal yourself indefinitely at no Energy cost by striking repeatedly. You can also build infinite Rage this way if you reforge the club, and if you have the gem that makes your weapons inflict +1 Weak, you can debuff enemies with as much Weak as you want.

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doing this with the candle could theoretically create an infinitely lasting build, although time consuming.

interesting idea, i'll update later on if i get this combo

No... It will start at 0 but gain +2 self damage every swing. I had a reforged rage berserker run the other day. It was very op once i got splints/heal gems but soooo tedious in endless. 

Yeah I just checked and it does eventually start dealing self damage after swinging enough times in a turn

The more you lower the club's damage with hourglass, the more swings you'll be able to make until it starts dealing self damage. May not be infinite but it can still be a great source of healing and inflicting debuffs without spending energy. Only problem is how time consuming it is in endless mode

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it does decrease it permanently as well, so it actually eventually allows for nearly endless procs, you can however use it in a poison build for a truly infinite poison build combo, as the permanent decrease in damage will allow you to eventually poisons for damn near infinite amounts, eventually truly infinite lol. you just can't deal actual damage with that kind of build, or you'll have to keep getting more weapons.

just spam the peridots with a pickaxe, and use the hourglass to get its damage to self to be nearly zero for like 60 or so hits, and you've got yourself infinite poison build

Crazy poison/healer run, get hard walled by first mandatory enemy set on level 16. 8 seasonings + sandwich + old log is 120 healing per energy, and with a max hp of 237 the build can tank a ton of damage. Poison damage is just inherent scaling, but unfortunately not fast enough for this fight. w/ forges I was inflicting 16 poison per arrow. I somehow got 2 hoodies pretty early, which let me scale my hp. Lot of fun, but ended up w/ really long battles.

old log and tons of seasoning seems to be a pretty cool combo, what does the herb do btw other than be fodder for things that get increases when something is destroyed near it? and of course seasoning healing?

Herb does nothing besides activating items that have destroyed nearby abilities/used consumable abilities. (however I had two of those here, the seasonings obviously give the healing for using consumables, and the spice bowl gives 3 rage for using consumables).

What I meant was specifically things like the saber and chainmail which gained armor or damage for the combat based on things destroyed next to it, you could combo this with things like fish, and the cauldron to make pretty heavy builds to fight on endless with.

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Behold: the duct tape chainsaw!

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I am headed that way at the moment but need more Duct tape haha, also need a Weaponsmith for poison for that annoying Elder Mage.


I find that explosive arrows only add 1 damage for each empty space to the right, but in the description, it says +2. Is this a bug?

It's the "This item gets all modifiers multiplied by 50%" which is kinda silly.

Thanks! I didn't realize this also counts as a modifier

Can anyone test if attack an enemy with spike using arrows cause damage to trigger or not?

Deleted 355 days ago

lovely game , spikes are kinda broken

Teehee I basically cheesed some floors by spamming shield and then using 0 energy cost weapons

was a cool run

that's pretty sweet, lots of defense, some more energy and the weapon that gets stronger per turn with the dumbell, seems like it was a pretty cool run

I haven't paid attention to a game in a while and this finally made me get out of my comfort zone to try something new.

Even in such an early version it's really fun and surprisingly relaxed

I expected an inventory management game to be CBT but this is genuinely well handled, i also like how there's very little luck and unlike other games of this genre, you can actively avoid enemies that can hard counter you at the cost of loosing out on XP and rewards

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this was a very hard meme run playing with curses + the basic shields with hercule pavise, the old log carried me tanking curses, and the lgendary wooden sword of 150 of damge, the items out of my inventory dont were used i dont recommend play this "challenge" requires an very big luck

the final boss was grandmaster

it suddenly stoped working on chrome anyone know why :(

Cursed blade is so bad now

Awesome game :) IDK if it's intentional, but attacking a spiky enemy with a pickaxe affected by a vampirism gem causes the spike damage to trigger twice per attack, which was unexpected and pretty brutal

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Vampirism is an extra attack, different from say...the heart gem that just gives +1 hp per attack. So you attack once then do a vampirism attack.

Yeah, once it happened I figured that. I expected it to be equivalent to +1 damage and +1 heal on the weapon rather than being a separate attack. If the extra spike damage is intentional, I hope the tooltip gets updated, because this makes a couple of bosses way more deadly

I got bored with my run and decided to end it


I got really lucky, floor 1 pickaxe and 2 golden whetstones

When the game teases you with cleavers in every other drop, but you never get any of the ones to activate them, seriously there are several times when i could have dropped my setup to go for something else, but i just kept getting cleavers. :|


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could we get a use all mana click option, gets tiring clicking 20 times per fight lol

is there a chance that we get slime arrows? (just thought about it, and the devs even said about another slime itens

poison op

Fun run, but I have met my end at the hands of fire geckos

Pity that this build doesn't work because bows aren't weapons

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Just found out you can use shields to fire arrows lol

wait, you can? DX

Yeah, the shield spirit can activate arrows, although the mousewood would be inactive due to adjacency bonuses. So probably just best to use normal weapons and duct tape to get even more weapons

not necessarily. you can still use arrows to bypass spikes, and other than the bow bonuses (including mousewood) using shields to fire arrows is basically the same as using any other bow...and just as viable...

Begs the question, is the best bow a shield?

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i think i need more gems

For some reason the game's no longer saving?

If I close the window then come back the save is gone. It's still there if I quit through the menu but I still can't shut down the pc so there's no point in that 

The Hatchet build is actually pretty effective but slow at early game

Is it possible to stack energy over turns?

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Found a lil bug? I killed the enemy but the enemy killed me as well. Before the screen turned black, my little mouse got up with 3 health because of the Bandage and did her little pose of victory. Interesting revive but the game still registered it as a death lmao.


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Decent run ig, this weapon's very nice. Idk how someone managed to get over 2k damage on it tho. Gonna try a few more runs with it.

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It's just a matter of keeping the run going long enough.  The longer the run goes on, the more the kill total scales up and the more Golden Whetstones you can find.  My current run is on floor 190, I've applied 11 golden whetstones to my dagger, gotten nearly 1400 kills with it, and my first attack of the fight is over 5k damage (it goes up from there because of +rage/attack from the forge).  Basically, if you don't get killed you reach a point where your damage output scales up faster than enemy hp does (the Shield Spirit + Hercule Pavise combo is pretty important for this because it turns it from 2 energy per attack to multiple attacks per energy - if I cleared out the space to activate my Red Energy I could do 72 attacks per turn right now - and it gives you free block at the same time).


Made it all the way down to floor 99.  Forgot to get a screenshot but here's one from floor 95. Was a really fun run. Cleavers are still OP

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I tried to play this on my android phone but most of the game view is cut off because it doesnt fit the aspect ratio of my phone.  Dunno if its something that can be addressed in unity but I tried to find some setting to get it to work on my phone but wasnt able to figure anything out :(

Alright, pretty sure I just can't lose now from that bottom-right corner. The Berserker's Club is free to use and permanently does 0 damage due to the hourglass. Just put on a little poison and you can infinitely stack poison (rag will also keep clearing it if you only put one on, as you get the poison too). There is one enemy that gets spikes from attacks, but candle will remove them (have yet to face them with this, but should keep up, and the block should save during that). Takes a really long time, but is reliable.

yup...just tried it myself. did poison from weapon smith instead of whetstone, but ya...just give yourself a bit of armor for the initial spikes when you find them, since they proc before candle, and you're basically a shoe in for however far you wanna go...a little too boring tho

Yeah, after getting a few floors into endless mode, I gave up after having to click it multiple thousand times per battle, even with animation speed fully up. The game started lagging from so many things ticking. Wanted to get to the spike-generating enemy just to confirm, but never found them.


So this is pretty great for doing the initial run, but beyond that, it's more of a theoretical victory, knowing the only enemy you can lose to is the unceasing march of time ;P

Fire geckos and snakes are the enemies of this build.
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i will name this build, throw gems to the slimes kkk, finally found a good use for the hour glass it really cand do wonders in the slime build. i had more slime swords, like six, so if i had found a bomb + hourglass and this bunch of gems maybe the run would be even more OP

Furthest I've gotten so far, I'm super addicted to this game and I just started playing yesterday. I'm sad I missed the kickstarter backing, as I would've donated money. But I'm definitely going to get this on steam.

How am I supposed to beat king without only using projectiles or getting lucky by getting the cleansing flame?

I beat him with haste mana build. Regen, ring of doom, etc.

Often I beat him by just playing it slow and only attacking him once or twice per turn.

i beat him down with a teddy bear...

Progress on my mission to end all of endless.

just HOW, if i get 4 special cleavers i consider myself quite lucky, and i see people getting 13 DX

I think it's a combination luck, Luck, and just getting a lot of loot into multiple cycles of endless mode.
I'm right with you that I can't ever seem to get a cleaver build off the ground.

Sad, i have a pickaxe covered in gems and it isn't enough to beat the king because of the other gear I have/don't have.

How do I select multiple weapons with the golden whetstone? It says select weapons but after clicking on the first weapon it gets used up

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I'm not sure why it says weapons, but yes its only meant to be used on one. Or maybe it's the opposite and the devs forgort to add that option. Either way, it can only be used on 1 item

ty

also possible they might add something that gives items an extra use...who knows

My luckiest run! Found 3 electric arrows! At one point i was dealing 6000 damage!


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